project-rpg/main.go

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// main
package main
import (
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"github.com/faiface/pixel"
"github.com/faiface/pixel/pixelgl"
//"github.com/go-gl/glfw/v3.2/glfw"
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)
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func run() {
cfg := pixelgl.WindowConfig{
Title: "Pixel Rocks!",
Bounds: pixel.R(0, 0, 1024, 768),
}
win, err := pixelgl.NewWindow(cfg)
if err != nil {
panic(err)
}
for !win.Closed() {
win.Update()
}
}
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func main() {
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pixelgl.Run(run)
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}