love:mike: Blocked player y movement; changed player position

This commit is contained in:
Logen Kain 2017-07-05 07:18:32 -07:00
parent 65c418d006
commit 7e844925e8
2 changed files with 8 additions and 9 deletions

View File

@ -35,13 +35,13 @@ function check_keys(object)
newObject.x = newObject.x - newObject.speed newObject.x = newObject.x - newObject.speed
end end
if love.keyboard.isDown("up") then -- if love.keyboard.isDown("up") then
newObject.y = newObject.y - newObject.speed -- newObject.y = newObject.y - newObject.speed
end -- end
if love.keyboard.isDown("down") then -- if love.keyboard.isDown("down") then
newObject.y = newObject.y + newObject.speed -- newObject.y = newObject.y + newObject.speed
end -- end
if col_detect(newObject, screen) then if col_detect(newObject, screen) then
return newObject return newObject

View File

@ -10,7 +10,6 @@ function col_detect(object, display)
if not (object.y >= -1 and if not (object.y >= -1 and
object.y <= (display.height - object.height)) then object.y <= (display.height - object.height)) then
return false return false
end end
return true return true
@ -26,8 +25,8 @@ function love.load()
-- Create a table to hold all the player data -- Create a table to hold all the player data
player = {} player = {}
player.x = 250 player.x = screen.width /2
player.y = 250 player.y = screen.height - 50
player.width = 25 player.width = 25
player.height = 5 player.height = 5