Added concept ideas for space games
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sdl/space_game/todo
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sdl/space_game/todo
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make a hex grid.
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Have random encouners.
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Make that damn space game that I got as a kid that I can't remember the name. Or that android game I played a lot in the military.
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sdl/sudospace/TODO
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sdl/sudospace/TODO
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spritual successor to Operation: Inner Space.
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Practice goal one, make a screen. On that screen display a ship. Allow the ship to move around.
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Practice goal two, add scrolling so as to move around the map.
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Practice goal three, add multiplayer via ip. Also, auto detection over LAN. Possibly some sort of lobby online, but I think Steam is the only way to do that now.
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Create base character struct in C.
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Use a scripting language to modify the ships.
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Possibly add an ability for the game engine to dynamically add physics to the ship based on size and shape. Just like in Inner Space.
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Everything should be able to be designed via a scripting language (probably LUA). So, everything is loaded via C (preferably dynamically so more assets can be added), but it can all be summoned via LUA
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