45 lines
740 B
C

#ifndef WHATEVER_H
#define WHATEVER_H
/* start SDL and create a window */
int init();
/* load the media durr */
int loadMedia();
/* Free the surfaces and whatnot */
void close_game();
/* Our main window */
SDL_Window* gScreen;
/* Our renderer */
SDL_Renderer* gRenderer;
/*screen dimensions*/
const int screen_width = 1024;
const int screen_height = 768;
/* Surface for loading BMP */
SDL_Surface* gTemp;
/* Texture for background */
SDL_Texture* gBackground_texture;
/* Texture for characters */
SDL_Texture* gPlayer;
/* Player coors */
SDL_Rect gPlayer_dest = { 0 };
/* Gamepads ! */
SDL_Joystick* gGameController = NULL;
/* deadzone, we don't want light taps to do anything */
const int JOYSTICK_DEAD_ZONE = 8000;
#endif