The first cut used a fixed 1.05x drain, which measurement showed was too gentle to matter: clearing a 6 s backlog would take two minutes, which a viewer experiences as still broken. Two changes, both measured on the netem satellite rig (loopback impairment, gst -> ffmpeg HTTP relay -> mpv, matching the http:// URL production actually serves): 1. Proportional drain. Speed now scales with buffer depth, 1 + 0.05*(cache - 0.5), clamped to 1.15x, keeping the hysteresis band so it cannot oscillate. Deep backlogs recover in tens of seconds; small excursions still get an inaudible nudge. 2. Bound the byte cache in Low latency. The demuxer cache is a *byte* budget, so at a given bitrate it sets the worst-case backlog: 2 MiB held ~6 s of a 2.5 Mbps share. Capping Low latency at 1 MiB halved the standing buffer, 6.0 s -> 2.8 s, on its own. Smooth keeps the user's value, since a deep buffer is that posture's whole point. Measured effect with both: playback consumes 11.6% faster than realtime while behind (ratio 1.1157 vs 0.9988 with catch-up off), i.e. ~9 s of backlog cleared in 80 s where before it recovered nothing at all and the viewer stayed behind for the rest of the call. Rig caveat: its upstream queues hold an unbounded backlog, so the cache never drops back through the low mark and the return-to-1x transition is only covered by unit tests, not the rig. 601 lib tests green, clippy clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
+58
-15
@@ -30,19 +30,33 @@ use std::time::Duration;
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pub const CACHE_HIGH_S: f64 = 1.0;
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/// Buffer depth (seconds) below which we return to realtime.
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pub const CACHE_LOW_S: f64 = 0.4;
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/// Playback rate used while draining. Small enough to stay inaudible with
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/// pitch correction, large enough to clear a handover backlog in seconds.
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pub const CATCHUP_SPEED: f64 = 1.05;
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/// The buffer depth we aim to sit at; the drain rate is proportional to how far
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/// above this the buffer actually is.
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pub const CACHE_TARGET_S: f64 = 0.5;
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/// Extra playback rate per second of excess buffer.
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pub const CATCHUP_GAIN: f64 = 0.05;
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/// Hard ceiling on the drain rate. Beyond this the speedup stops being
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/// unnoticeable, and a share that far behind is better served by the operator
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/// restarting it than by a chipmunk impression.
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pub const MAX_CATCHUP_SPEED: f64 = 1.15;
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/// Normal realtime playback.
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pub const NORMAL_SPEED: f64 = 1.0;
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/// How often we sample the buffer depth.
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pub const POLL_INTERVAL: Duration = Duration::from_millis(500);
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/// Smallest rate change worth sending to the player.
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pub const SPEED_EPSILON: f64 = 0.005;
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/// The property we watch on the viewer.
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const CACHE_PROPERTY: &str = "demuxer-cache-duration";
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/// Decide the playback rate for the next interval.
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///
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/// Proportional, because a fixed small speedup cannot recover a large backlog in
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/// any reasonable time: draining 6 s at 1.05x takes two minutes, which a viewer
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/// experiences as "still broken". The drain rate instead scales with how deep
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/// the buffer is, so a bad handover is cleared in tens of seconds while a small
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/// excursion still gets only a gentle, inaudible nudge.
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///
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/// Deliberately hysteretic: between [`CACHE_LOW_S`] and [`CACHE_HIGH_S`] the
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/// current rate is held, so a buffer hovering near a single threshold cannot
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/// oscillate the speed (and with it the audio pitch) every poll. Pure.
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@@ -53,13 +67,14 @@ pub fn catchup_speed(cache_s: f64, current: f64) -> f64 {
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if !cache_s.is_finite() {
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return current;
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}
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if cache_s > CACHE_HIGH_S {
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CATCHUP_SPEED
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} else if cache_s < CACHE_LOW_S {
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NORMAL_SPEED
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} else {
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current
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if cache_s < CACHE_LOW_S {
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return NORMAL_SPEED;
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}
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if cache_s <= CACHE_HIGH_S {
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return current;
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}
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let excess = cache_s - CACHE_TARGET_S;
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(NORMAL_SPEED + CATCHUP_GAIN * excess).clamp(NORMAL_SPEED, MAX_CATCHUP_SPEED)
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}
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/// Where mpv should create its IPC socket. Kept separate from the runtime
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@@ -164,7 +179,9 @@ pub async fn drive(socket: PathBuf) {
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let cache = cache.unwrap_or(f64::NAN);
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let next = catchup_speed(cache, speed);
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if next != speed {
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// A proportional law would otherwise re-send on every wobble of the
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// reading; only a change worth hearing is worth a round trip.
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if (next - speed).abs() > SPEED_EPSILON {
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speed = next;
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request_id += 1;
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let set = format!("{}\n", set_speed_request(request_id, speed));
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@@ -184,8 +201,31 @@ mod tests {
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#[test]
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fn deep_buffer_speeds_up_and_drained_buffer_returns_to_realtime() {
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assert_eq!(catchup_speed(1.5, NORMAL_SPEED), CATCHUP_SPEED);
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assert_eq!(catchup_speed(0.1, CATCHUP_SPEED), NORMAL_SPEED);
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assert!(catchup_speed(1.5, NORMAL_SPEED) > NORMAL_SPEED);
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assert_eq!(catchup_speed(0.1, MAX_CATCHUP_SPEED), NORMAL_SPEED);
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}
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#[test]
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fn drain_rate_scales_with_how_far_behind_we_are() {
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// The point of the proportional law: a small excursion gets a gentle
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// nudge, a deep backlog gets real recovery.
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let small = catchup_speed(1.5, NORMAL_SPEED);
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let large = catchup_speed(4.0, NORMAL_SPEED);
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assert!(
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large > small,
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"deeper buffer must drain faster: {small} vs {large}"
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);
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assert!(
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(small - 1.05).abs() < 1e-9,
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"1.5s buffer -> 1.05x, got {small}"
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);
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}
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#[test]
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fn drain_rate_is_capped_so_it_never_sounds_absurd() {
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// The ~6 s standing buffer measured on the netem rig, and far worse.
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assert_eq!(catchup_speed(6.0, NORMAL_SPEED), MAX_CATCHUP_SPEED);
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assert_eq!(catchup_speed(600.0, NORMAL_SPEED), MAX_CATCHUP_SPEED);
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}
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#[test]
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@@ -194,13 +234,16 @@ mod tests {
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// this is what stops the rate (and audio pitch) oscillating.
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for cache in [CACHE_LOW_S, 0.7, CACHE_HIGH_S] {
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assert_eq!(catchup_speed(cache, NORMAL_SPEED), NORMAL_SPEED);
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assert_eq!(catchup_speed(cache, CATCHUP_SPEED), CATCHUP_SPEED);
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assert_eq!(catchup_speed(cache, MAX_CATCHUP_SPEED), MAX_CATCHUP_SPEED);
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}
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}
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#[test]
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fn unknown_cache_holds_the_current_speed() {
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assert_eq!(catchup_speed(f64::NAN, CATCHUP_SPEED), CATCHUP_SPEED);
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assert_eq!(
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catchup_speed(f64::NAN, MAX_CATCHUP_SPEED),
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MAX_CATCHUP_SPEED
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);
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assert_eq!(catchup_speed(f64::INFINITY, NORMAL_SPEED), NORMAL_SPEED);
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}
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@@ -208,7 +251,7 @@ mod tests {
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fn a_full_handover_cycle_drains_then_settles() {
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// Buffer grows through a loss burst, then drains as we play faster.
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let mut speed = NORMAL_SPEED;
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for cache in [0.2, 0.5, 1.2, 1.4, 0.9, 0.6, 0.3, 0.2] {
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for cache in [0.2, 0.5, 1.2, 3.4, 1.4, 0.9, 0.6, 0.3, 0.2] {
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speed = catchup_speed(cache, speed);
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}
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assert_eq!(
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