#ifndef WHATEVER_H #define WHATEVER_H /* start SDL and create a window */ int init(); /* load the media durr */ int loadMedia(); /* Free the surfaces and whatnot */ void close_game(); /* Our main window */ SDL_Window* gScreen; /* Our renderer */ SDL_Renderer* gRenderer; /*screen dimensions*/ const int screen_width = 1024; const int screen_height = 768; /* Surface for loading BMP */ SDL_Surface* gTemp; /* Texture for background */ SDL_Texture* gBackground_texture; /* Texture for characters */ SDL_Texture* gPlayer; /* Player coors */ SDL_Rect gPlayer_dest = { 0 }; /* Gamepads ! */ SDL_Joystick* gGameController = NULL; /* deadzone, we don't want light taps to do anything */ const int JOYSTICK_DEAD_ZONE = 8000; #endif