20 lines
560 B
Plaintext
20 lines
560 B
Plaintext
Battle System:
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1. ask player to attack or escape
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2. player may not be able to escape (based on percentage)
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3. player selects weapons and spells to use
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4. player assigns percentages to spells and weapons for Battle
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5. battle is automatic
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6. when player health is low, character tries to run
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7. change to run is the inverse of the current health percentage
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8. escape may fail (based on percentage)
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Random notes:
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- if initiative is equal, then do coin flip
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Fix:
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Fix formatting in battle intro summary |