stationbase/design.md

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Markdown

# StationBase
## Game Loop
* have station
* have drones
* send drones to retrive items
* use items to improve gameplay
## Design
* turn based system
* commands for input/output
## Game in action
* type in 'g' to send drones out
* press 's to skip turn
* press 'd' to view status of drone
* drone sells items it finds automatically to other stations
* drone goes out on a set number of turns of your choosing
* drone can only take as many turns as it's level allows
* the number of turns dictates the number of dice rolled, which increases reward chance
* Bonus to chance of gaining cash perportionate to number of turns sent. Thus risk/reward. Higher chance of finding reward, more chances of losing the reward
## Game events
* searching space for stuff
* todo