crushcandydx/main.go

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Go
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2018-01-28 18:47:50 -07:00
// main
package main
import (
"fmt"
"strings"
)
func main() {
type Room struct {
name, description string
}
type Player struct {
location string
// items inventory
}
/* Pointing to the struct "Room" allows us to directly modify its values */
rooms := map[string]*Room{
"entry": {"Field", "You find yourself before a mansion to the (n)orth.\n" +
"There is a cave to the (w)est.\n" +
"In the distance, you see some sort of box to the (e)ast."},
"chest": {"Chest", "You see a closed chest freezer in front of you."},
}
println(rooms["chest"])
/*
cmd := exec.Command("clear")
cmd.Stdout = os.Stdout
cmd.Run()
*/
var command [2]string
var quit bool = false
for quit != true {
fmt.Print("Enter text: ")
fmt.Scanln(&command[0], &command[1])
command[0] = strings.ToLower(command[0])
command[1] = strings.ToLower(command[1])
switch command[0] {
case "q", "quit":
print("Are you sure you want to quit? (y/n): ")
fmt.Scanln(&command[0])
if strings.ToLower(command[0]) == "y" {
println("The shame of quiting causes your liver to burst" +
" as you keel over.")
println("RIP")
quit = true
} else {
println("Welcome back from the edge! ")
}
case "h", "help":
print("Commands:\n\n" +
"(h)elp\n" +
"(c)lear\n" +
"(q)uit\n\n" +
"(n)orth\n" +
"(s)outh\n" +
"(e)ast\n" +
"(w)est\n\n" +
"(l)ook\n" +
"(g)et\n" +
"(u)se)\n")
default:
println("I don't know how to '", command[0], "'")
}
}
}