Added fighting; adjusted weapon stats
This commit is contained in:
parent
3f438abb68
commit
86d1316ff1
72
battle.go
72
battle.go
@ -1,7 +1,6 @@
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package main
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package main
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import (
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import (
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"fmt"
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"math/rand"
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"math/rand"
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"time"
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"time"
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)
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)
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@ -12,31 +11,76 @@ type Character struct {
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Damage int
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Damage int
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Weapons [5]Weapon
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Weapons [5]Weapon
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Spell Spell
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Spell Spell
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Initiative int
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}
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}
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func Battle(hero, enemy Character) {
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func Battle(hero, enemy Character) {
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speed := time.Second
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speed := time.Second * 1
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heroDamage := hero.Damage + hero.Weapons[0].Damage
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enemyDamage := enemy.Damage + enemy.Weapons[0].Damage
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heroInitiative := rand.Intn(7) + hero.Initiative
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enemyInitiative := rand.Intn(7) + enemy.Initiative
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damage := 0
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for {
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printCombatantStats(&hero, &enemy, heroInitiative, enemyInitiative)
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if heroInitiative >= enemyInitiative {
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damage = rand.Intn(heroDamage)
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enemy.Health -= damage
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print(enemy.Name, " was hit for ", damage, " damage!\n")
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if enemy.Health > 0 {
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damage = rand.Intn(enemyDamage)
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hero.Health -= damage
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print(hero.Name, " was hit for ", damage, " damage!\n")
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}
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} else {
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damage = rand.Intn(enemyDamage)
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hero.Health -= damage
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print(hero.Name, " was hit for ", damage, " damage!\n")
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if hero.Health > 0 {
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damage = rand.Intn(heroDamage)
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enemy.Health -= damage
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print(enemy.Name, " was hit for ", damage, " damage!\n")
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}
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}
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fmt.Println("Random Int: ", rand.Intn(11))
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time.Sleep(speed)
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time.Sleep(speed)
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print("Hero: ", hero.Name, "\n")
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print("Enemy: ", enemy.Name, "\n")
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if spellOrAttack() == "spell" {
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if enemy.Health <= 0 || hero.Health <= 0 {
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print("Spell Damage: ", hero.Spell.Damage, "\n")
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ClearScreen()
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printCombatantStats(&hero, &enemy, heroInitiative, enemyInitiative)
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print("It's over\n")
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if enemy.Health <= 0 {
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print("The ", enemy.Name, " is dead!\n")
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} else {
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} else {
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print("Attack Damage: ", hero.Damage, "\n")
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print("Rest in peace ", hero.Name, "\n")
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}
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}
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if enemy.Name == "Goblin" {
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break
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print("This is a goblin character\n")
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}
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ClearScreen()
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}
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}
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}
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}
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func spellOrAttack() string {
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func flipCoin() string {
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if rand.Intn(2) == 1 {
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if rand.Intn(10) < 5 {
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return "spell"
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return "heads"
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} else {
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} else {
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return "attack"
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return "tails"
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}
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}
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}
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}
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func printCombatantStats(hero, enemy *Character, heroInitiative, enemyInitiative int) {
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print("Hero: ", hero.Name, "\t", "Enemy: ", enemy.Name, "\n")
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print("Health: ", hero.Health, "\t", "Health: ", enemy.Health, "\n")
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print("Initiative: ", heroInitiative, "\t", "Initiative: ", enemyInitiative, "\n\n")
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}
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10
main.go
10
main.go
@ -1,7 +1,6 @@
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package main
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package main
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import (
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import (
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"fmt"
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"math/rand"
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"math/rand"
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"os"
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"os"
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"os/exec"
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"os/exec"
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@ -14,16 +13,18 @@ var (
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Name: "Daniel",
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Name: "Daniel",
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Health: 100,
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Health: 100,
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Damage: 60,
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Damage: 30,
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Spell: firearrow,
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Spell: firearrow,
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Weapons: [5]Weapon{Broadsword}}
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Weapons: [5]Weapon{Broadsword},
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Initiative: 4}
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goblin = Character{
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goblin = Character{
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Name: "Goblin",
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Name: "Goblin",
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Health: 100,
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Health: 100,
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Damage: 20,
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Damage: 20,
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Weapons: [5]Weapon{GoblinClaw}}
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Weapons: [5]Weapon{GoblinClaw},
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Initiative: 3}
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firearrow = Spell{
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firearrow = Spell{
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Name: "Fire Arrow",
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Name: "Fire Arrow",
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@ -36,7 +37,6 @@ var (
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func main() {
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func main() {
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initGame()
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initGame()
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Battle(player, goblin)
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Battle(player, goblin)
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fmt.Println(goblin.Weapons[0].Damage)
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}
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}
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func initGame() {
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func initGame() {
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@ -9,7 +9,7 @@ type Weapon struct {
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var (
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var (
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Broadsword = Weapon{
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Broadsword = Weapon{
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Name: "Broadsword",
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Name: "Broadsword",
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Damage: 25,
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Damage: 3,
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Active: false}
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Active: false}
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GoblinClaw = Weapon{
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GoblinClaw = Weapon{
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