The repo never enforced rustfmt, so formatting had drifted broadly. This is a
single mechanical `cargo fmt` pass over the whole crate (no behavioral change;
lib suite green, 493 passed). Going forward fmt should be enforced (planned CI
fmt --check step). Part of the 0.6.1 hygiene pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Personal playlist on a dedicated music player (browse/play/prev/next/
seek/volume/reorder/remove, .pls/.m3u import), plus per-person shared
listening: broadcast your track over presence, peers tune in and stream
it point-to-point over the files plane. Playback is timeline-synced
(play/pause/skip/seek mirror with no drift) with gapless prefetch of the
next track and independent per-source volume per listener.
In the 3-column layout the playlist gets its own card stacked under the
chat, with a resizable divider and its own scrollbar; other layouts keep
it in the Controls panel.
Breaking wire change: gossip protocol v5 (presence gains music fields),
so 0.6.0 peers cannot share a swarm with 0.5.x. Version bumped 0.5.1 ->
0.6.0; CHANGELOG updated.
Untrusted-input handling: broadcast track name sanitized and size
cap-checked at gossip ingest, fetched bytes confirmed audio before
decode, only the descriptor rides gossip (bytes go point-to-point, one
fetch in flight).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A validly-signed gossip payload rejected only by the 120s replay
freshness window (GossipReject::OutOfWindow) now drives a room-level
"clocks out of sync" warning banner, instead of silently dropping the
peer so the room shows "1 in room" with no error.
Observe-only: verify_gossip's accept/reject decision and
GOSSIP_FRESHNESS_MS are unchanged; the payload is still dropped exactly
as before. The warning is gated strictly on OutOfWindow (which, because
the signature is verified first, implies a genuine authenticated peer
whose clock is skewed), never on BadSignature.
Policy lives in a pure, unit-tested ClockSkewMonitor seam with injected
now_ms: >=3 OutOfWindow drops from the same author within 60s warn once,
5-min per-author cooldown, bounded/pruned author map. The warning rides
the existing in-process RoomEvent -> UiEvent -> transient-banner path
(no wire/serialization or dependency change).
Implemented by Codex (gpt-5.5), senior-audited against the 5-point
checklist and independently verified (452 lib tests, clippy
--all-targets clean, release build green). Tests-green only; a 2-machine
deliberate-skew field test is still owed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Steps 5-6 of game detection. BREAKING wire change — bump everyone.
Wire (step 5):
- PeerState.game: Option<String> (display label only — never appid/source).
- SelfPresence.game + to_state carry it (single self-state builder).
- GOSSIP_PROTO 2->3, GOSSIP_SIG_DOMAIN v3, version comment bumped together;
Cargo MINOR 0.3.0 -> 0.4.0 per VERSIONING.md. v2/v3 isolate into
different topics + signature domains, so a coordinated redeploy is
required (same as the W4 avatar bump).
- Gossip ingest sanitizes incoming game via sanitize_game_label (bidi/
control strip, 64-char/256-byte cap); empty -> None.
- Bonus security fix (Codex find): reject inbound gossip frames over a
128KB cap BEFORE serde_json::from_slice — a legit Announce with a full
48KB avatar is ~49KB, so this bounds allocation abuse with headroom.
Core wiring:
- Spawns the detector at startup; consumes its watch channel in the main
select. Detection runs continuously (for the local background); the
broadcast is gated by game_presence_enabled (opt-in, default OFF).
New commands: SetGamePresenceEnabled (immediate publish/clear, D8),
SetGameOverride, SetGameProcessMap. New event: GameChanged.
- game_presence_label sanitizes the outgoing label too.
Background switch (step 6):
- GUI handles GameChanged: stores current_game, swaps background to the
per-game override (config.game_backgrounds[id]) or falls back to the
W16 default; reuses the existing cached-handle path (no redraw flicker).
397 lib tests (all green), clippy --all-targets clean, full binary builds.
Remaining: step 7 UI (opt-in toggle, roster 'Playing' text, manual
override control, Settings game-backgrounds + process-map editors).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Core reconstructed PeerState in five command branches (join, mute
toggle, avatar change, screen-share start/stop), each repeating the full
field list. Factor a SelfPresence struct holding the sticky identity
fields (name + avatar) with a to_state(is_muted, addr, sharing) builder
that folds in the volatile per-announce fields, so the PeerState literal
lives in one place. This is the precondition for adding a broadcast
game-presence field without editing every call site.
No behavior change. +1 unit test (359 lib total path).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
First slice of in-chat file/photo sharing (dedicated file plane, images
inline + file chips, session-only). This stage adds the wire types and
the pure, unit-tested logic; no transport or UI yet.
- protocol: new FILES_ALPN / FILES_PROTO (peerspeak/files/1) for the
dedicated file-transfer plane. Bump GOSSIP_PROTO 1->2 + sig domain v2
(Chat gained an attachment field, so cross-version peers fail fast
rather than half-work) and Cargo 0.2.0 -> 0.3.0 per VERSIONING.md.
BREAKING wire change: all peers must run >= 0.3.0.
- new src/files.rs: ChatAttachment descriptor (name/size/kind/id; bytes
travel off-gossip), AttachmentKind, plus pure seams — sanitize_filename
(path-traversal/control-char/length-safe), size_within_cap, image
magic-byte sniffing + defensive limited decode (decode-bomb guard),
32-byte request parsing, human_size. 13 unit tests.
- GossipMessage::Chat and RoomEvent::ChatMessage carry an optional
ChatAttachment; send_chat takes Option<ChatAttachment>. Untrusted
inbound descriptors are filename-sanitized + size-validated on ingest.
serde(default) keeps the field forward-compatible at the JSON layer;
+round-trip and pre-v2 back-compat tests.
The attachment id is a random 32-byte handle (rand, already a dep), not
a content hash — the fetch is authenticated + encrypted + member-gated,
so no crypto-hash dep is needed.
349 lib tests pass, clippy clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add a purely-local, most-recent-first recents list so users can hop back
into a room they were just in — meaningful now that rooms carry cosmetic
labels.
- src/recents.rs (new): `Recent {name, ticket, joined_at}`, `push_recent`
(de-dupes by room `topic_id`, refresh-and-move-to-front, caps at
RECENTS_MAX=12), `remove_recent`, `relative_time` ("5m ago"). 6 tests.
- PeerSpeakTicket::topic_of — the stable room identity used as the de-dup
key (host addr + label change between members/sessions; topic doesn't).
- AppConfig.recents (`#[serde(default)]`, back-compat) — local UI state,
never sent over the wire.
- Recorded on RoomJoined (label via label_of); rendered as a "Recent
rooms" block in connect_card (each entry → JoinRecent, ✕ → RemoveRecent),
shown only when non-empty.
Rejoin is best-effort by design: the stored ticket only admits us while
the room is still live and reachable (reliability is P6 discovery + the
member-issued ticket floor, not this list).
263 lib tests green, clippy --all-targets clean. Recents UI
screenshot-verified (seeded config → ages + Untitled-room fallback render).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Rooms can now be named. A "Room name (optional)" field on the home Create card
mints a ticket carrying the label; PeerSpeakTicket gains a #[serde(default)]
`name` field (backward/forward compatible — serde ignores unknown fields and
defaults missing ones, so old/new builds still interoperate, just without
labels). restamp preserves the label so member-issued doors keep it; new
label_of helper reads it. Every member (creator or joiner) sets current_room.name
from the ticket, so presence reports a consistent "in <name>" to friends, and the
room-screen header shows the label under the wordmark. Labels are sanitized via
sanitize_name on both mint and display (untrusted peer-supplied ticket).
CoreCommand::Join gains room_name (used only when creating). +2 ticket tests
(label round-trip through restamp/label_of, pre-label backward-compat). clippy
--all-targets clean, 257 lib tests green.
Pure seam unit-tested + home field screenshot-verified; the in-room header label
and friend-side "in HangOut" presence display need a live/2-machine confirm.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The ticket a member sees/copies for sharing is now stamped with THEIR OWN
live address + the room's topic, not the (possibly someone else's) ticket they
joined with. So every member — not just the creator — hands out a working door
that bootstraps newcomers off themselves; a room stays reachable as long as
anyone inside can share a ticket, even after the creator leaves.
Pure seam PeerSpeakTicket::restamp(ticket_str, my_addr): re-parse, swap
host_addr to mine, keep topic_id; no-op for an unparseable string or when the
addr is already mine. The core re-stamps only the DISPLAY copy sent in
RoomJoined; the join/bootstrap ticket_str and the A8 retain logic are
untouched, so this is non-breaking (same wire format, different addr).
+3 unit tests (swaps addr/keeps topic, idempotent for same addr, passes
through unparseable). 248 lib tests green, clippy clean, release builds.
Tests-green; the end-to-end 'creator leaves, joiner's ticket still works'
behaviour wants a 2-machine field test. Multi-bootstrap (Vec) + ticket
encoding tightening deferred (both breaking wire changes — want daylight).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Adds bundled preset avatars on top of the monogram foundation.
- New `Avatar` enum (Monogram | Preset(u8)) in the avatar module, serde-encoded;
6 preset PNGs embedded via include_bytes! (placeholder art in assets/avatars/
— swap for real designs later). +3 unit tests.
- `PeerState` gains `avatar` (rides the gossip presence plane like `sharing`);
`AppConfig` gains `avatar` (persisted). Avatar choice flows app → core (Join +
new SetAvatar command) → every self-state announce, so it reaches the room incl.
late joiners, and changing it mid-call re-announces live.
- Settings "Avatar" section: monogram + 6 preset tiles, applied live + persisted.
- Rendering: `avatar_view` draws the chosen preset image (iced `image` feature,
now enabled) else the monogram, in the self card, peer rows, and chat (chat
looks up the sender's avatar from presence by id).
⚠️ BREAKING gossip wire change: presence Announce is signed (S2) and the
signature is recomputed by re-serializing the parsed struct, so a new PeerState
field means old and new builds can't verify each other's presence — ALL peers
must run a build >= this one (same as the S2 change). Redeploy dopedart before
2-machine testing.
Build + clippy clean, 222 lib + integration tests green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The gossip bootstrap list was derived solely from the ticket: a client
dialed the host, but "we are the host" produced an EMPTY list. So when the
room CREATOR rejoined their own room (their ticket names themselves as host)
they dialed nobody and never re-entered the swarm — the remaining peer stayed
stuck until it too left and rejoined. (First 2-human field test, 2026-06-14;
user-confirmed call-breaking, P1.)
Fix: retain the peers seen in the current room across leave (core
`known_peers`, updated by the event task; reset only when the joined ticket
changes) and pass them to `RoomState::join` as extra bootstrap targets. The
new pure `compute_bootstrap` seam unions the ticket host + retained peers,
drops self, and de-dups; address resolution rides the persistent lookup.
- `RoomState::join` gains `extra_bootstrap: Vec<EndpointAddr>` (test_net
callers pass vec![]).
- +4 unit tests on `compute_bootstrap`, incl. the host-rejoin regression case.
Tests-green (208 lib + 6 + 4 integration), clippy clean. NOT yet 2-machine
field-verified — needs a live host leave→rejoin call.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Surface pixelpass screen-sharing from inside a peerspeak room. peerspeak owns
voice, pixelpass owns pixels — they're never Cargo deps of each other; the
contract is pixelpass's CLI flags + its `--output json` stdout stream.
Modelled on Discord: multiple simultaneous sharers, a 🔴 Live badge + 👁 Watch
on each sharing peer's card, and in-progress shares visible to late joiners.
- New `src/screenshare` module: pure `parse_pixelpass_event` seam + `pixelpass_path`
discovery (13 unit tests), async `spawn_host` (→ ticket) and `spawn_viewer`
(→ parse connected{url} → open mpv, vlc fallback). No new deps.
- Sharing rides presence: `PeerState.sharing: Option<ticket>` (serde-defaulted),
so the existing gossip re-announce delivers the offer to late joiners for free
and a PeerUpdated fires on start/stop — no separate gossip message needed.
- core: Start/Stop/ViewShare commands; host + viewer children tracked in the
session, killed on stop/leave (kill_on_drop backstop). Viewer limit left to
pixelpass's bandwidth-measured cap.
- UI: Share/Stop button (graceful "needs pixelpass" disabled state), Live badge
+ Watch on peer cards, Sharing badge on the self card. Verified by screenshot.
- config: optional `pixelpass_path` override (hand-editable).
Tests-green; the 2-machine gossip/remote path is not yet field-verified.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add room text chat riding the existing iroh-gossip topic (same layer as the
presence roster). New GossipMessage::Chat { name, text, ts }; the gossip loop
forwards it as RoomEvent::ChatMessage, core relays it to the UI as
UiEvent::ChatMessage, and RoomState::send_chat broadcasts an authored line
(display name from self-state, ms timestamp). CoreCommand::SendChat sends; our
own author is suppressed by the existing self-echo guard, so the UI echoes our
sent line locally instead.
UI: a full-width chat dock along the bottom of the room (the chosen layout) —
bottom-anchored scrollback with per-sender name colouring (green = you), an
input with Enter-to-send + a Send button, history capped at 300 lines. The room
window default grows to 900x760 so the dock doesn't squeeze the controls column.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add #[cfg(test)] coverage for the join-link codec and gossip wire format:
PeerSpeakTicket Display/FromStr round-trip and — the real gap —
malformed-input rejection (empty / non-base64 / valid-base64-non-JSON all
return NetError::InvalidTicket, never panic, since users paste untrusted
text here); PeerState serde round-trip; and GossipMessage::Leave /
Announce + GossipPayload round-trips. Tests-only; no production change.
Implemented by Gemini (junior implementer), reviewed and verified by senior
(cargo build + clippy --all-targets + cargo test all green).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Field-testing the reconnect fix surfaced a follow-on bug: clicking Disconnect
(or quitting) showed the peer as yellow "Reconnecting" on the other end instead
of leaving cleanly. Logs showed the remote saw NeighborDown first and the gossip
`Leave` arrived ~15s later (broadcast then router torn down ~450ms after, so
NeighborDown — now meaning "reconnecting" — beats the slow, swarm-routed Leave).
Fix: make graceful leave a prompt, reliable TRANSPORT signal instead of relying
on gossip. On leave/quit, IrohTransport::leave() explicitly closes each live
connection with a distinguished goodbye code (GOODBYE_CODE) and aborts all
supervisors (so none linger redialing the about-to-close endpoint). The remote's
supervisor inspects the close reason: an application close with our goodbye code
=> emit the new ConnEvent::Left (evict now); a timeout/reset/other code =>
transient drop, reconnect as before. core handles ConnEvent::Left exactly like a
PeerLeft (cancel grace timer, disconnect, drop jitter, UI remove). ActiveSession
now holds the transport and calls leave() before shutting the router down.
Tracks the live connection per peer in Shared.live_conns (inserted on link up,
removed on drop) so leave() can close them. The gossip Leave path stays as a
harmless backup.
New test dialer_reports_left_on_graceful_close: a close with the goodbye code
reports Left and does NOT reconnect (mirror of the code-0 transient-drop test).
clippy clean, 4 transport tests pass. NOT yet field-verified.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Field test of the long-outage path failed: ~31s into a Wi-Fi drop the peer
vanished with no "Reconnecting..." indicator and never came back. Logs showed
the chain `Gossip NeighborDown -> Removed peer -> Transport: stopped
supervising peer`.
Root cause: a transient gossip NeighborDown was routed to RoomEvent::PeerLeft,
same as a graceful leave, so core called disconnect_peer -> supervisor.abort().
That aborted the very reconnect supervisor that was meant to redial -- before
its own reconnect loop (which re-emits Connecting and re-dials the retained
09acefd address with backoff) ever ran. The supervisor + retained-address fix
were effectively dead code in the field, which is also why the loopback tests
(they drive the supervisor directly) never caught it.
Fix: decouple a transient drop from a graceful leave.
- gossip.rs: NeighborDown now emits the new RoomEvent::PeerConnectionLost
instead of PeerLeft. A graceful GossipMessage::Leave still emits PeerLeft.
- core: on PeerConnectionLost, do NOT disconnect the peer. Keep its supervisor
alive (it redials the retained address and drives the yellow indicator) and
arm a per-peer reconnect grace timer (RECONNECT_GRACE = 45s, comfortably past
the ~30s QUIC idle timeout). The peer is evicted only if the link hasn't
recovered when the timer fires. A gossip rejoin (PeerJoined/PeerUpdated) or a
transport reconnect (ConnEvent::Connected) cancels the timer first; session
shutdown aborts all pending timers so none fire a stray eviction.
Builds clean, clippy clean, 3 transport tests pass. NOT yet field-verified --
re-test the long-outage path on a real call.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The dialer-side supervisor dialed peers by bare EndpointId, forcing iroh to
resolve the address through the gossip-fed MemoryLookup. A transient drop that
also triggered a gossip Leave/NeighborDown purged the peer from that lookup, so
the supervisor redialed forever with "no address" (observed in the 2026-05-30
field test: ~4.5 min of "No address lookup configured; retrying in 5s").
The transport now retains each peer's full EndpointAddr (relay + direct addrs),
refreshed on join and on every re-announce (so a rejoin on a new address updates
the dial target), and the dialer dials that retained address directly — which
bypasses the lookup entirely. connect_peer now takes an EndpointAddr; core hands
over state.addr on PeerJoined and PeerUpdated.
New regression test dials and reconnects with the dialer's lookup deliberately
empty and the relay disabled, so only the retained address can carry the dial:
it passes with the fix and times out under the old bare-id behavior.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Audio links now survive a dropped QUIC connection instead of silently
dying until the peer leaves and rejoins the room.
Transport: each peer is owned by a single supervisor task running a
connect → run → reconnect loop. The deterministic-initiator rule (lower
id dials, higher accepts) holds on every reconnect, so one shared
connection re-forms each time; the dialer redials with capped backoff
and the acceptor awaits the inbound link, switching to a replacement
immediately if one arrives before its own close fires. Inbound
connections are routed to the supervisor via a per-peer channel.
Fixes a latent bug from the prior design: aborting a peer's tasks left
the detached send/read loops running, holding Connection clones so the
link never actually closed. The loops now live in abort-on-drop guards
scoped to the supervisor, so cancelling it releases the connection.
UX: a new ConnEvent stream surfaces per-peer link state to the UI, which
shows "Connecting…"/"Reconnecting…" with a yellow indicator and border
while a peer's audio link is down, returning to normal when it recovers.
Tests: the loopback test now runs through the supervisor path, plus a
new test drives a real drop (explicit close of a controlled peer
endpoint) and asserts the dialer re-dials the stable address and audio
resumes over the rebuilt connection.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replaces the fire-and-forget datagram path with sequenced packets, a
per-peer jitter buffer, and persistent per-peer send tasks. Together these
fix three intertwined weaknesses that only showed up off localhost.
Packet format: every audio frame now carries a 4-byte little-endian
sequence number header ([seq][opus payload]), the basis for reordering and
loss detection.
Jitter buffer (core/jitter.rs): incoming packets are reordered by sequence
behind a fixed ~60ms playout delay. Missing sequences with later packets
already buffered are concealed via Opus PLC (decode(None)) -- a path the
decoder supported but nothing ever invoked. Underruns go idle and re-buffer
rather than concealing indefinitely. Covered by unit tests using real
encoded frames (reorder, gap-conceal, prime, late-drop).
Transport (network/iroh_impl.rs): each peer gets one long-lived send task
fed by a shallow bounded channel (drop-oldest on backpressure), instead of
spawning a throwaway task per peer per 20ms frame. Connections are now
established reactively on peer-join and torn down on peer-leave; the
lexicographically-lower EndpointId dials so a full-mesh pair forms exactly
one shared bidirectional connection instead of two racing ones. This also
removes the previous lock-held-across-connect().await serialization.
Opus decoder: PLC output is now sized to one 20ms frame, so concealment
synthesizes 20ms instead of a 120ms burst from the oversized max buffer.
Known follow-up (Tier 2): no reconnect on transient connection loss; a
send error currently retires the peer until they rejoin.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Remove Gemini's committed update_*.py regex-surgery scripts
- Drop unused iroh-tickets dependency (hand-rolled ticket is used instead)
- Replace ToString antipattern with Display impl on PeerSpeakTicket
- Route debug log to XDG state/cache dir instead of hardcoded /home path
- Clear all compiler + clippy warnings (unused imports, collapsible ifs,
redundant pattern matching, missing Default)
Builds clean with zero warnings.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>