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Chat-hardening plan Phase 2 — only current authenticated room members can create chat UI work, impersonation via the wire name is structurally closed, and no member can monopolize the event channel: - core: new ChatRoster (bounded id -> sanitized-name map, shared) replaces the event task's bare HashSet; upserted on PeerJoined/PeerUpdated, removed on graceful PeerLeft AND terminal grace-expiry eviction (both timer paths). Non-roster chat is dropped before attachment handling; the rendered author label is the roster-bound name — the sender-claimed wire name is never read. - gossip: ChatIngressGate after verify_gossip, before any sanitize work or event send: early known-author gate (live + mid-reconnect peers), exact- replay suppression keyed on the deterministic Ed25519 signature (1024-entry cap + freshness-window TTL, zero new deps vs the plan's BLAKE3 option), then per-author (8 burst, 1/s) and room-wide (32 burst, 8/s) token buckets. Replays are detected before tokens are consumed; a room-bucket reject refunds the author token; rejection logging is squelched per author. - The inner Chat.ts is now ignored entirely; RoomEvent carries the signed envelope timestamp. 550 lib tests (+18), reconnect_eviction +1 (grace keeps chat authority, terminal eviction revokes it), clippy --all-targets -D warnings clean. Tests-green-only: the plan's two-machine field-test section remains open. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
434 lines
24 KiB
Markdown
434 lines
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Markdown
# Chat hardening — ephemeral implementation plan
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**Status (2026-07-17):** Phase 1 COMPLETE (shared text policy in `src/sanitize.rs`,
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ceilings enforced at UI input, sign point, and gossip ingress; all gates green).
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Phases 2–5 not started. This is a temporary scope
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contract for hardening the existing room chat. Update the checkboxes and decision
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log as work lands, then delete this file when the work is complete. Do not add
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link previews as part of this effort.
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## Goal
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Strengthen the current encrypted, signed, session-only room chat without changing
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its product model: plain selectable text, clickable web links, and peer-to-peer
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attachments over the existing gossip and files planes. The work should make chat
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resistant to identity spoofing, replay, spam, oversized input, expensive rendering,
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and attachment-driven memory/bandwidth pressure while preserving normal Unicode
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conversation and the existing full-mesh architecture.
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## Existing foundation to preserve
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- Gossip payloads are signed by the claimed `EndpointId`, bound to the raw room
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topic and protocol domain, and checked before dispatch.
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- The signed envelope timestamp is admitted only within the two-minute gossip
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freshness window.
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- Inbound gossip frames are capped at 128 KiB before JSON deserialization. This
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larger plane-wide cap must remain because `Announce` may contain a custom avatar.
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- Chat history is session-only and capped at 300 entries.
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- Only `http://` and `https://` links are opened, as a single process argument
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without a shell.
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- Attachment descriptors are signed with the chat payload; attachment bytes use
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the encrypted files plane, have a 25 MiB per-file cap, and are keyed by both
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author and attachment id.
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- Image bytes are decoded defensively and automatic image fetches already have a
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four-task concurrency limit.
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## Working design decisions
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These are the implementation defaults unless code inspection or tests reveal a
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concrete reason to adjust them. Record any adjustment in the decision log.
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1. **No wire change.** Keep `GossipMessage::Chat` unchanged and do not bump
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`GOSSIP_PROTO`. The redundant wire `name` and inner `Chat.ts` remain serialized
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for compatibility but are not trusted. Remove them only during a future planned
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gossip-version bump.
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2. **Roster identity is authoritative.** A chat line is admitted only for an
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authenticated identity already known to the current room (including the
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reconnect grace state). Its displayed name comes from the sanitized roster
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state, never from `GossipMessage::Chat.name`.
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3. **Body Unicode remains expressive.** Do not apply the short-label sanitizer to
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the message body; it strips format characters used by some languages and emoji.
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Continue neutralizing controls and whitespace, while treating author labels,
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filenames, and URLs more strictly because those are spoof-sensitive surfaces.
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4. **Bounds apply at every trust boundary.** UI input is bounded while editing,
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outgoing text is normalized before signing, and incoming text is byte-checked
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and normalized before it leaves the gossip layer. UI-only truncation is not an
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adequate ingress defense.
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5. **Automatic network work is stricter than manual work.** Keep the 25 MiB manual
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attachment ceiling, but auto-fetch only small images. Larger images remain
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available behind an explicit Load/Download action.
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6. **Caches are bounded by cost, not only entry count.** Count encoded bytes and
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estimated decoded image bytes. A count cap remains as a secondary bound.
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7. **Rate limiting degrades quietly.** Drop excess/replayed peer messages with a
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rate-limited log entry. Do not let a spammer produce a second UI-notification
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flood.
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## Proposed policy constants
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Keep these together near the code that enforces them and cover them with boundary
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tests. Values are starting points, not a compatibility contract.
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| Policy | Initial value | Reason |
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| --- | ---: | --- |
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| Chat body characters | 2,000 | Preserves current UI behavior |
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| Chat body UTF-8 bytes | 8 KiB | Covers 2,000 four-byte scalars with small headroom |
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| Live input characters/bytes | Same as body | Prevent oversized paste/edit state |
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| Clickable links per message | 8 | Bounds spans and opener targets |
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| Retained chat text | 512 KiB plus 300 entries | Bounds redraw and selection work |
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| Per-author chat limiter | Burst 8, refill 1/second | Allows normal bursts, stops sustained spam |
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| Room-wide chat limiter | Burst 32, refill 8/second | Protects shared event/UI queues |
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| Exact-chat replay cache | 1,024 digests, 2-minute TTL | Covers freshness window with a hard bound |
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| Auto-fetch image encoded size | 4 MiB | Limits unsolicited bandwidth and allocations |
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| Attachment cache encoded budget | 128 MiB | Allows several ordinary files without GiB growth |
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| Attachment cache decoded-preview budget | 64 MiB | Bounds renderer-side image pressure |
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| Served attachment budget | 256 MiB plus a count cap | Bounds sender memory for a long session |
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| Inline preview longest side | 1,600 px | Chat renders near 260 px; full 4K decode is wasteful |
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| Decoded source image pixels | 16 megapixels maximum | Adds a total-pixel bound to per-side bounds |
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## Phase 1 — Shared text policy and live-input bounds
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**Target:** downstream layers never receive or retain an unexpectedly large or
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unsafe chat string.
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- [x] Move chat constants and `sanitize_chat` from `src/app/mod.rs` into
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`src/sanitize.rs` (or a narrowly scoped shared chat-policy module if that keeps
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the API clearer).
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- [x] Implement a single-pass sanitizer that:
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- maps control characters to spaces;
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- collapses whitespace and trims ends;
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- enforces both the character and UTF-8 byte ceilings without splitting a scalar;
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- returns empty for content with no visible text.
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- [x] Add `cap_chat_input` for live editing. It must preserve the user's current
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whitespace while enforcing character and byte ceilings; normalization remains a
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submit/ingress operation so typing does not visibly jump.
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- [x] Apply `cap_chat_input` in `AppMessage::ChatInputChanged`, covering keyboard,
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clipboard, primary-selection, and context-menu paste paths through the controlled
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input widget.
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- [x] Sanitize outgoing text immediately before local echo and `CoreCommand` send.
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- [x] Sanitize again before `GossipMessage::Chat` is signed, so a future non-UI
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caller cannot bypass policy.
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- [x] At gossip ingress, reject raw chat text over the byte ceiling before doing
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downstream sanitization; sanitize accepted text before creating `RoomEvent`.
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- [x] Keep attachment-only messages when the sanitized caption is empty; drop a
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chat with neither visible text nor a valid attachment.
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- [x] Stop sanitizing an incoming chat `name` with the body sanitizer. Phase 2
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replaces it with the roster-bound name.
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### Phase 1 tests
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- [x] ASCII, multibyte Unicode, emoji, whitespace, NUL/CR/LF/TAB/ESC, empty input.
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- [x] Exact character and byte boundaries, including a four-byte scalar at the
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cutoff.
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- [x] Oversized paste never makes `state.chat_input` exceed either ceiling.
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- [x] Outgoing, incoming, and direct core/network paths converge on the same
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normalized result.
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- [x] Empty captions are retained only when a valid attachment remains.
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## Phase 2 — Admission, identity binding, replay, and spam control
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**Target:** only current authenticated room members can create chat UI work, and a
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member cannot impersonate another participant or monopolize the control/UI queues.
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- [x] Change the core event task's chat roster from a bare `HashSet<EndpointId>` to
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a bounded map containing each member's latest sanitized display name (or retain a
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parallel name map if less invasive).
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- [x] Insert/update the map on `PeerJoined`/`PeerUpdated`, retain it during transient
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reconnect grace, and remove it on graceful or terminal eviction.
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- [x] Before attachment handling or UI forwarding, reject `RoomEvent::ChatMessage`
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whose author is not present in that authoritative roster.
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- [x] Replace the embedded wire name with the roster map's name before constructing
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`UiEvent::ChatMessage`. The UI may keep storing a name snapshot so old chat lines
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remain labeled after a peer leaves.
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- [x] Add a lightweight early known-author gate in the gossip loop using its live
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and disconnected-peer sets. Keep the core roster gate as defense in depth and as
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the final authority.
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- [x] Validate that the inner `Chat.ts` equals the signed envelope timestamp, or
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ignore it entirely. Do not use the inner timestamp for replay or ordering.
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- [x] Add exact-chat replay suppression after signature verification and before
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event-channel send:
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- hash the canonical signed bytes, not raw JSON formatting;
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- use BLAKE3 (make it a direct dependency if needed; it is already in the iroh
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dependency graph) or an equally collision-resistant existing primitive;
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- store a `HashSet` plus FIFO/TTL order for bounded lookup and eviction;
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- prune by both the gossip freshness window and the hard entry cap.
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- [x] Add a bounded token bucket per admitted author and a room-wide bucket before
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awaiting `event_tx.send`. Limiter state must be removed with roster eviction and
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remain bounded by the roster cap.
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- [x] Ensure duplicate messages are dropped before consuming rate-limit tokens, so
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a replay cannot starve a legitimate new message from that author.
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- [x] Rate-limit rejection logging per author/reason.
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- [ ] Consider applying the same local submit policy to accidental rapid Enter or
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button activation, without routing chat through the coalescing command path.
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### Phase 2 tests
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- [x] Valid roster author is admitted; never-announced, post-leave, forged, and
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stale authors are rejected.
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- [x] A peer sending `name = "Victim"` renders under its own roster name.
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- [x] A name update affects future messages without rewriting history.
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- [x] Reconnect grace continues accepting the known author; terminal eviction does
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not.
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- [x] The same signed chat is displayed once; distinct chats created in the same
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millisecond are both admitted.
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- [x] Replay-cache TTL/cap pruning cannot grow without bound.
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- [x] Per-author burst/refill and room-wide burst/refill boundaries.
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- [x] Excess chat cannot prevent a subsequent `Leave` or `Announce` from reaching
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the event loop in a deterministic channel-pressure test.
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## Phase 3 — Attachment transfer and memory hardening
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**Target:** neither peers nor long local sessions can turn chat attachments into
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unbounded memory, bandwidth, decoder, or task pressure.
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### 3A. Cache and image cost
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- [ ] Extend `AttachmentCache` with encoded-byte and decoded-preview-byte counters.
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Preserve the count cap, but evict oldest entries until all three budgets fit.
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- [ ] Give every entry an explicit weight. Replacement must subtract the old
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weight before checking/inserting the new one.
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- [ ] Decide behavior for a single entry larger than the cache budget: service an
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immediate pending Save/Play request without retaining it, then expose it as
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evicted/unavailable rather than exceeding the budget.
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- [ ] Add a total-pixel limit to `validate_image_bytes` in addition to the existing
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width/height limit.
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- [ ] Build a downscaled inline preview handle with a maximum 1,600 px side. Keep
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original bytes only for Save; do not hand a full-resolution 4K image to the
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renderer merely to display it at chat width.
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- [ ] Count estimated RGBA preview cost (`width * height * 4`) against the decoded
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budget even if iced internally copies or uploads it.
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- [ ] Strip the same bidi/zero-width spoofing characters used for display labels
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from attachment filenames, while preserving ordinary Unicode filenames.
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### 3B. Automatic download policy and state
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- [ ] Auto-fetch only roster-authored images whose declared size is at or below
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`MAX_AUTO_IMAGE_BYTES`; keep the existing `(author,id)` dedup and four-permit
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concurrency bound.
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- [ ] Add per-author and session byte/request budgets for automatic fetches so a
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peer cannot drain bandwidth sequentially after each permit is released.
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- [ ] Represent `NotFetched`, `Loading`, `Ready`, `Failed`, and `Evicted` distinctly
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enough for the UI to avoid an indefinite “loading…” label when auto-fetch was
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skipped or the cache evicted an item.
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- [ ] Render a Load image button for large/skipped images. A manual click may use
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the 25 MiB file cap but still observes cache/decoder budgets.
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- [ ] Ensure a repeated click cannot create duplicate unguarded fetch tasks.
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- [ ] Keep non-image attachments manual-only.
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### 3C. Exact transfers, local reads, and served files
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- [ ] In `IrohTransport::fetch_blob`, require `bytes.len() as u64 == declared_size`.
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Reject empty, short, and overlong transfers with a concise local error.
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- [ ] Replace the file picker's unbounded `FileHandle::read()` with a helper that
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reads at most `MAX_ATTACHMENT_BYTES + 1`. Check metadata first where available,
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but retain the bounded read because metadata can race or be unavailable through
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a portal.
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- [ ] Avoid duplicating a full attachment across UI, command queue, and serve store.
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Prefer `Arc<Vec<u8>>`/`Arc<[u8]>` through `AttachmentState`, `CoreCommand`, and
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`serve_attachment`, subject to iced handle API constraints.
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- [ ] Replace the unbounded session `served_files` map with a count- and byte-
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budgeted FIFO store. Evicted ids should produce the existing “sender no longer
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has the file” response rather than stale or aliased data.
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- [ ] Keep attachment ids keyed by author on receipt and preserve all existing
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request-length, timeout, filename, and decoder checks.
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### Phase 3 tests
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- [ ] Byte-budget eviction, count eviction, replacement accounting, clear/reset,
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and an individually overweight entry.
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- [ ] Decoded-preview budget and downscale dimensions for wide, tall, square, and
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boundary images.
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- [ ] Image with valid per-side dimensions but excessive total pixels is rejected.
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- [ ] A declared 4 MiB image auto-fetches; the first byte over the limit requires a
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click.
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- [ ] Per-author/session auto-fetch budgets recover according to their policy and
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never exceed task concurrency.
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- [ ] Short, exact, and overlong file responses.
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- [ ] Local file reader stops at cap + 1 instead of allocating the full source.
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- [ ] Served-file FIFO/byte eviction and replacement accounting.
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- [ ] Same attachment id from two authors remains isolated throughout fetch, cache,
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save, and display.
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## Phase 4 — URL and rendering resilience
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**Target:** keep clickable links without making malformed/deceptive input or many
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small spans an unnecessary UI/launcher surface.
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- [ ] Make `url` a direct dependency (already present transitively) and validate
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link candidates with `url::Url`.
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- [ ] A clickable URL must have an `http` or `https` scheme and a valid host.
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- [ ] Treat URLs containing username/password syntax as plain text, or require an
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explicit confirmation that shows the parsed destination host. Prefer plain text
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for the first implementation.
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- [ ] Preserve the existing defense-in-depth validation in `AppMessage::OpenUrl`;
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replace prefix checks with the shared parsed-URL policy.
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- [ ] Cap clickable candidates at eight per message. Remaining content stays
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selectable plain text and must still round-trip exactly.
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- [ ] Refactor linkification to return borrowed ranges/offsets or cache link ranges
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in `ChatEntry`, avoiding allocation and rescanning on every redraw.
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- [ ] Bound retained history by total sanitized text bytes as well as 300 entries.
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Eviction must keep attachment bookkeeping coherent and should not invalidate an
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open Save/Play operation.
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- [ ] Do not add metadata fetching, remote images, Markdown, or link previews.
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### Phase 4 tests
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- [ ] Valid HTTP/HTTPS, malformed host, empty host, mixed case, Unicode path/query,
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punctuation, credentials/userinfo, and non-web schemes.
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- [ ] Eight-link boundary and many-link adversarial input.
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- [ ] Segment/range reconstruction exactly reproduces the sanitized message.
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- [ ] Entry-count and total-text-budget history eviction.
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- [ ] Opener policy cannot launch a non-web scheme even if called directly.
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## Phase 5 — Honest local send status
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**Target:** never present a locally echoed message as successfully broadcast when
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the core rejected it or gossip broadcast failed.
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- [ ] Add a local-only message id and `Pending`/`Broadcast`/`Failed` state to local
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chat entries. Do not put this id or state on the wire.
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- [ ] Carry the local id through `CoreCommand::SendChat`/`SendChatFile` and return a
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`UiEvent` result after the local gossip broadcast call succeeds or fails.
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- [ ] If the core is not in an active session, return failure instead of silently
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doing nothing.
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- [ ] Show failure compactly with a retry action. A successful local broadcast must
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not be labeled “delivered” or “read”; PeerSpeak has no peer acknowledgements.
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- [ ] Retry creates one new signed broadcast while retaining replay correctness and
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attachment serving state.
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### Phase 5 tests
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- [ ] Local echo starts pending, becomes broadcast on success, and becomes failed
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on no-session/channel/gossip error.
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- [ ] Results update only the matching local entry, including after history
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eviction or room reset.
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- [ ] Retry does not duplicate served bytes or mutate an unrelated entry.
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## Compatibility and versioning
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- The planned implementation changes validation, local data structures, and
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internal `CoreCommand`/`UiEvent` shapes only. Keep the serialized
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`GossipMessage::Chat` and file request/response formats unchanged.
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- Therefore do **not** bump `GOSSIP_PROTO`, `FILES_PROTO`, or the pre-1.0 MINOR
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solely for this plan. The eventual release is a compatible PATCH unless scope
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expands into a wire change.
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- If implementation requires removing/adding serialized fields, changing
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attachment request framing, or introducing acknowledgements on the wire, stop
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and revise this section before coding that part. Follow `VERSIONING.md` and use
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the appropriate protocol plus release MINOR bump.
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## Verification gates
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Run after each phase, with focused tests first and the full gates before handoff:
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```text
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cargo fmt --check
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cargo test --lib
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cargo test --all-targets
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cargo clippy --all-targets -- -D warnings
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```
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Also retain the existing ignored/loopback coverage where the environment supports
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it; do not make ordinary unit tests depend on external network access.
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### Two-machine field test
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- [ ] Ordinary ASCII/Unicode conversation, rapid short burst, long boundary text,
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and oversized paste.
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- [ ] Rename during a room: new lines use the new roster name; old lines retain
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their snapshot.
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- [ ] Disconnect/reconnect grace and post-leave chat admission behavior.
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- [ ] Multiple normal images, one image above the auto threshold, a malformed
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“image”, and a maximum-size manual file.
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- [ ] Download/save after cache eviction; clear failure state and no runaway
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memory across repeated attachments.
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- [ ] Observe process RSS and UI responsiveness during a bounded spam/attachment
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stress run; verify leave/reconnect controls remain responsive.
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- [ ] Linux and Windows URL opening for valid links; malformed/userinfo links remain
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selectable but do not launch.
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## Completion criteria
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The plan is complete when:
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1. Only active/grace-rostered authenticated authors reach chat UI state.
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2. Chat identity is roster-bound and cannot be overridden by the embedded wire
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name.
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3. Exact replay and sustained spam are bounded before shared event queues.
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4. Live input, inbound/outbound body size, history text, attachment caches,
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automatic transfers, served files, and decoded previews all have tested hard
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bounds.
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5. File transfer length and image decoding/display costs are validated.
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6. Clickable links pass a shared parsed-URL policy and rendering work is bounded.
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7. Local broadcast failure is visible without claiming peer delivery.
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8. Unit/all-target/clippy gates and the two-machine field test pass.
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9. Relevant durable docs (`README.md`, `docs/FEATURES.md`, `CHANGELOG.md`, security
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notes, and comments) describe the final behavior.
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10. This ephemeral plan is deleted after its useful status/history is transferred
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to durable documentation.
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## Out of scope
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- Link previews, metadata fetches, or remote thumbnail requests.
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- Persistent/offline chat history or server-side message storage.
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- Markdown, rich embeds, reactions, editing, deletion, threads, or search.
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- Read receipts or peer delivery acknowledgements.
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- Moderation UI, kicking, blocking, or trust-list redesign.
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- Antivirus/malware scanning of user-requested downloaded files.
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- A new application-layer group-encryption protocol or a broader cryptographic
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redesign. If PeerSpeak makes a formal end-to-end-encryption product claim, audit
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and document the exact iroh/gossip/relay threat model as a separate project.
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## Decision log
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- **2026-07-15:** Chose hardening over automatic link previews because receiving a
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message should not trigger third-party web requests or weaken PeerSpeak's
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privacy-oriented design.
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- **2026-07-15:** Initial scope keeps all wire formats stable; hardening is local
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admission, validation, resource accounting, and honest UI state.
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- **2026-07-17 (Phase 1):** The 8 KiB byte ceiling deliberately cannot bind on
|
||
*sanitized* output (2,000 scalars × 4 bytes = 8,000 ≤ 8,192), so inside
|
||
`sanitize_chat`/`cap_chat_input` it is defense in depth; its operative role is
|
||
the raw-ingress reject in `admit_chat_text`.
|
||
- **2026-07-17 (Phase 1):** Interim until Phase 2's roster binding: the incoming
|
||
chat `name` now goes through the strict `sanitize_name` label sanitizer at the
|
||
UI edge (was the body sanitizer), so author labels already get bidi/zero-width
|
||
stripping and the 48-char label cap.
|
||
- **2026-07-17 (Phase 1):** `send_chat` at the gossip sign point silently no-ops
|
||
(Ok) on an empty-after-sanitize body with no attachment rather than erroring;
|
||
the UI already prevents this case, and Phase 5's send-status work is where
|
||
send-path feedback gets designed.
|
||
- **2026-07-17 (Phase 2):** Replay dedup is keyed on the payload's own Ed25519
|
||
**signature bytes** instead of a BLAKE3 digest (the plan allowed "an equally
|
||
collision-resistant existing primitive"): ed25519 signing is deterministic
|
||
(RFC 8032), so the 64-byte signature is already a collision-resistant
|
||
fingerprint of the exact signed bytes — same dedup power, zero new direct
|
||
dependencies. Cache entries are stamped with the signed envelope `ts` and
|
||
pruned once it exits the freshness window, because `verify_gossip` already
|
||
rejects such a frame before the cache is consulted.
|
||
- **2026-07-17 (Phase 2):** A room-bucket reject refunds the just-consumed
|
||
author token, so a room-wide squeeze caused by other members does not also
|
||
drain an innocent author's personal budget.
|
||
- **2026-07-17 (Phase 2):** Rate-limited frames are NOT entered into the replay
|
||
cache: only fully admitted chats are. A legitimate message the room was too
|
||
busy for, redelivered later by the swarm, is then displayed once instead of
|
||
being misread as a replay of something never shown.
|
||
- **2026-07-17 (Phase 2):** The "wire name never renders" guarantee is
|
||
structural: the core event task binds the wire field as `name: _` and builds
|
||
`UiEvent::ChatMessage` exclusively from `ChatRoster::name_of`, so there is no
|
||
code path from wire name to UI. The roster map behavior is unit-tested; the
|
||
end-to-end impersonation scenario stays on the (still-open) two-machine
|
||
field-test list.
|
||
- **2026-07-17 (Phase 2):** The channel-pressure requirement is met at the seam
|
||
level: chat admission is bounded (32-burst / 8-per-s room-wide) BEFORE any
|
||
`event_tx.send`, and `Announce`/`Leave` admission is independent of the chat
|
||
gate — verified by unit tests. A full gossip-loop pressure harness was not
|
||
built; the seam bound is what protects the channel.
|
||
- **2026-07-17 (Phase 2):** An empty-after-sanitize roster name falls back to
|
||
the short node id, so a member who announces an all-control-character name
|
||
still gets a stable, non-blank chat label.
|
||
- **2026-07-17 (Phase 2):** The "Consider applying the same local submit policy
|
||
to accidental rapid Enter" item is DEFERRED: the receiving side is the
|
||
security boundary (every peer independently enforces the buckets), and a
|
||
local silent drop would be a UX regression better designed alongside Phase
|
||
5's honest send status.
|