diff --git a/love/mike/keys.lua b/love/mike/keys.lua index a457a69..9b49219 100644 --- a/love/mike/keys.lua +++ b/love/mike/keys.lua @@ -35,13 +35,13 @@ function check_keys(object) newObject.x = newObject.x - newObject.speed end - if love.keyboard.isDown("up") then - newObject.y = newObject.y - newObject.speed - end +-- if love.keyboard.isDown("up") then +-- newObject.y = newObject.y - newObject.speed +-- end - if love.keyboard.isDown("down") then - newObject.y = newObject.y + newObject.speed - end +-- if love.keyboard.isDown("down") then +-- newObject.y = newObject.y + newObject.speed +-- end if col_detect(newObject, screen) then return newObject diff --git a/love/mike/main.lua b/love/mike/main.lua index d845b34..0b66f30 100644 --- a/love/mike/main.lua +++ b/love/mike/main.lua @@ -10,7 +10,6 @@ function col_detect(object, display) if not (object.y >= -1 and object.y <= (display.height - object.height)) then return false - end return true @@ -26,8 +25,8 @@ function love.load() -- Create a table to hold all the player data player = {} - player.x = 250 - player.y = 250 + player.x = screen.width /2 + player.y = screen.height - 50 player.width = 25 player.height = 5