project-rpg/main.go

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// main
package main
import (
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"image"
_ "image/png"
"os"
"time"
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"github.com/faiface/pixel"
"github.com/faiface/pixel/pixelgl"
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"golang.org/x/image/colornames"
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)
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//open file from the system
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func loadPicture(path string) (pixel.Picture, error) {
file, err := os.Open(path)
if err != nil {
return nil, err
}
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//user 'defer' to close the file later on
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defer file.Close()
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//decode the file to find it's type
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img, _, err := image.Decode(file)
if err != nil {
return nil, err
}
return pixel.PictureDataFromImage(img), nil
}
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//Pixel's main function (because GO forced them to do it this way)
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func run() {
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//set the Window parameters
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cfg := pixelgl.WindowConfig{
Title: "Pixel Rocks!",
Bounds: pixel.R(0, 0, 1024, 768),
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VSync: true,
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}
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//create a window and pass the parameters
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win, err := pixelgl.NewWindow(cfg)
if err != nil {
panic(err)
}
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//smooth the edges of the image (antialiasing)
win.SetSmooth(true)
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//load a specific image and catch any errors
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pic, err := loadPicture("hiking.png")
if err != nil {
panic(err)
}
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//create a sprite using the loaded image
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sprite := pixel.NewSprite(pic, pic.Bounds())
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//set the angle of the image
angle := 0.0
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//set the time to compare later
last := time.Now()
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//loop until window is closed by "X" button
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for !win.Closed() {
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//compare the last time to delta time
dt := time.Since(last).Seconds()
last = time.Now()
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//set the angle according to delta time
angle += 3 * dt
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//refresh screen and set background color
win.Clear(colornames.Firebrick)
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//set the matrix and location of spirte in window
mat := pixel.IM
mat = mat.Rotated(pixel.ZV, angle)
mat = mat.Moved(win.Bounds().Center())
sprite.Draw(win, mat)
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//update the window
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win.Update()
}
}
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func main() {
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pixelgl.Run(run)
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}