molluskandClaude Opus 4.8 60c1951567
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Chat file attachments, stages 3-4: core wiring + chat UI
Wire the send/receive paths and the chat UI on top of the file plane.
(Committed together because the UI renders the state the core wiring
produces.)

Core:
- CoreCommand::SendChatFile {text, attachment, data}: serve the bytes on
  the file plane (serve_attachment) then broadcast the descriptor via
  send_chat. CoreCommand::FetchAttachment {from, attachment}: detached
  fetch -> AttachmentReady/AttachmentFailed.
- On an inbound Chat with an Image attachment, auto-fetch + defensively
  re-validate (decodable + within pixel limits) before delivering;
  non-images wait for an explicit fetch (the Save/Download chip).
- UiEvent::ChatMessage carries the attachment; new AttachmentReady /
  AttachmentFailed events keyed by attachment id.

App:
- 📎 attach button + native picker; reads the file, enforces the size
  cap, classifies image vs file, mints a random id, optimistically
  echoes the message + caches our own bytes (so we see our own image
  inline), and sends SendChatFile.
- Renders inline image thumbnails (handle cached by id to avoid the
  per-redraw re-upload flicker), file chips with Save/Download, a
  loading placeholder for in-flight images, and an error line on
  failure. Image messages with no caption still render.
- SaveAttachment: saves immediately if bytes are in hand, else fetches
  then saves when ready (pending_saves) via a native save dialog;
  filename defaulted from the sanitized descriptor.
- Session-only: attachment bytes/handles cleared on leave, never
  persisted.

Binary + clippy clean, 349 lib tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 23:15:06 -04:00
2026-06-19 04:56:01 -04:00
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2026-07-19 19:57:06 +00:00
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