Updated battle.go to allow for weapons

This commit is contained in:
Logen Kain 2017-10-09 00:26:36 -07:00
parent 6db16d0ed3
commit b962452832

View File

@ -10,11 +10,10 @@ type Character struct {
Name string Name string
Health int Health int
Damage int Damage int
Weapons [5]Weapon
Spell Spell Spell Spell
} }
func Battle(hero, enemy Character, speed time.Duration) { func Battle(hero, enemy Character, speed time.Duration) {
speed *= time.Second speed *= time.Second
@ -35,7 +34,6 @@ func Battle(hero, enemy Character, speed time.Duration) {
} }
} }
func spellOrAttack() string { func spellOrAttack() string {
if rand.Intn(2) == 1 { if rand.Intn(2) == 1 {
return "spell" return "spell"