Chat file attachments, stages 3-4: core wiring + chat UI
Wire the send/receive paths and the chat UI on top of the file plane.
(Committed together because the UI renders the state the core wiring
produces.)
Core:
- CoreCommand::SendChatFile {text, attachment, data}: serve the bytes on
the file plane (serve_attachment) then broadcast the descriptor via
send_chat. CoreCommand::FetchAttachment {from, attachment}: detached
fetch -> AttachmentReady/AttachmentFailed.
- On an inbound Chat with an Image attachment, auto-fetch + defensively
re-validate (decodable + within pixel limits) before delivering;
non-images wait for an explicit fetch (the Save/Download chip).
- UiEvent::ChatMessage carries the attachment; new AttachmentReady /
AttachmentFailed events keyed by attachment id.
App:
- 📎 attach button + native picker; reads the file, enforces the size
cap, classifies image vs file, mints a random id, optimistically
echoes the message + caches our own bytes (so we see our own image
inline), and sends SendChatFile.
- Renders inline image thumbnails (handle cached by id to avoid the
per-redraw re-upload flicker), file chips with Save/Download, a
loading placeholder for in-flight images, and an error line on
failure. Image messages with no caption still render.
- SaveAttachment: saves immediately if bytes are in hand, else fetches
then saves when ready (pending_saves) via a native save dialog;
filename defaulted from the sanitized descriptor.
- Session-only: attachment bytes/handles cleared on leave, never
persisted.
Binary + clippy clean, 349 lib tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
+15
-1
@@ -53,6 +53,14 @@ pub enum CoreCommand {
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SetRecordingMode(RecordingMode),
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/// Broadcast a room text-chat message. No-op when not in a call.
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SendChat(String),
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/// Send a chat message carrying a file attachment. The app has already read +
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/// capped the file and built the descriptor; core makes the bytes available
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/// on the file plane and broadcasts the descriptor.
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SendChatFile { text: String, attachment: crate::files::ChatAttachment, data: Vec<u8> },
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/// Fetch a received attachment's bytes from its sender over the file plane
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/// (used for on-demand file/chip downloads; images are auto-fetched on
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/// receipt). Replies with `AttachmentReady`/`AttachmentFailed`.
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FetchAttachment { from: EndpointId, attachment: crate::files::ChatAttachment },
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/// Set the pixelpass binary location (config override, empty = use `$PATH`).
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/// Sent at startup so screen-share can resolve the binary.
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SetPixelpassPath(Option<String>),
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@@ -109,7 +117,13 @@ pub enum UiEvent {
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/// A room text-chat message arrived from a peer (never our own — local
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/// messages are echoed by the UI on send). `from` is the sender's node id
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/// string, used to key their avatar (W4).
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ChatMessage { from: String, name: String, text: String },
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ChatMessage { from: String, name: String, text: String, attachment: Option<crate::files::ChatAttachment> },
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/// An attachment's bytes are now available (auto-fetched for images, or
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/// fetched on demand for files). Keyed by attachment id so the UI can match
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/// it to the chat entry.
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AttachmentReady { id: crate::files::AttachmentId, data: Vec<u8> },
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/// An attachment fetch failed (sender gone, too large, decode error, etc.).
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AttachmentFailed { id: crate::files::AttachmentId, error: String },
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/// Our own screen share started; the UI flips the Share button to "Stop".
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ScreenShareStarted,
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/// Our own screen share stopped (or failed to start).
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