diff --git a/sdl/space_game/todo b/sdl/space_game/todo new file mode 100644 index 0000000..289f6ed --- /dev/null +++ b/sdl/space_game/todo @@ -0,0 +1,6 @@ +make a hex grid. + +Have random encouners. + +Make that damn space game that I got as a kid that I can't remember the name. Or that android game I played a lot in the military. + diff --git a/sdl/sudospace/TODO b/sdl/sudospace/TODO new file mode 100644 index 0000000..921badd --- /dev/null +++ b/sdl/sudospace/TODO @@ -0,0 +1,13 @@ +spritual successor to Operation: Inner Space. + +Practice goal one, make a screen. On that screen display a ship. Allow the ship to move around. + +Practice goal two, add scrolling so as to move around the map. + +Practice goal three, add multiplayer via ip. Also, auto detection over LAN. Possibly some sort of lobby online, but I think Steam is the only way to do that now. + +Create base character struct in C. + Use a scripting language to modify the ships. + Possibly add an ability for the game engine to dynamically add physics to the ship based on size and shape. Just like in Inner Space. + +Everything should be able to be designed via a scripting language (probably LUA). So, everything is loaded via C (preferably dynamically so more assets can be added), but it can all be summoned via LUA