// main package main import ( "fmt" "strings" ) func main() { type Room struct { name, description string } type Player struct { location string // items inventory } /* Pointing to the struct "Room" allows us to directly modify its values */ rooms := map[string]*Room{ "entry": {"Field", "You find yourself before a mansion to the (n)orth.\n" + "There is a cave to the (w)est.\n" + "In the distance, you see some sort of box to the (e)ast."}, "chest": {"Chest", "You see a closed chest freezer in front of you."}, } println(rooms["chest"]) /* cmd := exec.Command("clear") cmd.Stdout = os.Stdout cmd.Run() */ var command [2]string var quit bool = false for quit != true { fmt.Print("Enter text: ") fmt.Scanln(&command[0], &command[1]) command[0] = strings.ToLower(command[0]) command[1] = strings.ToLower(command[1]) switch command[0] { case "q", "quit": print("Are you sure you want to quit? (y/n): ") fmt.Scanln(&command[0]) if strings.ToLower(command[0]) == "y" { println("The shame of quiting causes your liver to burst" + " as you keel over.") println("RIP") quit = true } else { println("Welcome back from the edge! ") } case "h", "help": print("Commands:\n\n" + "(h)elp\n" + "(c)lear\n" + "(q)uit\n\n" + "(n)orth\n" + "(s)outh\n" + "(e)ast\n" + "(w)est\n\n" + "(l)ook\n" + "(g)et\n" + "(u)se)\n") default: println("I don't know how to '", command[0], "'") } } }