package main //Weapon creates type for general weapons type Weapon struct { Name string Damage int Active bool } var ( //Broadsword defines attributes of weapon Bradsword Broadsword = Weapon{ Name: "Broadsword", Damage: 5, Active: false} //GoblinClaw defines attributes of weapon GoblinClaw GoblinClaw = Weapon{ Name: "Goblin Claw", Damage: 5} )