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# Friends-first contacts + ephemeral rooms (W7, redesigned) — plan / scope contract
**Status:** SCOPED, not started. **Model locked 2026-06-15** after an extended
design session with the user. This is the scope contract; update it as phases
land. Source: wishlist **W7**.
> **This doc supersedes two earlier drafts:** (1) the heavyweight "port pixelpass's
> always-on control plane + reachable identity + n0 discovery" cut, and (2) the
> room-centric "durable named rooms" cut. Both are folded into the bottom section
> "Earlier directions (superseded)" with the reasons. The model below is the one to
> build.
## The model in one paragraph
**The friends list (stable node IDs) is the durable anchor; rooms are ephemeral
cosmetic labels.** You don't join a persistent room — you reach your *friends* and
label the gathering ("HangOut"). Identity is persistent so a friend's node ID never
changes. Presence is best-effort and private-by-default: your peerspeak, while
open, listens for pings *only from friends* and answers from your saved address —
no presence beacon. Reliability across network changes is opt-in per person
(voluntary discovery), and there's a universal floor that always works regardless:
a hand-shared member-issued ticket. Out-of-band coordination ("want to get on
peerspeak?") stays on Signal/Telegram — peerspeak is not a messenger.
## Locked design decisions (user, 2026-06-15)
1. **Persistent identity = default foundation.** Load/create a stable `SecretKey`
at a key file instead of `generate()` each launch (`core/mod.rs:421`). Node ID
stable across launches. iroh doesn't force rolling IDs; today's behaviour is an
unrevisited default.
2. **Settings "Regenerate identity" control** (confirm + warn) for a deliberate
unlink / fresh start. Breaks others' saved reachability to you until re-exchange.
3. **Friends list keyed by node ID** (+ a locally editable display name). Fully
doable now that IDs are stable.
4. **Rooms are ephemeral cosmetic labels**, not addressable durable entities. A
room is a gathering with a name tag shared between clients for display; the
underlying gossip topic is per-session, not a saved/named identity. (Drops
name-derived topics, favorite-room persistence, empty-room reachability — all
the room-centric complexity.)
5. **Recents list** = local-only saved entries (cosmetic room name + the session's
topic + the member addresses seen). Purely local UI state.
6. **Presence via a friends-only idle listener.** While the app is open, peerspeak
answers pings **only** from node IDs on your friends list (authenticated via
`remote_id()`); everyone else is silently dropped. **No DNS presence beacon by
default.** This is the one new always-on-while-open primitive, deliberately
accepted because it's whitelisted + beacon-free (it avoids the stranger-spam and
phone-home costs that sank the heavyweight design).
7. **Presence control axis: invisible ↔ normal ↔ discoverable.**
- *invisible* — don't answer pings at all.
- *normal* (default) — answer friends-only, from saved address; no beacon.
- *discoverable* — opt-in publish to n0 DNS so friends can find you after a
network change. **Default OFF.** Toggle in Settings **and** a shortcut in the
friends list. Ideally time-boxed ("available for 30 min").
8. **Discovery is asymmetric — only the mover publishes.** To find a friend who
moved networks, *that friend* enables discovery (publishes); everyone else just
looks them up (a DNS query, no publishing). So the privacy cost is localized to
the one person who needs the reliability; stationary friends change nothing and
keep no standing presence record.
9. **Saved addresses auto-heal silently.** Every successful connection to a friend
carries their current `PeerState.addr` over gossip; peerspeak compares and
re-saves it with no prompt. So for friends you actually talk to, saved addresses
stay current on their own. (Opportunistic: only updates while connected — a move
made while you're apart isn't seen until the next shared session, a ticket, or
discovery.)
10. **Universal floor: hand-shared member-issued tickets always work.** Whatever
auto-detection / discovery do, a friend can always mint a fresh ticket from
their current address and drop it in Signal; you bootstrap off it from any
network, any privacy setting, no beacon. Nobody is ever stuck — worst case is
"paste one link."
## Core primitives to build
### P1 — Persistent identity (+ regenerate) — ✅ DONE 2026-06-15
- **Foundation (`d157d78`):** `src/identity.rs` (`load_or_create` / `regenerate` /
`save` over a `0600` hex key file at `~/.config/peerspeak/identity.key`, atomic
write, malformed = hard error, path-injectable fs seam + 8 unit tests incl.
create/persist/regenerate/perms). Core loop loads the stable key instead of
`generate()`, falling back to ephemeral only if the file can't be read/written.
Key file is raw hex (a secret, not structured config).
- **Regenerate + degraded warning (`a99c789`):** `UiEvent::IdentityStatus
{ node_id, persisted, error }` (startup + after regenerate);
`CoreCommand::RegenerateIdentity` (mints+persists a fresh key, swaps the core's
live key for the next join); Settings "Identity" section showing the permanent
ID, a Regenerate button behind a destructive-action confirm modal, and a standing
red "Identity not saved" banner when `persisted == false`.
- **Verified:** 238 lib tests green, clippy clean, release builds. **Screenshot-
verified** — Identity section, confirm modal, and the degraded banner (`chmod 000`
the key → "Permission denied (os error 13)" warning; Regenerate clears it).
- **Deferred (small, optional):** an always-visible degraded badge *outside*
Settings (today the warning lives in the Identity section only). The
relay-locatability spike (a saved `EndpointAddr` resolving by node ID without
discovery while on the same relay) still wants confirming during 2-machine
testing — it underpins the P4 presence story.
- **Spike:** verify same-relay reachability by node ID without discovery on
`iroh = 1.0.0-rc.0` (a saved `EndpointAddr` should resolve while the peer stays
on the same relay). Underpins the whole presence story; do during 2-machine
testing.
### P2 — Friends list — Small
Persist friends = `{ node_id, display_name, last_known_addr }` (JSON store, atomic
write — pattern from pixelpass `friends.rs`). Add-from-room (you met them in a
gathering), local rename. No handshake required for the basic list (it's a local
address book), though a lightweight mutual-add is optional polish.
### P3 — Member-issued / multi-bootstrap tickets — ✅ core DONE 2026-06-15 (`c90dcf7`)
- **Member-issued ticket (DONE, non-breaking):** the ticket the UI shows/copies is
now stamped with the local member's own live address + the room's topic (pure
seam `PeerSpeakTicket::restamp`, +3 tests), so every member hands out a working
door pointing at themselves → rooms outlive their creator. Only the *display*
copy is re-stamped; the join/bootstrap `ticket_str` + A8 retain logic are
untouched. 248 lib tests green. ⚠️ **2-machine field test pending** (creator
leaves → a joiner's ticket still admits a newcomer).
- **Deferred (both BREAKING wire changes — want daylight + 2-machine):**
multi-bootstrap ticket (bundle several present members as `extra_bootstrap`,
needs a ticket struct change) and tighter ticket encoding (drop JSON/base64 fat,
index the relay URL; lossless ~halving).
### P4 — Friends-only idle listener + presence — Medium (the new primitive)
A long-lived endpoint while the app is open (own ALPN, e.g. `peerspeak/friends/0`),
**outside** the room-session lifecycle, that:
- answers a ping only if `remote_id()` ∈ friends list;
- replies with online + (if in a gathering) a fresh member-issued ticket + the
cosmetic room name;
- is governed by the invisible/normal/discoverable state.
On app open (and a slow rate-limited refresh), ping each friend; render their
status in the friends list. If a friend reports a gathering, show a small
**room-name tag + Join** entry; clicking bootstraps off their ticket.
### P5 — Recents + UI — Medium
Local recents list (cosmetic room tags). Friends-list UI with status dots
("available" / "appears offline"), the discoverable shortcut toggle, and the
join-friend's-room entries from P4. Invisible/discoverable controls in Settings.
### P6 — Opt-in discovery — Small
Wire the *discoverable* state to n0 DNS publish (default off, time-boxed). Lookup
path for finding a discoverable friend whose saved address went stale.
### P7 — Security review + 2-machine field test — SmallMedium
Surface: the friends-only listener (confirm non-friends are truly dropped pre-any
state change; rate-limit pings), tickets from friends (validate defensively, no
auto-join), the discovery publish (only when toggled, ideally auto-expiring).
`cargo audit` (JSON store → no new deps expected). Field test on dopedart.
## The connect flow (the user's scenario, end to end)
1. Friend X, at a coffee shop, opens peerspeak and starts a gathering labeled
"HangOut."
2. You open peerspeak → it pings your friends → X answers (you have X's address; X
is on a reachable relay) and reports "in HangOut, here's a ticket."
3. Your friends list shows **X · HangOut [Join]**. Click → bootstrap off X's ticket
→ you're in. Gossip refreshes everyone's saved addresses.
4. If X had moved to an unreachable network: X either flips on *discoverable*, or
drops a fresh ticket in Signal — the manual floor. Once you connect once, X's new
address auto-saves for next time.
## Build order & effort
**P1 (identity + spike) first** — everything depends on it. Then **P2 (friends) →
P3 (tickets) → P4 (listener/presence)** is the spine that makes the friends list
live. **P5 (recents/UI)** alongside P4. **P6 (discovery)** and **P7 (security/field
test)** last. Rough total: **~34 focused sessions.** No always-on stranger-facing
surface, no default beacon.
## Open decisions (small, remaining)
1. **Mutual friend-add handshake** (accept/decline) vs a purely local add-by-id?
The local list works alone; a handshake is polish + prevents one-sided
"friends." Lean: start local, add handshake later if wanted.
2. **Ticket bundle size** for multi-bootstrap (1 = today; more = robust, longer).
3. **Discovery time-box default** (e.g. 30 min) vs sticky-until-off.
## Cross-references
- Ticket type / multi-bootstrap seam: `src/network/mod.rs:81`, `RoomState::join`
`extra_bootstrap` (A8).
- Identity mint point: `src/core/mod.rs:421`.
- Presence carries `addr` (auto-heal source): `PeerState.addr`, re-announce on
NeighborUp `src/network/gossip.rs:315,344`.
- Reusable pixelpass code: `~/git/butter/pixelpass/src/common/{identity,friends}.rs`
(port the store + identity; the always-on control plane is NOT ported).
---
## Earlier directions (superseded — kept for reference)
**Heavyweight control-plane cut (decided against 2026-06-15).** An always-on
control-plane endpoint reachable by *strangers* + a presence beacon (n0 DNS) +
porting pixelpass's full friends/control stack. Dropped: it needs a persistent
*publicly* reachable identity, a stranger-facing listener (spam/DoS surface), and a
default phone-home beacon — all of which the friends-only listener + opt-in
discovery avoid. The user's key point: out-of-room *delivery/presence* is already
done better by Signal/OS notifications, so delegate it.
**Room-centric cut (folded into the friends-first model 2026-06-15).** Durable
named rooms (`sha256(name) → topic`), favorite-room persistence, empty-room
reachability. Dropped because it fought the serverless reality (an empty room has
no one to bootstrap from) and the user reframed rooms as **ephemeral cosmetic
labels** — the durable thing is the friends list, not the room. The member-issued
ticket and the cosmetic name-tag survive from this cut; the persistence machinery
does not.