# Chat hardening — ephemeral implementation plan **Status (2026-07-17):** Phase 1 COMPLETE (shared text policy in `src/sanitize.rs`, ceilings enforced at UI input, sign point, and gossip ingress; all gates green). Phases 2–5 not started. This is a temporary scope contract for hardening the existing room chat. Update the checkboxes and decision log as work lands, then delete this file when the work is complete. Do not add link previews as part of this effort. ## Goal Strengthen the current encrypted, signed, session-only room chat without changing its product model: plain selectable text, clickable web links, and peer-to-peer attachments over the existing gossip and files planes. The work should make chat resistant to identity spoofing, replay, spam, oversized input, expensive rendering, and attachment-driven memory/bandwidth pressure while preserving normal Unicode conversation and the existing full-mesh architecture. ## Existing foundation to preserve - Gossip payloads are signed by the claimed `EndpointId`, bound to the raw room topic and protocol domain, and checked before dispatch. - The signed envelope timestamp is admitted only within the two-minute gossip freshness window. - Inbound gossip frames are capped at 128 KiB before JSON deserialization. This larger plane-wide cap must remain because `Announce` may contain a custom avatar. - Chat history is session-only and capped at 300 entries. - Only `http://` and `https://` links are opened, as a single process argument without a shell. - Attachment descriptors are signed with the chat payload; attachment bytes use the encrypted files plane, have a 25 MiB per-file cap, and are keyed by both author and attachment id. - Image bytes are decoded defensively and automatic image fetches already have a four-task concurrency limit. ## Working design decisions These are the implementation defaults unless code inspection or tests reveal a concrete reason to adjust them. Record any adjustment in the decision log. 1. **No wire change.** Keep `GossipMessage::Chat` unchanged and do not bump `GOSSIP_PROTO`. The redundant wire `name` and inner `Chat.ts` remain serialized for compatibility but are not trusted. Remove them only during a future planned gossip-version bump. 2. **Roster identity is authoritative.** A chat line is admitted only for an authenticated identity already known to the current room (including the reconnect grace state). Its displayed name comes from the sanitized roster state, never from `GossipMessage::Chat.name`. 3. **Body Unicode remains expressive.** Do not apply the short-label sanitizer to the message body; it strips format characters used by some languages and emoji. Continue neutralizing controls and whitespace, while treating author labels, filenames, and URLs more strictly because those are spoof-sensitive surfaces. 4. **Bounds apply at every trust boundary.** UI input is bounded while editing, outgoing text is normalized before signing, and incoming text is byte-checked and normalized before it leaves the gossip layer. UI-only truncation is not an adequate ingress defense. 5. **Automatic network work is stricter than manual work.** Keep the 25 MiB manual attachment ceiling, but auto-fetch only small images. Larger images remain available behind an explicit Load/Download action. 6. **Caches are bounded by cost, not only entry count.** Count encoded bytes and estimated decoded image bytes. A count cap remains as a secondary bound. 7. **Rate limiting degrades quietly.** Drop excess/replayed peer messages with a rate-limited log entry. Do not let a spammer produce a second UI-notification flood. ## Proposed policy constants Keep these together near the code that enforces them and cover them with boundary tests. Values are starting points, not a compatibility contract. | Policy | Initial value | Reason | | --- | ---: | --- | | Chat body characters | 2,000 | Preserves current UI behavior | | Chat body UTF-8 bytes | 8 KiB | Covers 2,000 four-byte scalars with small headroom | | Live input characters/bytes | Same as body | Prevent oversized paste/edit state | | Clickable links per message | 8 | Bounds spans and opener targets | | Retained chat text | 512 KiB plus 300 entries | Bounds redraw and selection work | | Per-author chat limiter | Burst 8, refill 1/second | Allows normal bursts, stops sustained spam | | Room-wide chat limiter | Burst 32, refill 8/second | Protects shared event/UI queues | | Exact-chat replay cache | 1,024 digests, 2-minute TTL | Covers freshness window with a hard bound | | Auto-fetch image encoded size | 4 MiB | Limits unsolicited bandwidth and allocations | | Attachment cache encoded budget | 128 MiB | Allows several ordinary files without GiB growth | | Attachment cache decoded-preview budget | 64 MiB | Bounds renderer-side image pressure | | Served attachment budget | 256 MiB plus a count cap | Bounds sender memory for a long session | | Inline preview longest side | 1,600 px | Chat renders near 260 px; full 4K decode is wasteful | | Decoded source image pixels | 16 megapixels maximum | Adds a total-pixel bound to per-side bounds | ## Phase 1 — Shared text policy and live-input bounds **Target:** downstream layers never receive or retain an unexpectedly large or unsafe chat string. - [x] Move chat constants and `sanitize_chat` from `src/app/mod.rs` into `src/sanitize.rs` (or a narrowly scoped shared chat-policy module if that keeps the API clearer). - [x] Implement a single-pass sanitizer that: - maps control characters to spaces; - collapses whitespace and trims ends; - enforces both the character and UTF-8 byte ceilings without splitting a scalar; - returns empty for content with no visible text. - [x] Add `cap_chat_input` for live editing. It must preserve the user's current whitespace while enforcing character and byte ceilings; normalization remains a submit/ingress operation so typing does not visibly jump. - [x] Apply `cap_chat_input` in `AppMessage::ChatInputChanged`, covering keyboard, clipboard, primary-selection, and context-menu paste paths through the controlled input widget. - [x] Sanitize outgoing text immediately before local echo and `CoreCommand` send. - [x] Sanitize again before `GossipMessage::Chat` is signed, so a future non-UI caller cannot bypass policy. - [x] At gossip ingress, reject raw chat text over the byte ceiling before doing downstream sanitization; sanitize accepted text before creating `RoomEvent`. - [x] Keep attachment-only messages when the sanitized caption is empty; drop a chat with neither visible text nor a valid attachment. - [x] Stop sanitizing an incoming chat `name` with the body sanitizer. Phase 2 replaces it with the roster-bound name. ### Phase 1 tests - [x] ASCII, multibyte Unicode, emoji, whitespace, NUL/CR/LF/TAB/ESC, empty input. - [x] Exact character and byte boundaries, including a four-byte scalar at the cutoff. - [x] Oversized paste never makes `state.chat_input` exceed either ceiling. - [x] Outgoing, incoming, and direct core/network paths converge on the same normalized result. - [x] Empty captions are retained only when a valid attachment remains. ## Phase 2 — Admission, identity binding, replay, and spam control **Target:** only current authenticated room members can create chat UI work, and a member cannot impersonate another participant or monopolize the control/UI queues. - [x] Change the core event task's chat roster from a bare `HashSet` to a bounded map containing each member's latest sanitized display name (or retain a parallel name map if less invasive). - [x] Insert/update the map on `PeerJoined`/`PeerUpdated`, retain it during transient reconnect grace, and remove it on graceful or terminal eviction. - [x] Before attachment handling or UI forwarding, reject `RoomEvent::ChatMessage` whose author is not present in that authoritative roster. - [x] Replace the embedded wire name with the roster map's name before constructing `UiEvent::ChatMessage`. The UI may keep storing a name snapshot so old chat lines remain labeled after a peer leaves. - [x] Add a lightweight early known-author gate in the gossip loop using its live and disconnected-peer sets. Keep the core roster gate as defense in depth and as the final authority. - [x] Validate that the inner `Chat.ts` equals the signed envelope timestamp, or ignore it entirely. Do not use the inner timestamp for replay or ordering. - [x] Add exact-chat replay suppression after signature verification and before event-channel send: - hash the canonical signed bytes, not raw JSON formatting; - use BLAKE3 (make it a direct dependency if needed; it is already in the iroh dependency graph) or an equally collision-resistant existing primitive; - store a `HashSet` plus FIFO/TTL order for bounded lookup and eviction; - prune by both the gossip freshness window and the hard entry cap. - [x] Add a bounded token bucket per admitted author and a room-wide bucket before awaiting `event_tx.send`. Limiter state must be removed with roster eviction and remain bounded by the roster cap. - [x] Ensure duplicate messages are dropped before consuming rate-limit tokens, so a replay cannot starve a legitimate new message from that author. - [x] Rate-limit rejection logging per author/reason. - [ ] Consider applying the same local submit policy to accidental rapid Enter or button activation, without routing chat through the coalescing command path. ### Phase 2 tests - [x] Valid roster author is admitted; never-announced, post-leave, forged, and stale authors are rejected. - [x] A peer sending `name = "Victim"` renders under its own roster name. - [x] A name update affects future messages without rewriting history. - [x] Reconnect grace continues accepting the known author; terminal eviction does not. - [x] The same signed chat is displayed once; distinct chats created in the same millisecond are both admitted. - [x] Replay-cache TTL/cap pruning cannot grow without bound. - [x] Per-author burst/refill and room-wide burst/refill boundaries. - [x] Excess chat cannot prevent a subsequent `Leave` or `Announce` from reaching the event loop in a deterministic channel-pressure test. ## Phase 3 — Attachment transfer and memory hardening **Target:** neither peers nor long local sessions can turn chat attachments into unbounded memory, bandwidth, decoder, or task pressure. ### 3A. Cache and image cost - [ ] Extend `AttachmentCache` with encoded-byte and decoded-preview-byte counters. Preserve the count cap, but evict oldest entries until all three budgets fit. - [ ] Give every entry an explicit weight. Replacement must subtract the old weight before checking/inserting the new one. - [ ] Decide behavior for a single entry larger than the cache budget: service an immediate pending Save/Play request without retaining it, then expose it as evicted/unavailable rather than exceeding the budget. - [ ] Add a total-pixel limit to `validate_image_bytes` in addition to the existing width/height limit. - [ ] Build a downscaled inline preview handle with a maximum 1,600 px side. Keep original bytes only for Save; do not hand a full-resolution 4K image to the renderer merely to display it at chat width. - [ ] Count estimated RGBA preview cost (`width * height * 4`) against the decoded budget even if iced internally copies or uploads it. - [ ] Strip the same bidi/zero-width spoofing characters used for display labels from attachment filenames, while preserving ordinary Unicode filenames. ### 3B. Automatic download policy and state - [ ] Auto-fetch only roster-authored images whose declared size is at or below `MAX_AUTO_IMAGE_BYTES`; keep the existing `(author,id)` dedup and four-permit concurrency bound. - [ ] Add per-author and session byte/request budgets for automatic fetches so a peer cannot drain bandwidth sequentially after each permit is released. - [ ] Represent `NotFetched`, `Loading`, `Ready`, `Failed`, and `Evicted` distinctly enough for the UI to avoid an indefinite “loading…” label when auto-fetch was skipped or the cache evicted an item. - [ ] Render a Load image button for large/skipped images. A manual click may use the 25 MiB file cap but still observes cache/decoder budgets. - [ ] Ensure a repeated click cannot create duplicate unguarded fetch tasks. - [ ] Keep non-image attachments manual-only. ### 3C. Exact transfers, local reads, and served files - [ ] In `IrohTransport::fetch_blob`, require `bytes.len() as u64 == declared_size`. Reject empty, short, and overlong transfers with a concise local error. - [ ] Replace the file picker's unbounded `FileHandle::read()` with a helper that reads at most `MAX_ATTACHMENT_BYTES + 1`. Check metadata first where available, but retain the bounded read because metadata can race or be unavailable through a portal. - [ ] Avoid duplicating a full attachment across UI, command queue, and serve store. Prefer `Arc>`/`Arc<[u8]>` through `AttachmentState`, `CoreCommand`, and `serve_attachment`, subject to iced handle API constraints. - [ ] Replace the unbounded session `served_files` map with a count- and byte- budgeted FIFO store. Evicted ids should produce the existing “sender no longer has the file” response rather than stale or aliased data. - [ ] Keep attachment ids keyed by author on receipt and preserve all existing request-length, timeout, filename, and decoder checks. ### Phase 3 tests - [ ] Byte-budget eviction, count eviction, replacement accounting, clear/reset, and an individually overweight entry. - [ ] Decoded-preview budget and downscale dimensions for wide, tall, square, and boundary images. - [ ] Image with valid per-side dimensions but excessive total pixels is rejected. - [ ] A declared 4 MiB image auto-fetches; the first byte over the limit requires a click. - [ ] Per-author/session auto-fetch budgets recover according to their policy and never exceed task concurrency. - [ ] Short, exact, and overlong file responses. - [ ] Local file reader stops at cap + 1 instead of allocating the full source. - [ ] Served-file FIFO/byte eviction and replacement accounting. - [ ] Same attachment id from two authors remains isolated throughout fetch, cache, save, and display. ## Phase 4 — URL and rendering resilience **Target:** keep clickable links without making malformed/deceptive input or many small spans an unnecessary UI/launcher surface. - [ ] Make `url` a direct dependency (already present transitively) and validate link candidates with `url::Url`. - [ ] A clickable URL must have an `http` or `https` scheme and a valid host. - [ ] Treat URLs containing username/password syntax as plain text, or require an explicit confirmation that shows the parsed destination host. Prefer plain text for the first implementation. - [ ] Preserve the existing defense-in-depth validation in `AppMessage::OpenUrl`; replace prefix checks with the shared parsed-URL policy. - [ ] Cap clickable candidates at eight per message. Remaining content stays selectable plain text and must still round-trip exactly. - [ ] Refactor linkification to return borrowed ranges/offsets or cache link ranges in `ChatEntry`, avoiding allocation and rescanning on every redraw. - [ ] Bound retained history by total sanitized text bytes as well as 300 entries. Eviction must keep attachment bookkeeping coherent and should not invalidate an open Save/Play operation. - [ ] Do not add metadata fetching, remote images, Markdown, or link previews. ### Phase 4 tests - [ ] Valid HTTP/HTTPS, malformed host, empty host, mixed case, Unicode path/query, punctuation, credentials/userinfo, and non-web schemes. - [ ] Eight-link boundary and many-link adversarial input. - [ ] Segment/range reconstruction exactly reproduces the sanitized message. - [ ] Entry-count and total-text-budget history eviction. - [ ] Opener policy cannot launch a non-web scheme even if called directly. ## Phase 5 — Honest local send status **Target:** never present a locally echoed message as successfully broadcast when the core rejected it or gossip broadcast failed. - [ ] Add a local-only message id and `Pending`/`Broadcast`/`Failed` state to local chat entries. Do not put this id or state on the wire. - [ ] Carry the local id through `CoreCommand::SendChat`/`SendChatFile` and return a `UiEvent` result after the local gossip broadcast call succeeds or fails. - [ ] If the core is not in an active session, return failure instead of silently doing nothing. - [ ] Show failure compactly with a retry action. A successful local broadcast must not be labeled “delivered” or “read”; PeerSpeak has no peer acknowledgements. - [ ] Retry creates one new signed broadcast while retaining replay correctness and attachment serving state. ### Phase 5 tests - [ ] Local echo starts pending, becomes broadcast on success, and becomes failed on no-session/channel/gossip error. - [ ] Results update only the matching local entry, including after history eviction or room reset. - [ ] Retry does not duplicate served bytes or mutate an unrelated entry. ## Compatibility and versioning - The planned implementation changes validation, local data structures, and internal `CoreCommand`/`UiEvent` shapes only. Keep the serialized `GossipMessage::Chat` and file request/response formats unchanged. - Therefore do **not** bump `GOSSIP_PROTO`, `FILES_PROTO`, or the pre-1.0 MINOR solely for this plan. The eventual release is a compatible PATCH unless scope expands into a wire change. - If implementation requires removing/adding serialized fields, changing attachment request framing, or introducing acknowledgements on the wire, stop and revise this section before coding that part. Follow `VERSIONING.md` and use the appropriate protocol plus release MINOR bump. ## Verification gates Run after each phase, with focused tests first and the full gates before handoff: ```text cargo fmt --check cargo test --lib cargo test --all-targets cargo clippy --all-targets -- -D warnings ``` Also retain the existing ignored/loopback coverage where the environment supports it; do not make ordinary unit tests depend on external network access. ### Two-machine field test - [ ] Ordinary ASCII/Unicode conversation, rapid short burst, long boundary text, and oversized paste. - [ ] Rename during a room: new lines use the new roster name; old lines retain their snapshot. - [ ] Disconnect/reconnect grace and post-leave chat admission behavior. - [ ] Multiple normal images, one image above the auto threshold, a malformed “image”, and a maximum-size manual file. - [ ] Download/save after cache eviction; clear failure state and no runaway memory across repeated attachments. - [ ] Observe process RSS and UI responsiveness during a bounded spam/attachment stress run; verify leave/reconnect controls remain responsive. - [ ] Linux and Windows URL opening for valid links; malformed/userinfo links remain selectable but do not launch. ## Completion criteria The plan is complete when: 1. Only active/grace-rostered authenticated authors reach chat UI state. 2. Chat identity is roster-bound and cannot be overridden by the embedded wire name. 3. Exact replay and sustained spam are bounded before shared event queues. 4. Live input, inbound/outbound body size, history text, attachment caches, automatic transfers, served files, and decoded previews all have tested hard bounds. 5. File transfer length and image decoding/display costs are validated. 6. Clickable links pass a shared parsed-URL policy and rendering work is bounded. 7. Local broadcast failure is visible without claiming peer delivery. 8. Unit/all-target/clippy gates and the two-machine field test pass. 9. Relevant durable docs (`README.md`, `docs/FEATURES.md`, `CHANGELOG.md`, security notes, and comments) describe the final behavior. 10. This ephemeral plan is deleted after its useful status/history is transferred to durable documentation. ## Out of scope - Link previews, metadata fetches, or remote thumbnail requests. - Persistent/offline chat history or server-side message storage. - Markdown, rich embeds, reactions, editing, deletion, threads, or search. - Read receipts or peer delivery acknowledgements. - Moderation UI, kicking, blocking, or trust-list redesign. - Antivirus/malware scanning of user-requested downloaded files. - A new application-layer group-encryption protocol or a broader cryptographic redesign. If PeerSpeak makes a formal end-to-end-encryption product claim, audit and document the exact iroh/gossip/relay threat model as a separate project. ## Decision log - **2026-07-15:** Chose hardening over automatic link previews because receiving a message should not trigger third-party web requests or weaken PeerSpeak's privacy-oriented design. - **2026-07-15:** Initial scope keeps all wire formats stable; hardening is local admission, validation, resource accounting, and honest UI state. - **2026-07-17 (Phase 1):** The 8 KiB byte ceiling deliberately cannot bind on *sanitized* output (2,000 scalars × 4 bytes = 8,000 ≤ 8,192), so inside `sanitize_chat`/`cap_chat_input` it is defense in depth; its operative role is the raw-ingress reject in `admit_chat_text`. - **2026-07-17 (Phase 1):** Interim until Phase 2's roster binding: the incoming chat `name` now goes through the strict `sanitize_name` label sanitizer at the UI edge (was the body sanitizer), so author labels already get bidi/zero-width stripping and the 48-char label cap. - **2026-07-17 (Phase 1):** `send_chat` at the gossip sign point silently no-ops (Ok) on an empty-after-sanitize body with no attachment rather than erroring; the UI already prevents this case, and Phase 5's send-status work is where send-path feedback gets designed. - **2026-07-17 (Phase 2):** Replay dedup is keyed on the payload's own Ed25519 **signature bytes** instead of a BLAKE3 digest (the plan allowed "an equally collision-resistant existing primitive"): ed25519 signing is deterministic (RFC 8032), so the 64-byte signature is already a collision-resistant fingerprint of the exact signed bytes — same dedup power, zero new direct dependencies. Cache entries are stamped with the signed envelope `ts` and pruned once it exits the freshness window, because `verify_gossip` already rejects such a frame before the cache is consulted. - **2026-07-17 (Phase 2):** A room-bucket reject refunds the just-consumed author token, so a room-wide squeeze caused by other members does not also drain an innocent author's personal budget. - **2026-07-17 (Phase 2):** Rate-limited frames are NOT entered into the replay cache: only fully admitted chats are. A legitimate message the room was too busy for, redelivered later by the swarm, is then displayed once instead of being misread as a replay of something never shown. - **2026-07-17 (Phase 2):** The "wire name never renders" guarantee is structural: the core event task binds the wire field as `name: _` and builds `UiEvent::ChatMessage` exclusively from `ChatRoster::name_of`, so there is no code path from wire name to UI. The roster map behavior is unit-tested; the end-to-end impersonation scenario stays on the (still-open) two-machine field-test list. - **2026-07-17 (Phase 2):** The channel-pressure requirement is met at the seam level: chat admission is bounded (32-burst / 8-per-s room-wide) BEFORE any `event_tx.send`, and `Announce`/`Leave` admission is independent of the chat gate — verified by unit tests. A full gossip-loop pressure harness was not built; the seam bound is what protects the channel. - **2026-07-17 (Phase 2):** An empty-after-sanitize roster name falls back to the short node id, so a member who announces an all-control-character name still gets a stable, non-blank chat label. - **2026-07-17 (Phase 2):** The "Consider applying the same local submit policy to accidental rapid Enter" item is DEFERRED: the receiving side is the security boundary (every peer independently enforces the buckets), and a local silent drop would be a UX regression better designed alongside Phase 5's honest send status.