core: skip network-stack rebuild when SetNetworkMode is a no-op

The GUI re-sends the saved network mode as part of its startup config-sync.
The SetNetworkMode handler unconditionally tore down + rebuilt the iroh
endpoint whenever idle, so every launch rebuilt the freshly-built stack for
an identical posture — a needless ~1s teardown+rebuild bounce visible in the
logs on both Linux and Windows/Wine (the 'start core loop -> shut down network
stack ~1s later' pattern from the Wine spike). Guard the rebuild on an actual
mode change; a real change still rebuilds exactly as before.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-19 15:57:35 -04:00
co-authored by Claude Opus 4.8
parent 20bfcffe6d
commit 4d07e03395
+20 -11
View File
@@ -1816,17 +1816,26 @@ async fn run_core_loop(
}
CoreCommand::SetNetworkMode(mode) => {
network_mode = mode;
// Rebuild the persistent stack to the new posture immediately if
// idle; if a call is active, defer to the next Leave/Join so the
// live call isn't disrupted (preserves "applies on next join").
if active_session.is_none() {
let lookup = net.memory_lookup.clone();
net.shutdown().await;
let publish = presence_mode.lock().unwrap().publishes_to_discovery();
net = build_net_stack(secret_key.clone(), network_mode, lookup, friends_handler.clone(), publish).await?;
} else {
net_rebuild_pending = true;
// Skip when the posture is unchanged. The GUI re-sends the saved
// network mode as part of its startup config-sync, and that mode
// usually already matches the freshly-built stack — rebuilding the
// iroh endpoint for an identical posture just churns the network
// and adds a needless ~1s teardown+rebuild bounce at every launch
// (seen on both Linux and Windows/Wine). A real change still
// rebuilds exactly as before.
if mode != network_mode {
network_mode = mode;
// Rebuild the persistent stack to the new posture immediately if
// idle; if a call is active, defer to the next Leave/Join so the
// live call isn't disrupted (preserves "applies on next join").
if active_session.is_none() {
let lookup = net.memory_lookup.clone();
net.shutdown().await;
let publish = presence_mode.lock().unwrap().publishes_to_discovery();
net = build_net_stack(secret_key.clone(), network_mode, lookup, friends_handler.clone(), publish).await?;
} else {
net_rebuild_pending = true;
}
}
}