345 Commits
Author SHA1 Message Date
molluskandClaude Opus 4.8 a6a88d15c0 fix(app): don't wipe early-arriving peers on RoomJoined
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Field-test regression from the F-06 fix (a17b930): joining a room via the
friends-list / Recents Join button sometimes landed in an empty roster even
though the peer was fully connected at the gossip layer.

Cause: `PeerJoined` (gossip event task) and `RoomJoined` (core command loop)
ride the same UI channel from different senders. The core emits `RoomJoined`
only after audio + echo-cancel setup, so `PeerJoined` for the new room
routinely arrives first. F-06 had added `reset_room_state()` to the
`RoomJoined` handler, which then cleared the peer that had already announced.
Echo cancellation widened the window and made it reliable; the roster
"self-healed" only on the peer's next periodic re-announce (`PeerUpdated`).

Fix: reset room-scoped UI state at join *initiation* (JoinPressed,
CreatePressed, JoinFriendRoom, JoinRecent) instead of on `RoomJoined`. From
Home that's a no-op (already cleared on leave), so nothing leaks, and an
early `PeerJoined` for the new room now survives. The in-call switch path
F-06 targeted is unreachable from the current UI (friends list + Recents
render only on the Home screen), so this fully covers the reachable case.

Field-verified on a 2-machine desktop<->dopedart call. 407 lib tests pass,
clippy --all-targets clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
v0.4.0
2026-06-22 16:27:16 -04:00
mollusk a17b930524 Merge codex-tier-b-fixes: Tier B bug-sweep fixes (F-05, F-06, F-10, F-11)
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2026-06-22 15:38:54 -04:00
6100abef33 fix(core,audio,app): Tier B bug-sweep fixes (F-05, F-06, F-10, F-11)
Four confirmed P2 findings from the 2026-06-22 adversarial bug sweep.
None change the wire format / PeerState / GOSSIP_PROTO — all local.

- F-05: re-key the A8 rejoin archive (known_peers) and RecoveryContext
  by topic_id ([u8; 32]) instead of the raw ticket string. A W7-
  restamped member ticket shares the room's topic but not its string,
  so a rejoin-from-Recents previously missed the retained bootstrap
  bucket and dropped to an empty bootstrap — the exact dead-end A8
  fixed. Topic is derived once via PeerSpeakTicket::topic_of in Join;
  a malformed ticket now fails early and clean.
- F-06: an in-call Join no longer leaks the old room's peers/chat into
  the new room, nor strands stale presence on a failed switch. Core
  captures was_in_room, clears current_room at teardown, and emits a
  new local UiEvent::RoomReset on every post-teardown failure path so
  a failed switch lands idle on Home. The UI's room-scoped clearing is
  factored into AppState::reset_room_state(), called by RoomLeft,
  RoomReset, and at the top of RoomJoined — so a successful switch
  clears+repopulates seamlessly on the Room screen (no Home bounce, no
  leave chime).
- F-10: echo-cancel virtual nodes now get per-PID-unique names
  (peerspeak_echocancel_{source,sink}.<pid>); the guard carries them
  and core targets them instead of the fixed constants. unload_stale
  only unloads our modules whose owner PID is dead (/proc check, cfg-
  gated; conservative elsewhere), so enabling AEC in one instance can
  no longer tear down another live instance's call. Pure
  pid_from_ec_args / ec_module_is_stale seams.
- F-11: a recording write failure now stops recording atomically
  (best-effort finalize via stop_recording + one UI Error) instead of
  looping the error at ~50 Hz with silent data loss. Both mixer
  branches release the recorder mutex before calling stop_recording to
  avoid a self-deadlock on the non-reentrant std::Mutex.

407 lib tests pass (+4), clippy --all-targets clean, release build
green. Tests-green only; the rejoin (F-05), in-call switch (F-06),
two-instance AEC (F-10), and disk-full (F-11) paths need a real run.
Implemented by Codex, reviewed + gates re-run by senior.

Co-Authored-By: Codex <codex@openai.com>
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 15:38:48 -04:00
mollusk 49bd2ba687 Merge codex-tier-a-fixes: Tier A bug-sweep fixes 2026-06-22 03:34:29 -04:00
6b0b23ef69 fix(audio,game): Tier A bug-sweep fixes (S-01, F-04, F-08, F-09, S-02)
Five confirmed findings from the 2026-06-22 adversarial bug sweep:

- S-01: clamp PipeWire capture chunk size to the mapped slice before
  indexing, so a bad reported size can't panic (= process abort) from
  the RT capture callback. Extracted testable for_each_capture_sample.
- F-04: reserve ring occupancy before publishing a frame on the PipeWire
  playback path (mirrors the cpal fix), preventing the RT consumer from
  popping an uncounted sample and wrapping fill_gauge to usize::MAX,
  which permanently wedged mixer pacing. Extracted publish_frame.
- F-09: GameDetector::spawn now returns io::Result and retains its
  JoinHandle (joined on Drop); core fuses a closed watch receiver to
  None via next_game_change so a dead detector can't busy-loop select!.
- F-08: collision-free recording paths — Recorder::create and the
  multitrack session dir use create_new/create_dir with bounded suffix
  retry, so two recordings in the same second no longer truncate the
  first.
- S-02: bound the Windows SteamPath registry read (<=4 KiB, even length,
  re-checked type/returned length) before allocating/decoding.

403 lib tests pass (+6), clippy --all-targets clean. Implemented by
Codex, reviewed + gates re-run by senior.

Co-Authored-By: Codex <codex@openai.com>
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 03:34:29 -04:00
mollusk f422150c84 Merge codex-log-game-field: log game field in presence
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2026-06-22 02:31:49 -04:00
molluskandClaude Opus 4.8 86d333d4dc chore(gossip): log the game field in peer_state_for_log
Add the new PeerState.game field to the presence log formatter so
gossip Announces show whether a peer is broadcasting a game. The line
previously printed name/muted/addr_id/addrs/sharing only, making the
game-presence broadcast invisible in logs (verified solely via UI
during the 2026-06-22 2-machine field test). Log-only: no wire,
protocol, or GOSSIP_PROTO change. Adds the first unit test for the
formatter (Some and None cases).

Implemented by Codex (gpt-5.5) on branch codex-log-game-field; reviewed
and gates re-run by the senior (397 lib tests, clippy --all-targets,
release build all green).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 02:31:45 -04:00
mollusk fad65a4fcf fix(game): detect live Steam appid via /proc SteamAppId, not stale registry.vdf
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Field test found Steam games were never detected on Linux. Root cause:
Steam rewrites ~/.steam/registry.vdf only on SHUTDOWN, so its RunningAppID
is stale (often absent) while a game is actually running — polling it can
never see the live game.

Fix: on Linux, read the live appid from the running game's environment
(SteamAppId in /proc/<pid>/environ, the var Steam exports to every game
process — the same signal MangoHud uses; readable for our own processes).
registry.vdf stays as a best-effort fallback. Windows still reads the real
registry's RunningAppID, which IS updated live there. Other Unix keeps the
registry.vdf fallback.

Pure parse_steam_app_id_from_environ() is unit-tested (nonzero filter,
absent, substring-not-fooled, garbage). Also fixes a latent bug in the
first draft where a single non-UTF8 SteamAppId value would abort the whole
scan via ? instead of skipping.

396 lib tests, clippy --all-targets clean.
2026-06-21 16:11:17 -04:00
molluskandClaude Opus 4.8 3878e716dd feat(game): Step 7 UI — opt-in toggle, roster Playing line, Settings
Final step of game detection. Functional, plain styling (to art-direct).

- Settings 'Games' category: opt-in 'show my game' toggle
  (SetGamePresenceEnabled, persisted), manual override picker (Auto /
  None / Pin current), per-game background picker+remove (reuses
  process_background + hashed game_background_path), and a non-Steam
  process->name mapping editor (add/remove, pushes SetGameProcessMap).
- Roster: each peer card shows 'Playing <game>' under their name when
  they broadcast one; our own self card shows it too, marked
  '(not shared)' when broadcasting is off.
- Startup: seeds SetGamePresenceEnabled + SetGameProcessMap from config.
- Updated the settings-category navigation test for the new category.

395 lib tests green, clippy --all-targets clean, binary builds, and an
8s smoke launch starts the core + detector thread with no panic (detector
logs nothing by design — privacy).

Feature complete on Linux end-to-end (pending a coordinated GOSSIP_PROTO
3 redeploy to field-test presence with peers). Windows FFI still needs
its cross-build pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 15:43:24 -04:00
molluskandClaude Opus 4.8 961705ffa9 feat(game): broadcast game presence (GOSSIP_PROTO 3) + per-game background
Steps 5-6 of game detection. BREAKING wire change — bump everyone.

Wire (step 5):
- PeerState.game: Option<String> (display label only — never appid/source).
- SelfPresence.game + to_state carry it (single self-state builder).
- GOSSIP_PROTO 2->3, GOSSIP_SIG_DOMAIN v3, version comment bumped together;
  Cargo MINOR 0.3.0 -> 0.4.0 per VERSIONING.md. v2/v3 isolate into
  different topics + signature domains, so a coordinated redeploy is
  required (same as the W4 avatar bump).
- Gossip ingest sanitizes incoming game via sanitize_game_label (bidi/
  control strip, 64-char/256-byte cap); empty -> None.
- Bonus security fix (Codex find): reject inbound gossip frames over a
  128KB cap BEFORE serde_json::from_slice — a legit Announce with a full
  48KB avatar is ~49KB, so this bounds allocation abuse with headroom.

Core wiring:
- Spawns the detector at startup; consumes its watch channel in the main
  select. Detection runs continuously (for the local background); the
  broadcast is gated by game_presence_enabled (opt-in, default OFF).
  New commands: SetGamePresenceEnabled (immediate publish/clear, D8),
  SetGameOverride, SetGameProcessMap. New event: GameChanged.
- game_presence_label sanitizes the outgoing label too.

Background switch (step 6):
- GUI handles GameChanged: stores current_game, swaps background to the
  per-game override (config.game_backgrounds[id]) or falls back to the
  W16 default; reuses the existing cached-handle path (no redraw flicker).

397 lib tests (all green), clippy --all-targets clean, full binary builds.
Remaining: step 7 UI (opt-in toggle, roster 'Playing' text, manual
override control, Settings game-backgrounds + process-map editors).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 15:31:09 -04:00
molluskandClaude Opus 4.8 7d44808a5e feat(game): cancellable detector service
Step 4 of game detection. One std-thread worker owns the SteamProbe cache
+ Debouncer across ticks, polls the OS adapters every 3s off the async
runtime, and publishes the stable detected game on a tokio watch channel
only when it changes. Manual override + process map are live-updatable via
shared handles; a cancellable sleep honors stop promptly; drop stops it.

The per-tick decision (match + resolve + debounce) is the pure poll_once,
unit-tested with synthetic Steam/process inputs (debounce, process-only
match, immediate manual override). +4 tests (397 lib).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 15:21:52 -04:00
molluskandClaude Opus 4.8 e31d3db986 feat(game): Steam + process-scan OS adapters
Step 2-3 of game detection (game-presence-plan.md). The OS edges feeding
the pure seams from the previous commit.

- src/game/steam.rs: SteamProbe — reads the live RunningAppID and resolves
  it to a name via appmanifest_<id>.acf (no binary appinfo.vdf). Pure parse
  fns (parse_running_app_id / parse_library_paths / parse_app_name) over
  file contents are unit-tested incl. current+legacy libraryfolders shapes,
  escaped Windows paths, empty/missing names, and garbage. Roots discovered
  across native/Flatpak/Snap (Linux) and the registry (Windows); libraries
  and resolved names cached + mtime-invalidated so the 3s poll doesn't
  rescan. File reads byte-capped.
- src/game/scan.rs: native running-process enumeration — /proc (exe symlink,
  comm fallback) on Linux, Toolhelp on Windows — feeding the pure
  match_processes. No sysinfo dep (D7).
- Cargo.toml: windows-sys as a direct Windows-only dep for the registry +
  Toolhelp FFI. No NEW crate — it was already in the lockfile transitively
  via cpal/rfd, so the audit surface is unchanged.

391 lib tests (+5). Linux: build + clippy --all-targets clean. Windows FFI
signatures verified against windows-sys 0.61 source (one *const vs *mut
lpReserved fixed) but NOT yet cross-compiled — defer to the post-UI Windows
build cycle.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 15:19:53 -04:00
molluskandClaude Opus 4.8 87a2209a85 feat(game): pure detection seams — matcher, debouncer, VDF parser, config
Step 1 of the game-detection feature (game-presence-plan.md): all the
pure, I/O-free logic, tested first.

- src/game/mod.rs: DetectedGame + stable namespaced ids (steam:730 /
  exe:hl2_linux, never the mutable name); ManualOverride; the priority
  resolve() matcher (override -> Steam -> mapped process -> none); the
  Debouncer (2-on/3-off, immediate bypass for manual override) that
  stops a flapping detector re-announcing the ~48KB-avatar PeerState;
  match_processes() over explicit user mappings with a launcher denylist
  (never guesses a game from an arbitrary process).
- src/game/vdf.rs: a real recursive-descent KeyValues/VDF parser (not a
  name-regex) for appmanifest/.acf, libraryfolders.vdf, registry.vdf —
  depth-capped, escape-aware, never panics on malformed/truncated input.
- src/sanitize.rs: sanitize_game_label (64-char/256-byte cap, wider than
  the 48-char name cap) sharing the bidi/zero-width cleaning.
- src/config.rs: additive game_presence_enabled (opt-in, default OFF),
  game_backgrounds + game_process_map (BTreeMap, deterministic);
  background_path generalized to hashed per-game files; explicit
  legacy-config migration test (load() wipes on any deserialize error).
- src/background.rs: game_background_filename (FNV-1a hashed, fs-safe).

No wire/protocol change yet; no OS reads yet. 386 lib tests (+28).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 15:12:58 -04:00
molluskandClaude Opus 4.8 9e8c8b4ace refactor(core): single SelfPresence self-state builder
Core reconstructed PeerState in five command branches (join, mute
toggle, avatar change, screen-share start/stop), each repeating the full
field list. Factor a SelfPresence struct holding the sticky identity
fields (name + avatar) with a to_state(is_muted, addr, sharing) builder
that folds in the volatile per-announce fields, so the PeerState literal
lives in one place. This is the precondition for adding a broadcast
game-presence field without editing every call site.

No behavior change. +1 unit test (359 lib total path).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 15:05:32 -04:00
molluskandClaude Opus 4.8 7e4f2f2127 fix(chat): use async save dialog for attachments
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The Save-attachment handler called the blocking rfd::FileDialog::save_file()
directly inside iced's update() loop. That blocking dialog spins its own GTK
loop; invoked from within iced's already-running event loop (notably the Linux
xdg-desktop-portal/GTK backend, but also observed wedged on Windows) the dialog
becomes unresponsive — Save/Cancel clicks are never processed.

Convert to rfd::AsyncFileDialog returning a Task, mirroring the existing file
*picker* paths (PickAttachmentFile / PickAvatarFile / PickBackgroundFile) which
already use the async variant. The chosen path's bytes are written when the
future resolves; the status line is reported via a new AttachmentSaved message.
No blocking call remains in the update loop.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 03:43:12 -04:00
mollusk b6eac330ca Update package version for 0.3.0
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2026-06-21 02:03:07 -04:00
mollusk 7fb1c96ca9 Redesign PeerSpeak application icon
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2026-06-21 02:02:37 -04:00
mollusk 80a5b73e39 Merge inline chat audio player
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2026-06-21 01:45:43 -04:00
mollusk adf7d1c0e2 Fix inline audio duration detection 2026-06-21 01:41:57 -04:00
mollusk bcb597a0ea Add inline chat audio player 2026-06-21 01:05:24 -04:00
molluskandClaude Opus 4.8 79b24fd567 deps: add rodio for inline chat audio playback (senior-vetted)
Pre-stages the playback dependency for the inline chat audio player task so
Codex can build it in its network-off sandbox.

rodio 0.22.2 decodes wav/mp3/ogg(vorbis)/flac (via bundled symphonia) and
handles output + play/pause/seek + resampling. It brings its own cpal 0.17
(the project's PipeWire/cpal-0.15 call path is untouched; rodio's output is a
separate stream on the system default device) and alsa on Linux.

Supply chain: cargo audit reports NO new advisories from this subtree -- the
only 2 warnings (audiopus_sys, paste) are pre-existing, unmaintained-only, and
already on the allow-list. Builds clean (release).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 00:52:55 -04:00
molluskandClaude Opus 4.8 efadc228eb fix(files): keep serve connection alive until fetcher has the bytes
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Chat file fetches failed 100% of the time with "file fetch: read failed:
read error: connection lost" (both images and arbitrary files, both
directions). Root cause: the FileRouter serve handler called send.finish()
and immediately returned Ok(()), which dropped the Connection. In QUIC,
finish() only marks the stream's EOF -- it does not wait for the written
bytes to be delivered and acknowledged -- so the connection's
CONNECTION_CLOSE raced ahead of the still-in-flight stream data and the
fetcher's read_to_end aborted.

Fix: after finishing, wait on connection.closed() (bounded by
FILE_FETCH_TIMEOUT) so the link stays up until the fetcher has read
everything and closed the connection itself, which is the signal the
transfer landed.

Wire-compatible (no protocol change), so version stays 0.3.0; both peers
just need the rebuilt binary since either side can be the file server.

Adds tests/file_transfer_loopback.rs: a real two-endpoint serve->fetch
round-trip over FILES_ALPN with a 2 MiB multi-packet blob (deterministic
A/B: 0/20 pass without the fix, 20/20 with it) plus an unknown-id "gone"
case.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 00:07:23 -04:00
molluskandClaude Opus 4.8 2d067a2e41 packaging(win): update INSTALL.md + README.md for 0.3.0
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- INSTALL.md: bump the setup filename to 0.3.0; add an end-user section
  on text chat + sending photos/files (inline images, file chips,
  Save/Download, 25 MB cap, session-only); note that both ends must run
  the same version under "won't connect".
- README.md: add a Version compatibility section (installer version
  tracks Cargo; a 0.x MINOR bump is a breaking wire change so everyone
  must reinstall; 0.3.0 can't talk to 0.2.x).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
v0.3.0
2026-06-20 23:41:22 -04:00
molluskandClaude Opus 4.8 8ea40f719c packaging(win): bump installer version to 0.3.0
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Match the Cargo 0.3.0 release (chat file sharing + per-peer gate). The
installer payload is unchanged (single self-contained peerspeak.exe +
icon); only the version string / output filename move to 0.3.0.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 23:39:30 -04:00
molluskandClaude Opus 4.8 60c1951567 Chat file attachments, stages 3-4: core wiring + chat UI
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Wire the send/receive paths and the chat UI on top of the file plane.
(Committed together because the UI renders the state the core wiring
produces.)

Core:
- CoreCommand::SendChatFile {text, attachment, data}: serve the bytes on
  the file plane (serve_attachment) then broadcast the descriptor via
  send_chat. CoreCommand::FetchAttachment {from, attachment}: detached
  fetch -> AttachmentReady/AttachmentFailed.
- On an inbound Chat with an Image attachment, auto-fetch + defensively
  re-validate (decodable + within pixel limits) before delivering;
  non-images wait for an explicit fetch (the Save/Download chip).
- UiEvent::ChatMessage carries the attachment; new AttachmentReady /
  AttachmentFailed events keyed by attachment id.

App:
- 📎 attach button + native picker; reads the file, enforces the size
  cap, classifies image vs file, mints a random id, optimistically
  echoes the message + caches our own bytes (so we see our own image
  inline), and sends SendChatFile.
- Renders inline image thumbnails (handle cached by id to avoid the
  per-redraw re-upload flicker), file chips with Save/Download, a
  loading placeholder for in-flight images, and an error line on
  failure. Image messages with no caption still render.
- SaveAttachment: saves immediately if bytes are in hand, else fetches
  then saves when ready (pending_saves) via a native save dialog;
  filename defaulted from the sanitized descriptor.
- Session-only: attachment bytes/handles cleared on leave, never
  persisted.

Binary + clippy clean, 349 lib tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 23:15:06 -04:00
molluskandClaude Opus 4.8 f75760b14e Chat file attachments, stage 2: file-transfer network plane
Add the dedicated FILES_ALPN data plane that moves attachment bytes
off-gossip via direct QUIC streams.

- FileRouter (ProtocolHandler on the persistent router, mirroring
  AudioRouter): bound to the active session's Shared on join, cleared on
  leave. On an inbound stream it authenticates the peer via the ALPN
  handshake, gates on live room membership (reuses audio_sender_admitted,
  so a former member cannot pull files), reads exactly one 32-byte
  attachment id (bounded request read), and streams back the matching
  blob from the session serve store — or an empty body for an unknown id.
- Shared gains served_files (id -> bytes), populated by serve_attachment
  and cleared on leave.
- IrohTransport::serve_attachment + fetch_attachment (inherent methods;
  transport is used concretely). fetch dials the sender on FILES_ALPN
  (preferring a known full address), writes the id, and reads bounded by
  the descriptor's declared size, with a 30s connect/read timeout so a
  stalled sender can't hang the fetch.
- Register FILES_ALPN in the router; bind/clear file_router in lock-step
  with audio_router at every join/leave site.

Builds + clippy clean, 349 lib tests pass (plane is runtime I/O,
field-tested in stage 5).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 23:06:12 -04:00
molluskandClaude Opus 4.8 02cb46550e Chat file attachments, stage 1: protocol + data model + pure seams
First slice of in-chat file/photo sharing (dedicated file plane, images
inline + file chips, session-only). This stage adds the wire types and
the pure, unit-tested logic; no transport or UI yet.

- protocol: new FILES_ALPN / FILES_PROTO (peerspeak/files/1) for the
  dedicated file-transfer plane. Bump GOSSIP_PROTO 1->2 + sig domain v2
  (Chat gained an attachment field, so cross-version peers fail fast
  rather than half-work) and Cargo 0.2.0 -> 0.3.0 per VERSIONING.md.
  BREAKING wire change: all peers must run >= 0.3.0.
- new src/files.rs: ChatAttachment descriptor (name/size/kind/id; bytes
  travel off-gossip), AttachmentKind, plus pure seams — sanitize_filename
  (path-traversal/control-char/length-safe), size_within_cap, image
  magic-byte sniffing + defensive limited decode (decode-bomb guard),
  32-byte request parsing, human_size. 13 unit tests.
- GossipMessage::Chat and RoomEvent::ChatMessage carry an optional
  ChatAttachment; send_chat takes Option<ChatAttachment>. Untrusted
  inbound descriptors are filename-sanitized + size-validated on ingest.
  serde(default) keeps the field forward-compatible at the JSON layer;
  +round-trip and pre-v2 back-compat tests.

The attachment id is a random 32-byte handle (rand, already a dep), not
a content hash — the fetch is authenticated + encrypted + member-gated,
so no crypto-hash dep is needed.

349 lib tests pass, clippy clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 23:00:51 -04:00
molluskandClaude Opus 4.8 cbba4b644e Add per-peer listener-side noise gate
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Let a listener apply a noise gate to an individual peer's incoming
audio — "fix this person's noisy mic / background hum on my end" —
which is only possible because full-mesh P2P keeps every peer's stream
unmixed locally (server-mixed apps can't do per-listener per-peer DSP).

The DSP is the existing mic NoiseGate reused verbatim: it already
processes i16 frames at a fixed rate with hysteresis/attack/release/
hangover and takes the threshold per-frame. Wiring mirrors per-peer EQ:
- AppConfig.peer_gate map (threshold per peer id; absent/0 = off),
  persisted, never sent over the wire
- CoreCommand::SetPeerGate + Arc<Mutex<HashMap>> shared into the mixer
- a live HashMap<EndpointId, NoiseGate> in the mixer task, created
  lazily and dropped when disabled (no rebuild needed — threshold is
  passed per frame)
- Gate row (threshold slider, "Off" at zero) in each participant card
  next to Vol/Pan/EQ, persisting on release

The gate runs on the raw decoded frame: after the clean multitrack stem
tap (recordings stay ungated) but before volume/EQ, so the threshold
tracks the peer's true signal level regardless of our volume setting.
Same 0..METER_MAX scale as the mic gate.

+2 unit tests (config helper); +1 config back-compat assertion.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 22:18:50 -04:00
molluskandClaude Opus 4.8 c5375e200a Make per-peer in-call volume continuous and persistent
cargo-deny / cargo-deny (push) Has been cancelled
windows-build / windows-build (push) Has been cancelled
The per-peer volume slider had no .step(), so iced's default step of
1.0 on a 0.0..=2.0 range meant it could only snap to 0%, 100%, or
200% — it felt like hard-left/hard-right only. Add .step(0.01) for
smooth 1%-increment control (matching the Pan slider below it, which
already set its own step).

Also persist per-peer volume across sessions, mirroring peer_pan/peer_eq:
- new AppConfig.peer_volume map (keyed by peer id string, serde default
  for back-compat; never sent over the wire)
- replace the in-memory peer_volumes map with config-backed storage via
  a new set_peer_volume_config helper (clamps to range, drops at-unity
  entries so the config stays tidy)
- replay saved volumes to core on startup alongside pan/eq
- the slider writes to disk on release (AppMessage::PersistConfig)

+1 unit test for the config helper; +1 config back-compat assertion.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 21:29:18 -04:00
mollusk 06e97b9f50 Merge W16 room background fix
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windows-build / windows-build (push) Has been cancelled
v0.2.0
2026-06-20 17:57:20 -04:00
mollusk 601ec92181 Show custom background in room view 2026-06-20 17:57:16 -04:00
mollusk 713526b2a8 Merge W19 Ayu themes 2026-06-20 17:54:40 -04:00
mollusk 450121b591 Merge W16 custom backgrounds 2026-06-20 17:54:36 -04:00
mollusk eab9357f23 Add custom background settings controls 2026-06-20 17:54:27 -04:00
mollusk 57f21a0edf Add Ayu color themes 2026-06-20 17:54:23 -04:00
molluskandClaude Opus 4.8 70a0e6798f W16 custom backgrounds: core + render layer (Settings UI pending)
Pure src/background.rs (process_background downscale→PNG, scrim_color; 5 tests),
AppConfig.background/background_dim + background_path(), cached AppState.background_image,
PickBackgroundFile/BackgroundFilePicked/RemoveBackground/SetBackgroundDim handlers,
view_with_background stack(image Cover→scrim→ui) + transparent screen roots.
Lib builds clean. Remaining: Settings UI controls + full build/clippy/test pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 17:29:09 -04:00
molluskandClaude Opus 4.8 a30d9d5dbf Add plain-English Windows install/join guide for end users
cargo-deny / cargo-deny (push) Has been cancelled
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A non-technical walkthrough to send alongside the installer: covers the
SmartScreen "unknown publisher" warning, the firewall/desktop-shortcut
checkboxes, and joining/creating a call via room tickets. Uses the actual UI
labels (Join Room / Create New Room / Copy Ticket / Leave Room).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 16:46:07 -04:00
molluskandClaude Opus 4.8 2a6e6401ad Add Windows installer (Inno Setup) + GUI-subsystem release builds
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windows-build / windows-build (push) Has been cancelled
Package PeerSpeak for Windows as a single self-contained binary. The GUI
icon, notification chimes, and avatar presets are already embedded via
include_bytes!, and the cross-compiled .exe is statically linked (no extra
DLLs), so the installer payload is just peerspeak.exe plus an .ico.

- src/main.rs: set windows_subsystem = "windows" for release builds so the
  GUI launches without a stray console window (debug keeps the console for
  stderr/panics).
- packaging/windows/: Inno Setup script (peerspeak.iss), multi-resolution
  app icon (peerspeak.ico), and a build README. The installer drops a
  Start-menu/desktop shortcut, optionally adds a Windows Firewall allow-rule
  (iroh UDP hole-punching), and provides an uninstaller.
- win-cross-build.sh: promote the cross-build helper from a throwaway to the
  documented installer build step; .gitignore the staged exe + compiled
  setup.exe build artifacts.

Built with Inno Setup 6.7.1 under Wine; binary is unsigned (SmartScreen will
warn until code-signed).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 16:27:03 -04:00
molluskandClaude Opus 4.8 a0a5922389 Merge reconnect-resilience: post-grace peer recovery coordinator
cargo-deny / cargo-deny (push) Has been cancelled
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Fixes the field-observed dead-end where a network outage longer than the
45s anti-flap grace evicted the peer with no path back (required manual
Leave + re-ticket). On grace expiry the peer is now torn down cleanly and a
bounded per-session recovery coordinator re-bootstraps the gossip overlay
via GossipSender::join_peers on retained authenticated addresses, with
immediate-then-1/2/4/8/15/30/60s capped backoff. Readmission still requires
a fresh authenticated signed Announce, preserving the S8/S11 membership
boundary; a transport link alone cannot readmit a grace-expired peer.

Field-verified 2026-06-20 on a 2-machine Linux-host <-> Windows-VM call
through a 93s link outage on the libvirt NAT path: both UIs auto-recovered
to "2 in room" with no manual Leave/Join, exactly one Reconnected chime,
host showed "reconnecting" during the outage, and the VM log captured the
full sequence (grace expiry -> rebootstrap 1->2->4 backoff -> NeighborUp ->
authenticated Announce -> readmit -> audio link up).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 16:01:47 -04:00
mollusk 2c93c1c24f Add post-grace peer recovery coordinator 2026-06-20 15:37:33 -04:00
mollusk 5564af02f9 Spike targeted gossip rebootstrap 2026-06-20 04:28:53 -04:00
molluskandClaude Opus 4.8 ae29d1fea2 Merge windows-port-phase2: native Windows cpal/WASAPI audio port (b0fdd4e)
cargo-deny / cargo-deny (push) Has been cancelled
windows-build / windows-build (push) Has been cancelled
Brings the native Windows audio backend to main after a live host<->VM smoke
test: cpal/WASAPI capture+playback, device remap/resampling (W4/B5), cpal
RT-audit closed (B1-B5 + P3), Windows notification chimes, and Wine startup fix.

Verified on real Win11 (libvirt VM) this session: 2-way audio (host<->VM both
directions), audible join/leave/reconnect chimes, GUI renders, echo-cancel
correctly gated off. Linux unchanged (all changes cfg(windows); cargo test --lib
326/0, clippy clean). Windows build is GNU cross-compiled (b0fdd4e tester zip).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 02:55:10 -04:00
molluskandClaude Opus 4.8 7ff7766ede packaging: add test-pack split PKGBUILD (peerspeak + pixelpass)
One `makepkg -si` from packaging/test-pack/ builds and installs both
peerspeak and pixelpass from the public gitbutter repos over https, so a
tester can clone the repo and get a working voice+screenshare pair in one
command. pixelpass installs to /usr/bin so peerspeak's screen-share button
finds it.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 22:56:51 -04:00
molluskandClaude Opus 4.8 b0fdd4e058 audio(win): filter choose_config to drivable formats (Codex B3/B5 re-review P3)
windows-build / windows-build (push) Has been cancelled
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windows-build / windows-build (pull_request) Has been cancelled
Codex's xhigh re-review of 306bc29 confirmed B3 sound and bounded_rate
correct (no P1/P2), and caught one real P3: choose_config ranked supported
config ranges by sample rate + channel count only, but the stream builders
accept just F32/I16/U16 — cpal can also expose U8/I8/I32/U32/I64/U64/F64.
An unsupported-format range (or a zero-channel range) could therefore out-
rank a usable one, win selection, and then hard-fail in setup()'s
`other => Err(unsupported sample format)` arm without trying another
candidate. This was latent in the exact-48 kHz path too, not only B5's
bounded case 3.

Fix: a pure `format_supported` predicate + `usable_range` (nonzero channels
AND a drivable format), applied as a filter in BOTH the exact-48 kHz `pick`
and the bounded `pick_bounded`, so an undrivable range is never ranked. A
zero-channel range can no longer be logged as "using bounded …" and then
rejected by resolve. +1 unit test enumerating every cpal SampleFormat.

Verified: windows-gnu cargo check --release --lib --tests --bins clean, no
warnings; Linux paths untouched (cfg(windows)).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 16:54:26 -04:00
molluskandClaude Opus 4.8 306bc295b1 audio(win): land the deferred cpal start-resilience items (B3 + B5)
Closes the two Windows-only follow-ups Codex deferred in the RT-audit
re-review (review-2026-06-19-cpal-rt-audit.md). Both are cfg(windows),
so they carry zero risk to the shared Linux audio path.

B3 — orphan-thread tombstone on a wedged start. On the FINISH_START_TIMEOUT
path the owner thread is detached (not joined) so start_*/stop can't hang;
previously the slot was left empty, so a retry against a permanently wedged
device spawned ANOTHER orphan worker holding its own COM/device handle, and
so on without bound. The slot is now a SlotState { Idle | Live | Wedged }:

- Each worker carries an `exited: Arc<AtomicBool>` flipped true by an
  ExitGuard at the top of the thread body — fires on normal return, panic
  unwind, or whenever the wedged driver call finally releases the thread.
- A timed-out start detaches its thread and leaves a `Wedged { exited }`
  tombstone instead of an empty slot.
- `ensure_idle` (pure, unit-tested) rejects new starts while the orphan is
  still alive, but clears the tombstone once `exited` flips, so the slot
  becomes reusable after the device recovers. `stop` restores a still-live
  tombstone rather than silently clearing it.

B5 — choose_config picks a bounded supported rate before the device default.
A device whose default rate is outside the drivable 8k–384k window but which
also exposes a usable in-window config was previously rejected by resolve().
New case 3 scans the supported config ranges for one overlapping the window
and drives it at a `bounded_rate` (48 kHz when reachable, else the nearest
in-window bound), preferring the native layout; the device default is now a
last resort. `bounded_rate` is pure and unit-tested.

6 new unit tests (bounded_rate x4, ensure_idle x2) — they're in the
cfg(windows) module, so they compile/run under the windows-gnu target, not
the Linux lib suite.

Verified: Linux cargo test --lib 326/0 + clippy --lib --tests clean (shared
paths untouched); windows-gnu cargo check --release --lib --tests --bins
clean, no warnings.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 16:48:07 -04:00
molluskandClaude Opus 4.8 8e0b4c16ec audio(win): tighten the cpal start-handshake (Codex re-review B1/B2/B4)
windows-build / windows-build (push) Has been cancelled
cargo-deny / cargo-deny (pull_request) Has been cancelled
windows-build / windows-build (pull_request) Has been cancelled
Codex's xhigh re-review of the prior cpal RT fixes confirmed W2/W3/W7/W4-diag
addressed (and validated the reserve-first ring-publish ordering), but found the
W1/W6 start-handshake fixes were partial. This closes the holes:

- B1 (P1): wait_for_stream_start checked the liveness flag before the error code,
  so a callback that ran then failed in the same WASAPI cycle could still report
  Ok on a dead stream. Readiness now (a) treats the error as terminal — checked
  first each loop AND re-checked before returning Ok — and (b) requires
  MIN_START_CALLBACKS (2) completed callbacks, not one, so a fire-once-then-die
  stream is caught by the error/timeout path. The liveness signal is now a
  callback counter (AtomicUsize) instead of a one-shot bool.
- B2 (P2): on the inner STREAM_START_TIMEOUT the owner sent Err and THEN dropped
  the stream; since cpal Stream::drop joins its (wedged) WASAPI worker and
  finish_start joins the owner on that Err, start_*/stop could still hang past the
  backstop. The owner now drops the stream BEFORE reporting Err, so a wedged drop
  withholds the Err and lets finish_start's timeout branch detach.
- B4 (P3): the two timeouts didn't compose — a slow-but-valid setup plus a slow
  first callback could exceed the 6s backstop and be falsely failed. Raised
  FINISH_START_TIMEOUT to 10s (setup budget + callback wait + cleanup slack) and
  corrected the comment.

Deferred (logged in review-2026-06-19-cpal-rt-audit.md): B3 (orphan-thread
tombstone accounting on a permanent >10s driver wedge — rare, non-crashing, needs
a slot-state redesign) and B5 (choose_config picking a bounded supported rate for
an oddball sub-8k/over-384k default-rate device — rare; the safety validation
already prevents the panic/spin).

Verified: Linux cargo test --lib 326/0, clippy --all-targets clean; windows-gnu
cargo check --lib --tests --bins clean; windows-gnu release peerspeak.exe links.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 16:27:35 -04:00
molluskandClaude Opus 4.8 f52b5ea64e audio(win): fix RT-safety + start-handshake bugs in the cpal backend
Addresses Codex's xhigh RT-audio audit of the new Windows cpal path (review
2026-06-19; all Windows-only, no Linux-path change):

- W1 (P1): start_capture/start_playback reported Ok as soon as cpal's play()
  returned, but cpal's WASAPI play() only QUEUES IAudioClient::Start(); a later
  Start failure left the UI joined-but-silent. Readiness is now driven by the
  stream actually proving itself: the first RT data callback sets a started
  flag (or the error callback sets an error code), and the owner thread waits
  (bounded by STREAM_START_TIMEOUT) before reporting Ok.
- W2: both RT error callbacks ran format!+log_msg on the time-critical stream
  thread. They now store a category in an AtomicU8 only; the owner / health
  logger translate + log off the RT path.
- W3: the playback ring was published one interleaved sample at a time, letting
  the RT consumer read a half-written L/R pair and letting a raced fetch_sub
  wrap ring_fill to usize::MAX (wedging mixer pacing). Now reserves occupancy
  before publishing and writes the whole frame with a single push_slice.
- W6: finish_start did an unbounded recv() while holding the slot mutex, so a
  wedged driver hung start_* and any concurrent stop. Now recv_timeout with a
  FINISH_START_TIMEOUT backstop; on timeout it signals + detaches (never joins).
- W7: OS-reported device geometry is validated in resolve() (channels>0, rate in
  8k-384k) so 0 channels can't panic chunks_exact(0) and a 0/absurd rate can't
  make an infinite/huge resample ratio. resample.rs constructors also clamp
  rates >=1 (release-safe; +2 tests) instead of a debug-only assert.
- W4 (diagnostic half): the playout-health logger compared raw device samples
  against the internal-stereo prefill target. The callback now records demand in
  internal 48 kHz-stereo units (internal_demand) so the comparison is correct
  for remapped/non-48k devices. The dynamic-target restructure stays deferred.

Deferred (logged in review-2026-06-19-cpal-rt-audit.md): W5 (bounded mixer->
worker channel) touches the shared Linux audio path and wants its own design +
regression pass; the W2 dynamic-target sizing needs a real WASAPI callback.

Verified: Linux cargo test --lib 326/0, clippy --all-targets clean; windows-gnu
cargo check --lib --tests --bins clean; windows-gnu release peerspeak.exe builds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 16:15:49 -04:00
molluskandClaude Opus 4.8 4d07e03395 core: skip network-stack rebuild when SetNetworkMode is a no-op
The GUI re-sends the saved network mode as part of its startup config-sync.
The SetNetworkMode handler unconditionally tore down + rebuilt the iroh
endpoint whenever idle, so every launch rebuilt the freshly-built stack for
an identical posture — a needless ~1s teardown+rebuild bounce visible in the
logs on both Linux and Windows/Wine (the 'start core loop -> shut down network
stack ~1s later' pattern from the Wine spike). Guard the rebuild on an actual
mode change; a real change still rebuilds exactly as before.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 15:57:35 -04:00
mollusk 20bfcffe6d Complete Windows audio remap path
windows-build / windows-build (push) Has been cancelled
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windows-build / windows-build (pull_request) Has been cancelled
2026-06-19 04:56:01 -04:00
molluskandClaude Opus 4.8 185d47aa8d W4 (WIP): dep-free resampler + capture/config wiring (playback pending)
- src/audio/resample.rs: pure linear PushResampler (capture) +
  StereoPullResampler (playback pull), 6 unit tests green on Linux.
- choose_config: prefer native 48kHz, else fall back to device default
  config and convert at the boundary instead of hard-erroring.
- run_capture: resample device-rate mono -> 48kHz on the drain thread.
- i16<->f32 helpers. Playback build_output remap still TODO (Codex).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 04:42:51 -04:00