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BIN
lazyfoodSDL/01_hello_SDL/01_hello_SDL
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BIN
lazyfoodSDL/01_hello_SDL/01_hello_SDL
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lazyfoodSDL/01_hello_SDL/01_hello_SDL.cpp
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lazyfoodSDL/01_hello_SDL/01_hello_SDL.cpp
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/*This source code copyrighted by Lazy Foo' Productions (2004-2015)
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and may not be redistributed without written permission.*/
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//Using SDL and standard IO
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#include <SDL2/SDL.h>
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#include <stdio.h>
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//Screen dimension constants
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const int SCREEN_WIDTH = 640;
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const int SCREEN_HEIGHT = 480;
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int main( int argc, char* args[] )
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{
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//The window we'll be rendering to
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SDL_Window* window = NULL;
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//The surface contained by the window
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SDL_Surface* screenSurface = NULL;
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//Initialize SDL
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if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
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{
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printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
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}
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else
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{
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//Create window
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window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
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if( window == NULL )
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{
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printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
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}
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else
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{
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//Get window surface
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screenSurface = SDL_GetWindowSurface( window );
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//Fill the surface white
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SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 0xFF, 0xFF, 0xFF ) );
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//Update the surface
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SDL_UpdateWindowSurface( window );
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//Wait two seconds
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SDL_Delay( 2000 );
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}
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}
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//Destroy window
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SDL_DestroyWindow( window );
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//Quit SDL subsystems
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SDL_Quit();
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return 0;
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}
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BIN
lazyfoodSDL/01_hello_SDL/01_hello_SDL.zip
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BIN
lazyfoodSDL/01_hello_SDL/01_hello_SDL.zip
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lazyfoodSDL/01_hello_SDL/Makefile
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lazyfoodSDL/01_hello_SDL/Makefile
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#OBJS specifies which files to compile as part of the project
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OBJS = 01_hello_SDL.cpp
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#CC specifies which compiler to use
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CC = clang
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#COMPILER_FLAGS specifies the additional compilation options we're using
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# -w suppress all warnings
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COMPILER_FLAGS = -w
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#LINKER_FLAGS specifies the libraries we're linking against
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LINKER_FLAGS = -lSDL2
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#OBJ_NAME specifies the name of our executable
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OBJ_NAME= 01_hello_SDL
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#This is the target that compiles our executable
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all : $(OBJS)
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$(CC) $(OBJS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OBJ_NAME)
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