Compare commits
7
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| Author | SHA1 | Date | |
|---|---|---|---|
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b0fdd4e058 | ||
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306bc295b1 | ||
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8e0b4c16ec | ||
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f52b5ea64e | ||
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4d07e03395 | ||
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20bfcffe6d | ||
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185d47aa8d |
+2
-2
@@ -68,9 +68,9 @@ connections are expected and valid.
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| Echo cancellation | Linux-only PipeWire feature. The Windows UI shows it disabled as unavailable. |
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| Screen share | Requires a Windows `pixelpass.exe` on `PATH` or a configured override. |
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| Chimes | Now routed through Windows `SoundPlayer`; needs a real Windows host to audibly verify. |
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| Resampling/device format | Open. Devices must support 48 kHz, and output must support stereo; a 44.1 kHz-only/default device currently errors instead of playing. |
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| Resampling/device format | Cross-compiled. cpal/WASAPI now chooses native 48 kHz when available and otherwise resamples/remaps at the device boundary; needs real Windows hardware audio verification. |
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| Device persistence | Open. WASAPI friendly names may duplicate or change across driver/profile changes. |
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| Playback pacing | Open. The fixed playback target under WASAPI shared mode still needs real-hardware verification. |
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| Playback pacing | Cross-compiled. The fixed playback target under WASAPI shared mode still needs real-hardware verification with `audio_probe`. |
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Before calling Windows support done, verify a real Windows machine can create/join a room,
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capture mic audio, hear remote audio, select devices, restart with selections preserved, and
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+782
-141
File diff suppressed because it is too large
Load Diff
@@ -61,6 +61,10 @@ pub mod gate;
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pub mod limiter;
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pub mod multitrack;
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pub mod pan;
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// Linear resamplers used by the Windows/cpal backend (W4). Platform-neutral and
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// pure, so it builds (and its tests run) everywhere even though only the cpal
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// backend wires it in.
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pub mod resample;
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#[cfg(target_os = "linux")]
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pub mod echo_cancel;
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#[cfg(target_os = "linux")]
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@@ -0,0 +1,307 @@
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//! Dep-free linear-interpolation resamplers for the Windows/cpal backend (W4).
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//!
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//! The pipeline runs internally at 48 kHz (Opus + the 20 ms frame), but a WASAPI
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//! endpoint may run at a different rate (commonly 44.1 kHz) and/or a non-stereo
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//! channel layout. These convert at the device boundary so such a device plays and
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//! captures instead of hard-erroring (the W4 limitation in the Windows port).
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//!
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//! ## Where each is used
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//! - [`PushResampler`] (single channel) converts **capture** from the device rate
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//! to 48 kHz on the capture drain thread — off the RT callback.
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//! - [`StereoPullResampler`] converts **playback** from the internal 48 kHz stereo
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//! bus to the device rate inside the output RT callback, pulling internal frames
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//! from the ring on demand. It allocates nothing in `next`, so it is RT-safe.
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//!
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//! ## Quality
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//! This is plain linear interpolation with no anti-aliasing filter: correct,
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//! allocation-free, and adequate for speech, but it adds some aliasing when
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//! downsampling. The seam is intentionally tiny so a higher-quality polyphase/FIR
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//! resampler (e.g. the `rubato` crate, pending a supply-chain decision) can later
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//! replace the internals without touching the cpal backend. The matching-rate /
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//! matching-layout path in the backend bypasses these entirely and stays bit-exact.
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/// Linear interpolation between `a` and `b` at fractional position `frac` in `[0, 1)`.
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#[inline]
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fn lerp(a: f32, b: f32, frac: f32) -> f32 {
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a + (b - a) * frac
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}
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/// Stateful single-channel **push** resampler: feed input samples at `in_rate`,
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/// receive output samples at `out_rate` through an `emit` callback. It carries the
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/// fractional read position and the previous input sample across calls, so feeding
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/// the stream block-by-block joins seamlessly. Neither [`push`](Self::push) nor
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/// [`process`](Self::process) allocates.
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pub struct PushResampler {
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/// Input samples consumed per output sample (`in_rate / out_rate`).
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step: f64,
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/// Position of the next output sample, in input-sample units, measured from the
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/// index of `prev` (the most recent input). Always advanced to stay `< 1.0`
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/// after each input is consumed.
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next: f64,
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/// The previous input sample (left edge of the current interpolation segment).
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prev: f32,
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/// Whether any input has been seen yet (anchors the first output at input[0]).
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started: bool,
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}
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impl PushResampler {
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/// Build a resampler from `in_rate` to `out_rate` (both in Hz). Rates are
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/// clamped to `>= 1` so `step` is always finite and non-zero: a zero `step`
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/// would make [`push`](Self::push)'s `while self.next < 1.0` loop forever. The
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/// cpal backend's `resolve()` also rejects such rates up front, so this is
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/// belt-and-suspenders against a future caller (review W7).
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pub fn new(in_rate: u32, out_rate: u32) -> Self {
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Self {
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step: in_rate.max(1) as f64 / out_rate.max(1) as f64,
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next: 0.0,
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prev: 0.0,
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started: false,
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}
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}
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/// Feed one input sample; `emit` is called for each output sample produced
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/// (zero or more, depending on the rate ratio).
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pub fn push(&mut self, cur: f32, mut emit: impl FnMut(f32)) {
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if !self.started {
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// First sample: just establish the left edge. Linear interpolation
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// needs the next input as the right edge, so the first output is
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// produced on the next push. This gives exact alignment
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// (`output[k] == input[k]` at equal rates) with one input-sample of
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// latency — negligible (~20 µs at 48 kHz).
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self.started = true;
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self.prev = cur;
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self.next = 0.0;
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return;
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}
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// `prev` sits at position 0 of this segment and `cur` at position 1; emit
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// every output whose position falls in [0, 1).
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while self.next < 1.0 {
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emit(lerp(self.prev, cur, self.next as f32));
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self.next += self.step;
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}
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self.next -= 1.0;
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self.prev = cur;
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}
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/// Convenience for tests / batch callers: push a whole slice.
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pub fn process(&mut self, input: &[f32], mut emit: impl FnMut(f32)) {
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for &s in input {
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self.push(s, &mut emit);
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}
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}
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}
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/// Stateful stereo **pull** resampler: produce output frames at `out_rate` by
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/// pulling input frames at `in_rate` from a closure on demand. Call
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/// [`next`](Self::next) once per output frame; it pulls as many input frames as the
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/// ratio requires and returns the interpolated `(left, right)`, or `None` when the
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/// puller runs dry (an underrun). Allocates nothing, so it is safe in an RT output
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/// callback.
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pub struct StereoPullResampler {
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/// Input frames consumed per output frame (`in_rate / out_rate`).
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step: f64,
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/// Position of the next output frame within `[prev, cur)`, in `[0, 1)`.
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frac: f64,
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/// Left edge of the current interpolation segment.
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prev: (f32, f32),
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/// Right edge of the current interpolation segment.
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cur: (f32, f32),
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/// Whether `prev`/`cur` have been primed from the puller yet.
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primed: bool,
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}
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impl StereoPullResampler {
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/// Build a resampler from `in_rate` to `out_rate` (both in Hz). Rates are
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/// clamped to `>= 1` so `step` is finite and non-zero — otherwise
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/// [`next`](Self::next)'s `while self.frac >= 1.0` could spin (review W7).
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pub fn new(in_rate: u32, out_rate: u32) -> Self {
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Self {
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step: in_rate.max(1) as f64 / out_rate.max(1) as f64,
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frac: 0.0,
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prev: (0.0, 0.0),
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cur: (0.0, 0.0),
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primed: false,
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}
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}
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/// Produce the next output frame, pulling input frames via `pull` as needed.
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/// Returns `None` if `pull` returns `None` before the frame can be formed
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/// (underrun); the caller should substitute silence for that frame.
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pub fn next(&mut self, mut pull: impl FnMut() -> Option<(f32, f32)>) -> Option<(f32, f32)> {
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if !self.primed {
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// Prime both edges from two pulls so the first output frame aligns
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// exactly with the first input frame (`out[0] == in[0]` at equal
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// rates). Needs two frames available to start, which the prefilled
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// playback ring always has.
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self.prev = pull()?;
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self.cur = pull()?;
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self.primed = true;
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self.frac = 0.0;
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}
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// Advance the segment until the read position lands inside [prev, cur).
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while self.frac >= 1.0 {
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self.prev = self.cur;
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self.cur = pull()?;
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self.frac -= 1.0;
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}
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let f = self.frac as f32;
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let out = (lerp(self.prev.0, self.cur.0, f), lerp(self.prev.1, self.cur.1, f));
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self.frac += self.step;
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Some(out)
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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/// Equal rates align exactly: `output[k] == input[k]`. The final input lands on
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/// the next push (one-sample streaming latency), so we get `n - 1` outputs.
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#[test]
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fn push_identity_when_rates_match() {
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let mut r = PushResampler::new(48_000, 48_000);
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let input = [0.0, 0.1, 0.2, 0.3, 0.4];
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let mut out = Vec::new();
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r.process(&input, |s| out.push(s));
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assert_eq!(out.len(), input.len() - 1);
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for (a, b) in out.iter().zip(input.iter()) {
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assert!((a - b).abs() < 1e-6, "{a} vs {b}");
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}
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}
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/// Upsampling 2x roughly doubles the output count and the midpoints interpolate.
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#[test]
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fn push_upsample_2x_interpolates_midpoints() {
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let mut r = PushResampler::new(24_000, 48_000); // step = 0.5
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let input = [0.0, 1.0, 2.0, 3.0];
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let mut out = Vec::new();
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r.process(&input, |s| out.push(s));
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// (n - 1) segments at 2 outputs each = 6.
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assert_eq!(out.len(), 6, "out {out:?}");
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// A half-step between 1.0 and 2.0 must appear near 1.5.
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assert!(
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out.iter().any(|&s| (s - 1.5).abs() < 1e-3),
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"expected a ~1.5 midpoint in {out:?}"
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);
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}
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/// Downsampling drops the rate: fewer outputs than inputs, monotonic ramp preserved.
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#[test]
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fn push_downsample_reduces_count() {
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let mut r = PushResampler::new(48_000, 44_100); // step ~1.088
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let input: Vec<f32> = (0..441).map(|i| i as f32).collect();
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let mut out = Vec::new();
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r.process(&input, |s| out.push(s));
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// 441 in @ 48k -> ~405 out @ 44.1k.
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assert!(
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(390..=410).contains(&out.len()),
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"expected ~405 outputs, got {}",
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out.len()
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);
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// Output stays within the input's value range and is non-decreasing.
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for w in out.windows(2) {
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assert!(w[1] >= w[0] - 1e-3, "ramp should not reverse: {w:?}");
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}
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assert!(*out.last().unwrap() <= 440.0 + 1e-3);
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}
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/// Pull resampler at equal rates returns each input frame in order, aligned.
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/// Two-pull priming uses one frame of lookahead, so `n` inputs yield `n - 1`
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/// outputs (the last frame emits once a successor arrives).
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#[test]
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fn pull_identity_when_rates_match() {
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let mut r = StereoPullResampler::new(48_000, 48_000);
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let frames = [(0.0, 9.0), (1.0, 8.0), (2.0, 7.0), (3.0, 6.0)];
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let mut idx = 0;
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let mut out = Vec::new();
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while let Some(f) = r.next(|| {
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let v = frames.get(idx).copied();
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idx += 1;
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v
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}) {
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out.push(f);
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}
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assert_eq!(out.len(), frames.len() - 1, "out {out:?}");
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for (got, want) in out.iter().zip(frames.iter()) {
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assert!((got.0 - want.0).abs() < 1e-6 && (got.1 - want.1).abs() < 1e-6);
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}
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}
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/// Pull resampler reports underrun (`None`) once the source is exhausted.
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#[test]
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fn pull_returns_none_on_underrun() {
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let mut r = StereoPullResampler::new(48_000, 44_100); // step ~1.088 -> pulls >1 per out
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let frames = [(0.0, 0.0), (1.0, -1.0)];
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let mut idx = 0;
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let mut pull = || {
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let v = frames.get(idx).copied();
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idx += 1;
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v
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};
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// First frame primes + emits; subsequent calls eventually exhaust the source.
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let mut produced = 0;
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let mut hit_none = false;
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for _ in 0..10 {
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if r.next(&mut pull).is_some() {
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produced += 1;
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} else {
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hit_none = true;
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break;
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}
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}
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assert!(produced >= 1, "should produce at least the primed frame");
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assert!(hit_none, "should report underrun once the puller is dry");
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}
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/// Downsampling via pull consumes more input frames than it emits output frames.
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#[test]
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fn pull_downsample_consumes_more_than_it_emits() {
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let mut r = StereoPullResampler::new(48_000, 24_000); // step = 2.0
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let input: Vec<(f32, f32)> = (0..100).map(|i| (i as f32, -(i as f32))).collect();
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let mut idx = 0;
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let mut emitted = 0;
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for _ in 0..40 {
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let f = r.next(|| {
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let v = input.get(idx).copied();
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idx += 1;
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v
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});
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if f.is_some() {
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emitted += 1;
|
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} else {
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break;
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}
|
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}
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// At step 2.0 we consume ~2 input frames per output frame.
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assert!(idx > emitted, "consumed {idx} input, emitted {emitted} output");
|
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}
|
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|
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/// A zero rate must not produce a zero `step` (which would spin `push`'s inner
|
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/// `while self.next < 1.0` forever). Clamping makes the call terminate (W7).
|
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#[test]
|
||||
fn push_zero_rate_does_not_spin() {
|
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let mut r = PushResampler::new(0, 48_000);
|
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let mut count = 0usize;
|
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// Feed two samples; with a clamped non-zero step this returns promptly.
|
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r.push(0.0, |_| count += 1);
|
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r.push(1.0, |_| count += 1);
|
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// Reaching here at all is the assertion (no hang); some output is produced.
|
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assert!(count >= 1);
|
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}
|
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|
||||
/// A zero output rate must not make the pull resampler's segment-advance loop
|
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/// spin. Clamping keeps `step` finite so `next` terminates (W7).
|
||||
#[test]
|
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fn pull_zero_out_rate_does_not_spin() {
|
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let mut r = StereoPullResampler::new(48_000, 0);
|
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let frames = [(0.0, 0.0), (1.0, 1.0), (2.0, 2.0)];
|
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let mut idx = 0;
|
||||
let got = r.next(|| {
|
||||
let v = frames.get(idx).copied();
|
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idx += 1;
|
||||
v
|
||||
});
|
||||
// Terminates and yields the primed frame instead of hanging.
|
||||
assert!(got.is_some());
|
||||
}
|
||||
}
|
||||
+124
-10
@@ -1,11 +1,11 @@
|
||||
//! Audio playout diagnostic probe.
|
||||
//!
|
||||
//! Drives a phase-continuous sine tone through the *real* PipeWire playback path
|
||||
//! (`PipeWireBackend::start_playback`), using the *same* fill-paced production
|
||||
//! the production mixer uses (`core/mod.rs`): generate a frame only while the
|
||||
//! Drives a phase-continuous sine tone through the *real* playback path
|
||||
//! (PipeWire on Linux, cpal/WASAPI on Windows), using the *same* fill-paced
|
||||
//! production the production mixer uses (`core/mod.rs`): generate a frame only while the
|
||||
//! playback ring is below `PLAYBACK_TARGET_SAMPLES`, so production tracks the
|
||||
//! PipeWire hardware clock. No network, no microphone — this isolates the local
|
||||
//! output path so we can confirm the clock-paced playout is glitch-free.
|
||||
//! hardware clock. No network, no microphone — this isolates the local output
|
||||
//! path so we can confirm the clock-paced playout is glitch-free.
|
||||
//!
|
||||
//! Use your ears on the tone (any click/pop is a glitch) together with the
|
||||
//! `playout-health:` lines tailed to stdout:
|
||||
@@ -18,17 +18,24 @@
|
||||
//! Run: cargo run --bin audio_probe -- [freq_hz] [seconds] [target_node]
|
||||
//! e.g. cargo run --release --bin audio_probe -- 440 30
|
||||
//!
|
||||
//! This probe exercises the PipeWire backend directly, so it is a Linux-only tool.
|
||||
//! On non-Linux targets `main` is a stub that explains the limitation.
|
||||
//! This probe exercises the platform playback backend directly: PipeWire on Linux
|
||||
//! and cpal/WASAPI on Windows. Other targets use a stub that explains the limitation.
|
||||
|
||||
#[cfg(target_os = "linux")]
|
||||
fn main() {
|
||||
unix_probe::run();
|
||||
}
|
||||
|
||||
#[cfg(not(target_os = "linux"))]
|
||||
#[cfg(windows)]
|
||||
fn main() {
|
||||
eprintln!("audio_probe is only supported on Linux builds (it drives the PipeWire backend directly).");
|
||||
win_probe::run();
|
||||
}
|
||||
|
||||
#[cfg(not(any(target_os = "linux", windows)))]
|
||||
fn main() {
|
||||
eprintln!(
|
||||
"audio_probe is only supported on Linux and Windows builds (it drives the platform playback backend directly)."
|
||||
);
|
||||
}
|
||||
|
||||
#[cfg(target_os = "linux")]
|
||||
@@ -88,7 +95,114 @@ mod unix_probe {
|
||||
for _ in 0..FRAME_SAMPLES {
|
||||
let t = n as f32 / SAMPLE_RATE;
|
||||
// 0.25 amplitude: clearly audible but not harsh.
|
||||
let sample = (0.25 * i16::MAX as f32 * (2.0 * std::f32::consts::PI * freq * t).sin()) as i16;
|
||||
let sample =
|
||||
(0.25 * i16::MAX as f32 * (2.0 * std::f32::consts::PI * freq * t).sin()) as i16;
|
||||
// Stereo playback bus: duplicate the probe tone to L/R.
|
||||
frame.push(sample);
|
||||
frame.push(sample);
|
||||
n += 1;
|
||||
}
|
||||
if tx.send(frame).is_err() {
|
||||
eprintln!("playback channel closed early");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Let the ring drain, then stop.
|
||||
tokio::time::sleep(Duration::from_millis(300)).await;
|
||||
let _ = backend.stop();
|
||||
println!("\naudio_probe: done.");
|
||||
}
|
||||
|
||||
/// Open the app log, seek to the end, and echo new lines (the `playout-health:`
|
||||
/// reports) to stdout once they appear.
|
||||
fn spawn_log_tailer() {
|
||||
let path = peerspeak::log_file_path();
|
||||
std::thread::spawn(move || {
|
||||
// Wait for the file to exist (first log_msg creates it).
|
||||
let file = loop {
|
||||
if let Ok(f) = std::fs::File::open(&path) {
|
||||
break f;
|
||||
}
|
||||
std::thread::sleep(Duration::from_millis(100));
|
||||
};
|
||||
let mut reader = BufReader::new(file);
|
||||
let _ = reader.seek(SeekFrom::End(0));
|
||||
loop {
|
||||
let mut line = String::new();
|
||||
match reader.read_line(&mut line) {
|
||||
Ok(0) => std::thread::sleep(Duration::from_millis(150)),
|
||||
Ok(_) => {
|
||||
if line.contains("playout-health:") {
|
||||
print!("{line}");
|
||||
}
|
||||
}
|
||||
Err(_) => std::thread::sleep(Duration::from_millis(150)),
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(windows)]
|
||||
mod win_probe {
|
||||
use std::io::{BufRead, BufReader, Seek, SeekFrom};
|
||||
use std::sync::Arc;
|
||||
use std::sync::atomic::AtomicUsize;
|
||||
use std::sync::mpsc;
|
||||
use std::time::Duration;
|
||||
|
||||
use peerspeak::audio::AudioBackend;
|
||||
use peerspeak::audio::cpal_impl::CpalBackend;
|
||||
use peerspeak::core::jitter::FRAME_SAMPLES; // 960 mono frames = 20ms @ 48kHz
|
||||
|
||||
const SAMPLE_RATE: f32 = 48_000.0;
|
||||
|
||||
#[tokio::main]
|
||||
pub async fn run() {
|
||||
let mut args = std::env::args().skip(1);
|
||||
let freq: f32 = args.next().and_then(|s| s.parse().ok()).unwrap_or(440.0);
|
||||
let secs: u64 = args.next().and_then(|s| s.parse().ok()).unwrap_or(30);
|
||||
let target_node: Option<String> = args.next();
|
||||
|
||||
// The playout-health logger is quiet in normal operation (it only logs
|
||||
// glitches); ask it for the full once-per-second heartbeat so the probe can
|
||||
// show the steady-state numbers.
|
||||
// SAFETY: set before any playback thread starts, so no concurrent env read.
|
||||
unsafe { std::env::set_var("PEERSPEAK_AUDIO_VERBOSE", "1") };
|
||||
|
||||
println!("audio_probe: {freq} Hz tone for {secs}s through the real playback path.");
|
||||
println!("Listen for clicks/pops; watch the playout-health lines below.\n");
|
||||
|
||||
// Tail the app log (where playout-health lines land) to stdout in the
|
||||
// background so it's all in one terminal.
|
||||
spawn_log_tailer();
|
||||
|
||||
let backend = CpalBackend::new();
|
||||
let (tx, rx) = mpsc::channel::<Vec<i16>>();
|
||||
let ring_fill = Arc::new(AtomicUsize::new(0));
|
||||
if let Err(e) = backend.start_playback(rx, target_node, ring_fill.clone()) {
|
||||
eprintln!("failed to start playback: {e}");
|
||||
return;
|
||||
}
|
||||
|
||||
// Phase-continuous sine, generated one 20ms frame at a time, fill-paced
|
||||
// exactly like the production mixer: only produce while the ring is below
|
||||
// target, so production tracks the cpal/WASAPI hardware clock.
|
||||
use std::sync::atomic::Ordering;
|
||||
let deadline = tokio::time::Instant::now() + Duration::from_secs(secs);
|
||||
let mut n: u64 = 0; // running sample index keeps phase continuous across frames
|
||||
while tokio::time::Instant::now() < deadline {
|
||||
if ring_fill.load(Ordering::Relaxed) >= peerspeak::audio::PLAYBACK_TARGET_SAMPLES {
|
||||
tokio::time::sleep(Duration::from_millis(2)).await;
|
||||
continue;
|
||||
}
|
||||
let mut frame = Vec::with_capacity(FRAME_SAMPLES * peerspeak::audio::PLAYBACK_CHANNELS);
|
||||
for _ in 0..FRAME_SAMPLES {
|
||||
let t = n as f32 / SAMPLE_RATE;
|
||||
// 0.25 amplitude: clearly audible but not harsh.
|
||||
let sample =
|
||||
(0.25 * i16::MAX as f32 * (2.0 * std::f32::consts::PI * freq * t).sin()) as i16;
|
||||
// Stereo playback bus: duplicate the probe tone to L/R.
|
||||
frame.push(sample);
|
||||
frame.push(sample);
|
||||
|
||||
+20
-11
@@ -1816,17 +1816,26 @@ async fn run_core_loop(
|
||||
}
|
||||
|
||||
CoreCommand::SetNetworkMode(mode) => {
|
||||
network_mode = mode;
|
||||
// Rebuild the persistent stack to the new posture immediately if
|
||||
// idle; if a call is active, defer to the next Leave/Join so the
|
||||
// live call isn't disrupted (preserves "applies on next join").
|
||||
if active_session.is_none() {
|
||||
let lookup = net.memory_lookup.clone();
|
||||
net.shutdown().await;
|
||||
let publish = presence_mode.lock().unwrap().publishes_to_discovery();
|
||||
net = build_net_stack(secret_key.clone(), network_mode, lookup, friends_handler.clone(), publish).await?;
|
||||
} else {
|
||||
net_rebuild_pending = true;
|
||||
// Skip when the posture is unchanged. The GUI re-sends the saved
|
||||
// network mode as part of its startup config-sync, and that mode
|
||||
// usually already matches the freshly-built stack — rebuilding the
|
||||
// iroh endpoint for an identical posture just churns the network
|
||||
// and adds a needless ~1s teardown+rebuild bounce at every launch
|
||||
// (seen on both Linux and Windows/Wine). A real change still
|
||||
// rebuilds exactly as before.
|
||||
if mode != network_mode {
|
||||
network_mode = mode;
|
||||
// Rebuild the persistent stack to the new posture immediately if
|
||||
// idle; if a call is active, defer to the next Leave/Join so the
|
||||
// live call isn't disrupted (preserves "applies on next join").
|
||||
if active_session.is_none() {
|
||||
let lookup = net.memory_lookup.clone();
|
||||
net.shutdown().await;
|
||||
let publish = presence_mode.lock().unwrap().publishes_to_discovery();
|
||||
net = build_net_stack(secret_key.clone(), network_mode, lookup, friends_handler.clone(), publish).await?;
|
||||
} else {
|
||||
net_rebuild_pending = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user