project-rpg/main.go

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905 B
Go
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// main
package main
import (
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"image"
_ "image/png"
"os"
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"github.com/faiface/pixel"
"github.com/faiface/pixel/pixelgl"
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"golang.org/x/image/colornames"
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)
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func loadPicture(path string) (pixel.Picture, error) {
file, err := os.Open(path)
if err != nil {
return nil, err
}
defer file.Close()
img, _, err := image.Decode(file)
if err != nil {
return nil, err
}
return pixel.PictureDataFromImage(img), nil
}
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func run() {
cfg := pixelgl.WindowConfig{
Title: "Pixel Rocks!",
Bounds: pixel.R(0, 0, 1024, 768),
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VSync: true,
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}
win, err := pixelgl.NewWindow(cfg)
if err != nil {
panic(err)
}
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pic, err := loadPicture("hiking.png")
if err != nil {
panic(err)
}
sprite := pixel.NewSprite(pic, pic.Bounds())
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win.Clear(colornames.Skyblue)
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sprite.Draw(win, pixel.IM.Moved(win.Bounds().Center()))
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for !win.Closed() {
win.Update()
}
}
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func main() {
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pixelgl.Run(run)
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}