57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
/*This source code copyrighted by Lazy Foo' Productions (2004-2015)
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and may not be redistributed without written permission.*/
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//Using SDL and standard IO
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#include <SDL2/SDL.h>
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#include <stdio.h>
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//Screen dimension constants
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const int SCREEN_WIDTH = 640;
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const int SCREEN_HEIGHT = 480;
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int main( int argc, char* args[] )
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{
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//The window we'll be rendering to
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SDL_Window* window = NULL;
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//The surface contained by the window
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SDL_Surface* screenSurface = NULL;
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//Initialize SDL
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if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
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{
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printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
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}
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else
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{
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//Create window
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window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
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if( window == NULL )
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{
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printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
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}
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else
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{
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//Get window surface
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screenSurface = SDL_GetWindowSurface( window );
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//Fill the surface white
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SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 0xFF, 0xFF, 0xFF ) );
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//Update the surface
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SDL_UpdateWindowSurface( window );
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//Wait two seconds
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SDL_Delay( 2000 );
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}
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}
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//Destroy window
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SDL_DestroyWindow( window );
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//Quit SDL subsystems
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SDL_Quit();
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return 0;
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}
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