- Store API key in system keyring instead of plaintext QSettings - Migrate away from plaintext api_key on first save - Redact API key from error messages emitted to the UI - Validate API key (32 hex chars) and Steam ID (17 digits) before use - Apply refresh cooldown when settings dialog triggers a fetch Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
579 lines
20 KiB
Python
Executable File
579 lines
20 KiB
Python
Executable File
#!/usr/bin/env python3
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import glob
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import os
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import re
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import sys
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import random
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import subprocess
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import requests
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import keyring
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# Run natively on Wayland if available, fall back to X11 otherwise
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if os.environ.get("WAYLAND_DISPLAY"):
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os.environ.setdefault("QT_QPA_PLATFORM", "wayland")
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from PyQt6.QtWidgets import (QApplication, QMainWindow, QWidget, QVBoxLayout, QHBoxLayout,
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QPushButton, QLabel, QComboBox, QDialog, QDialogButtonBox, QLineEdit)
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from PyQt6.QtCore import Qt, QSettings, QThread, QTimer, pyqtSignal
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from PyQt6.QtGui import QPixmap, QFont, QIcon
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VERSION = "v0.1.0"
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def _get_version():
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try:
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short = subprocess.check_output(
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["git", "rev-parse", "--short", "HEAD"],
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cwd=os.path.dirname(os.path.abspath(__file__)),
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stderr=subprocess.DEVNULL,
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).decode().strip()
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return f"{VERSION}-{short}"
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except Exception:
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return VERSION
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def _scan_installed_appids():
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"""Return a set of appids currently installed across all Steam library folders."""
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steam_root = os.path.expanduser("~/.local/share/Steam")
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library_paths = [os.path.join(steam_root, "steamapps")]
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vdf_path = os.path.join(steam_root, "steamapps", "libraryfolders.vdf")
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try:
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with open(vdf_path) as f:
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for path in re.findall(r'"path"\s+"([^"]+)"', f.read()):
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library_paths.append(os.path.join(path, "steamapps"))
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except Exception:
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pass
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installed = set()
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for lib in library_paths:
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for acf in glob.glob(os.path.join(lib, "appmanifest_*.acf")):
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m = re.search(r"appmanifest_(\d+)\.acf", acf)
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if m:
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installed.add(int(m.group(1)))
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return installed
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IMG_W = 460
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IMG_H = 215
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MARGIN = 20
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TOP_ROW_H = 46 # refresh button (28) + gap (4) + cooldown label (14)
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TITLE_H = 30
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STATUS_H = 20
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DICE_H = 100
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SPACING = 12
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PLAY_BTN_H = 34
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REFRESH_COOLDOWN = 60 # seconds
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WIN_W = IMG_W + MARGIN * 2
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WIN_H = (MARGIN + TOP_ROW_H + SPACING + TITLE_H + SPACING
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+ IMG_H + SPACING + PLAY_BTN_H + SPACING + STATUS_H + SPACING + DICE_H + MARGIN)
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DICE_FACES = "⚀⚁⚂⚃⚄⚅"
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STYLE = """
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QMainWindow, QWidget {
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background-color: #1b2838;
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}
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"""
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DICE_STYLE = """
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QPushButton {
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background: transparent;
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border: none;
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color: #c7d5e0;
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}
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QPushButton:hover { color: #ffffff; }
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QPushButton:pressed { color: #888; }
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QPushButton:disabled { color: #4a5a6a; }
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"""
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COMBO_STYLE = """
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QComboBox {
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background-color: #2a3f5f;
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color: #c6d4df;
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border: 1px solid #3d5a7a;
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border-radius: 4px;
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padding: 2px 8px;
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min-width: 115px;
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}
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QComboBox:hover { border-color: #5a8ab0; }
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QComboBox:disabled { color: #4a5a6a; border-color: #2a3a50; }
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QComboBox::drop-down { border: none; width: 20px; }
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QComboBox::down-arrow {
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border-left: 4px solid transparent;
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border-right: 4px solid transparent;
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border-top: 5px solid #c6d4df;
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width: 0; height: 0;
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}
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QComboBox QAbstractItemView {
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background-color: #2a3f5f;
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color: #c6d4df;
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selection-background-color: #3d6b9e;
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border: 1px solid #3d5a7a;
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outline: none;
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}
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"""
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REFRESH_STYLE = """
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QPushButton {
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background: transparent;
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border: none;
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padding: 2px;
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border-radius: 4px;
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}
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QPushButton:hover { background: rgba(255, 255, 255, 0.08); }
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QPushButton:pressed { background: rgba(255, 255, 255, 0.04); }
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QPushButton:disabled { opacity: 0.3; }
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"""
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class FetchLibraryThread(QThread):
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done = pyqtSignal(list)
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error = pyqtSignal(str)
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def __init__(self, api_key, steam_id):
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super().__init__()
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self.api_key = api_key
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self.steam_id = steam_id
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def run(self):
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try:
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url = (
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"https://api.steampowered.com/IPlayerService/GetOwnedGames/v1/"
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f"?key={self.api_key}&steamid={self.steam_id}&include_appinfo=1&format=json"
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)
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r = requests.get(url, timeout=15)
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r.raise_for_status()
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games = r.json()["response"].get("games", [])
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self.done.emit(games)
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except Exception as e:
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msg = str(e).replace(self.api_key, "[REDACTED]")
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self.error.emit(msg)
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class FetchImageThread(QThread):
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done = pyqtSignal(QPixmap)
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def __init__(self, appid):
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super().__init__()
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self.appid = appid
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def run(self):
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url = f"https://cdn.cloudflare.steamstatic.com/steam/apps/{self.appid}/header.jpg"
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try:
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r = requests.get(url, timeout=10)
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r.raise_for_status()
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pixmap = QPixmap()
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pixmap.loadFromData(r.content)
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self.done.emit(pixmap)
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except Exception:
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self.done.emit(QPixmap())
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DIALOG_STYLE = """
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QDialog, QWidget { background-color: #1b2838; }
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QLabel { color: #c6d4df; }
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QLineEdit {
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background-color: #2a3f5f;
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color: #c6d4df;
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border: 1px solid #3d5a7a;
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border-radius: 4px;
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padding: 4px 8px;
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}
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QLineEdit:focus { border-color: #5a8ab0; }
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QPushButton {
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background-color: #2a3f5f;
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color: #c6d4df;
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border: 1px solid #3d5a7a;
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border-radius: 4px;
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padding: 4px 14px;
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min-width: 60px;
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}
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QPushButton:hover { background-color: #3d5a7a; }
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QPushButton:pressed { background-color: #1e3050; }
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a { color: #5a8ab0; }
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"""
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class SettingsDialog(QDialog):
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def __init__(self, parent=None):
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super().__init__(parent)
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self.setWindowTitle("Steam Dice — Settings")
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self.setModal(True)
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self.setFixedWidth(440)
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self.setStyleSheet(DIALOG_STYLE)
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layout = QVBoxLayout(self)
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layout.setSpacing(6)
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layout.setContentsMargins(20, 20, 20, 20)
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# --- API Key ---
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layout.addWidget(QLabel("<b>Steam API Key</b>"))
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key_row = QHBoxLayout()
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key_row.setSpacing(6)
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settings = QSettings("butter", "steam-dice")
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self.key_edit = QLineEdit(keyring.get_password("steam-dice", "api_key") or "")
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self.key_edit.setEchoMode(QLineEdit.EchoMode.Password)
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self.key_edit.setPlaceholderText("Paste your 32-character key here…")
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key_row.addWidget(self.key_edit)
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show_btn = QPushButton()
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show_btn.setIcon(QIcon.fromTheme("password-show-on"))
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show_btn.setFixedSize(30, 30)
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show_btn.setCheckable(True)
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show_btn.setToolTip("Show / hide key")
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show_btn.toggled.connect(lambda on: self.key_edit.setEchoMode(
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QLineEdit.EchoMode.Normal if on else QLineEdit.EchoMode.Password
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))
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key_row.addWidget(show_btn)
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layout.addLayout(key_row)
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key_help = QLabel(
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'Get your free key at '
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'<a href="https://steamcommunity.com/dev/apikey">steamcommunity.com/dev/apikey</a>.'
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'<br>Log in with Steam, enter any domain name (e.g. <i>localhost</i>), and copy the key shown.'
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)
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key_help.setOpenExternalLinks(True)
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key_help.setWordWrap(True)
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key_help.setStyleSheet("color: #8f98a0; font-size: 9pt; padding-bottom: 10px;")
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layout.addWidget(key_help)
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# --- Steam ID ---
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layout.addWidget(QLabel("<b>Steam ID (64-bit)</b>"))
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self.id_edit = QLineEdit(settings.value("steam_id", ""))
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self.id_edit.setPlaceholderText("17-digit number only, e.g. 76561198000000000")
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layout.addWidget(self.id_edit)
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id_help = QLabel(
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'Paste the <b>17-digit number only</b> — not the full URL. '
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'Find it by opening your Steam profile in a browser: the number in '
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'<i>steamcommunity.com/profiles/<b>XXXXXXXXXXXXXXXXX</b></i> is your ID.<br>'
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'Using a custom profile URL? Look it up at '
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'<a href="https://steamid.io">steamid.io</a>.'
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)
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id_help.setOpenExternalLinks(True)
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id_help.setWordWrap(True)
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id_help.setStyleSheet("color: #8f98a0; font-size: 9pt; padding-bottom: 10px;")
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layout.addWidget(id_help)
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# --- Buttons ---
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buttons = QDialogButtonBox(
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QDialogButtonBox.StandardButton.Save | QDialogButtonBox.StandardButton.Cancel
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)
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buttons.accepted.connect(self._save)
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buttons.rejected.connect(self.reject)
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layout.addWidget(buttons)
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def _save(self):
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api_key = self.key_edit.text().strip()
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steam_id = self.id_edit.text().strip()
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self.key_edit.setStyleSheet("")
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self.id_edit.setStyleSheet("")
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key_valid = bool(re.fullmatch(r"[0-9A-Fa-f]{32}", api_key))
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id_valid = bool(re.fullmatch(r"\d{17}", steam_id))
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if not key_valid or not id_valid:
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if not key_valid:
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self.key_edit.setStyleSheet("border: 1px solid #a04040;")
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if not id_valid:
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self.id_edit.setStyleSheet("border: 1px solid #a04040;")
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return
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keyring.set_password("steam-dice", "api_key", api_key)
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settings = QSettings("butter", "steam-dice")
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settings.remove("api_key") # migrate away from plaintext storage
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settings.setValue("steam_id", steam_id)
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self.accept()
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class SteamDice(QMainWindow):
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def __init__(self):
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super().__init__()
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self.all_games = []
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self.games = []
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self.installed_appids = set()
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self.image_thread = None
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self.cooldown_remaining = 0
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self.current_appid = None
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self.setWindowTitle("Steam Dice")
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self.setFixedSize(WIN_W, WIN_H)
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self.setStyleSheet(STYLE)
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central = QWidget()
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self.setCentralWidget(central)
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layout = QVBoxLayout(central)
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layout.setAlignment(Qt.AlignmentFlag.AlignHCenter | Qt.AlignmentFlag.AlignVCenter)
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layout.setContentsMargins(MARGIN, MARGIN, MARGIN, MARGIN)
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layout.setSpacing(SPACING)
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# Top row: filter dropdown (left) | stretch | refresh button (right)
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top_row = QHBoxLayout()
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top_row.setContentsMargins(0, 0, 0, 0)
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self.filter_combo = QComboBox()
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self.filter_combo.addItems(["All games", "Installed", "Not installed"])
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self.filter_combo.setFixedHeight(28)
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self.filter_combo.setStyleSheet(COMBO_STYLE)
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self.filter_combo.setEnabled(False)
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self.filter_combo.currentIndexChanged.connect(self._apply_filter)
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top_row.addWidget(self.filter_combo, alignment=Qt.AlignmentFlag.AlignTop)
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top_row.addStretch()
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refresh_col = QVBoxLayout()
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refresh_col.setSpacing(4)
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refresh_col.setContentsMargins(0, 0, 0, 0)
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btn_row = QHBoxLayout()
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btn_row.setSpacing(4)
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btn_row.setContentsMargins(0, 0, 0, 0)
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self.settings_btn = QPushButton()
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self.settings_btn.setIcon(QIcon.fromTheme("configure"))
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self.settings_btn.setFixedSize(28, 28)
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self.settings_btn.setStyleSheet(REFRESH_STYLE)
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self.settings_btn.setCursor(Qt.CursorShape.PointingHandCursor)
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self.settings_btn.setToolTip("Settings")
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self.settings_btn.clicked.connect(self._open_settings)
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btn_row.addWidget(self.settings_btn)
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self.refresh_btn = QPushButton()
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self.refresh_btn.setIcon(QIcon.fromTheme("view-refresh"))
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self.refresh_btn.setFixedSize(28, 28)
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self.refresh_btn.setStyleSheet(REFRESH_STYLE)
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self.refresh_btn.setCursor(Qt.CursorShape.PointingHandCursor)
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self.refresh_btn.setToolTip("Refresh game library")
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self.refresh_btn.setEnabled(False)
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self.refresh_btn.clicked.connect(self._refresh)
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btn_row.addWidget(self.refresh_btn)
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refresh_col.addLayout(btn_row)
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self.cooldown_label = QLabel()
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self.cooldown_label.setFixedHeight(14)
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cooldown_font = QFont()
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cooldown_font.setPointSize(8)
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self.cooldown_label.setFont(cooldown_font)
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self.cooldown_label.setStyleSheet("color: #4a5a6a;")
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self.cooldown_label.setAlignment(Qt.AlignmentFlag.AlignRight)
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self.cooldown_label.setVisible(False)
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refresh_col.addWidget(self.cooldown_label)
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top_row.addLayout(refresh_col)
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layout.addLayout(top_row)
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self._cooldown_timer = QTimer()
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self._cooldown_timer.setInterval(1000)
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self._cooldown_timer.timeout.connect(self._on_cooldown_tick)
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# Game title
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self.title_label = QLabel()
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self.title_label.setAlignment(Qt.AlignmentFlag.AlignCenter)
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title_font = QFont()
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title_font.setPointSize(13)
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title_font.setBold(True)
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self.title_label.setFont(title_font)
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self.title_label.setStyleSheet("color: #c7d5e0;")
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self.title_label.setFixedHeight(TITLE_H)
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self.title_label.setVisible(False)
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layout.addWidget(self.title_label)
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# Game image
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self.image_label = QLabel()
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self.image_label.setAlignment(Qt.AlignmentFlag.AlignCenter)
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self.image_label.setFixedSize(IMG_W, IMG_H)
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self.image_label.setStyleSheet("color: #8f98a0;")
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self.image_label.setVisible(False)
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layout.addWidget(self.image_label)
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# Play button
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self.play_btn = QPushButton(" Play")
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self.play_btn.setIcon(QIcon.fromTheme("media-playback-start"))
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play_font = QFont()
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play_font.setPointSize(11)
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play_font.setBold(True)
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self.play_btn.setFont(play_font)
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self.play_btn.setFixedHeight(34)
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self.play_btn.setCursor(Qt.CursorShape.PointingHandCursor)
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self.play_btn.setStyleSheet("""
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QPushButton {
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background-color: #4c6b22;
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color: #c6d4df;
|
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border: none;
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border-radius: 4px;
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padding: 0 16px;
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}
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QPushButton:hover { background-color: #5a7d27; }
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QPushButton:pressed { background-color: #3d5620; }
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""")
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self.play_btn.setVisible(False)
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self.play_btn.clicked.connect(self._launch_game)
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layout.addWidget(self.play_btn)
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|
|
|
# Status / loading text
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|
self.status_label = QLabel("Loading library…")
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self.status_label.setAlignment(Qt.AlignmentFlag.AlignCenter)
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self.status_label.setFixedHeight(STATUS_H)
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status_font = QFont()
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status_font.setPointSize(10)
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self.status_label.setFont(status_font)
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self.status_label.setStyleSheet("color: #8f98a0;")
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layout.addWidget(self.status_label)
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|
|
|
# Bottom row: version (left) | spacer | dice (center) | spacer (right)
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|
bottom_row = QHBoxLayout()
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|
bottom_row.setContentsMargins(0, 0, 0, 0)
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|
|
version_label = QLabel(_get_version())
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|
ver_font = QFont()
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ver_font.setPointSize(8)
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version_label.setFont(ver_font)
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version_label.setStyleSheet("color: #4a5a6a;")
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version_label.setFixedWidth(80)
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bottom_row.addWidget(version_label, alignment=Qt.AlignmentFlag.AlignBottom)
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bottom_row.addStretch()
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self.dice_btn = QPushButton("⚄")
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dice_font = QFont()
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dice_font.setPointSize(52)
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self.dice_btn.setFont(dice_font)
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self.dice_btn.setFixedSize(DICE_H, DICE_H)
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self.dice_btn.setStyleSheet(DICE_STYLE)
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self.dice_btn.setCursor(Qt.CursorShape.PointingHandCursor)
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self.dice_btn.setEnabled(False)
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self.dice_btn.clicked.connect(self.roll)
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bottom_row.addWidget(self.dice_btn)
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|
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bottom_row.addStretch()
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bottom_row.addSpacing(80) # mirror version label width to keep dice centered
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|
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layout.addLayout(bottom_row)
|
|
|
|
# Auto-open settings on first launch if credentials are missing
|
|
s = QSettings("butter", "steam-dice")
|
|
if not keyring.get_password("steam-dice", "api_key") or not s.value("steam_id"):
|
|
QTimer.singleShot(0, self._open_settings)
|
|
else:
|
|
self._fetch_library()
|
|
|
|
def _fetch_library(self):
|
|
settings = QSettings("butter", "steam-dice")
|
|
api_key = keyring.get_password("steam-dice", "api_key") or ""
|
|
steam_id = settings.value("steam_id", "")
|
|
if not api_key or not steam_id:
|
|
self.status_label.setText("No credentials — click ⚙ to configure.")
|
|
return
|
|
if hasattr(self, "fetch_thread") and self.fetch_thread.isRunning():
|
|
self.fetch_thread.done.disconnect()
|
|
self.fetch_thread.error.disconnect()
|
|
self.fetch_thread = FetchLibraryThread(api_key, steam_id)
|
|
self.fetch_thread.done.connect(self._on_library_loaded)
|
|
self.fetch_thread.error.connect(self._on_library_error)
|
|
self.fetch_thread.start()
|
|
|
|
def _open_settings(self):
|
|
dlg = SettingsDialog(self)
|
|
if dlg.exec() == QDialog.DialogCode.Accepted:
|
|
self.status_label.setText("Loading library…")
|
|
self.dice_btn.setEnabled(False)
|
|
self.filter_combo.setEnabled(False)
|
|
self.refresh_btn.setEnabled(False)
|
|
self.cooldown_remaining = REFRESH_COOLDOWN
|
|
self.cooldown_label.setText(f"{self.cooldown_remaining}s")
|
|
self.cooldown_label.setVisible(True)
|
|
self._cooldown_timer.start()
|
|
self._fetch_library()
|
|
|
|
def _on_library_loaded(self, games):
|
|
self.all_games = games
|
|
self.installed_appids = _scan_installed_appids()
|
|
self.filter_combo.setEnabled(True)
|
|
self.refresh_btn.setEnabled(True)
|
|
self._apply_filter()
|
|
|
|
def _on_library_error(self, msg):
|
|
self.status_label.setText(f"Error loading library: {msg}")
|
|
self._cooldown_timer.stop()
|
|
self.cooldown_label.setVisible(False)
|
|
self.refresh_btn.setEnabled(True)
|
|
|
|
def _apply_filter(self):
|
|
idx = self.filter_combo.currentIndex()
|
|
if idx == 1:
|
|
self.games = [g for g in self.all_games if g["appid"] in self.installed_appids]
|
|
elif idx == 2:
|
|
self.games = [g for g in self.all_games if g["appid"] not in self.installed_appids]
|
|
else:
|
|
self.games = list(self.all_games)
|
|
count = len(self.games)
|
|
if count:
|
|
self.status_label.setText(f"{count} games — roll the dice!")
|
|
else:
|
|
self.status_label.setText("No games match this filter.")
|
|
self.dice_btn.setEnabled(bool(self.games))
|
|
|
|
def _refresh(self):
|
|
self.refresh_btn.setEnabled(False)
|
|
self.dice_btn.setEnabled(False)
|
|
self.status_label.setText("Refreshing library…")
|
|
self.cooldown_remaining = REFRESH_COOLDOWN
|
|
self.cooldown_label.setText(f"{self.cooldown_remaining}s")
|
|
self.cooldown_label.setVisible(True)
|
|
self._cooldown_timer.start()
|
|
self._fetch_library()
|
|
|
|
def _on_cooldown_tick(self):
|
|
self.cooldown_remaining -= 1
|
|
if self.cooldown_remaining <= 0:
|
|
self._cooldown_timer.stop()
|
|
self.cooldown_label.setVisible(False)
|
|
self.refresh_btn.setEnabled(True)
|
|
else:
|
|
self.cooldown_label.setText(f"{self.cooldown_remaining}s")
|
|
|
|
def roll(self):
|
|
if not self.games:
|
|
return
|
|
|
|
game = random.choice(self.games)
|
|
self.current_appid = game["appid"]
|
|
self.dice_btn.setText(random.choice(DICE_FACES))
|
|
self.dice_btn.setEnabled(False)
|
|
|
|
self.title_label.setText(game["name"])
|
|
self.title_label.setVisible(True)
|
|
self.image_label.setText("Loading…")
|
|
self.image_label.setVisible(True)
|
|
self.play_btn.setVisible(False)
|
|
self.status_label.setText("")
|
|
|
|
if self.image_thread is not None:
|
|
self.image_thread.done.disconnect()
|
|
self.image_thread = FetchImageThread(game["appid"])
|
|
self.image_thread.done.connect(self._on_image_loaded)
|
|
self.image_thread.start()
|
|
|
|
def _on_image_loaded(self, pixmap):
|
|
self.dice_btn.setEnabled(True)
|
|
self.play_btn.setVisible(True)
|
|
if pixmap.isNull():
|
|
self.image_label.setText("No image available")
|
|
else:
|
|
self.image_label.setPixmap(
|
|
pixmap.scaled(
|
|
IMG_W, IMG_H,
|
|
Qt.AspectRatioMode.KeepAspectRatio,
|
|
Qt.TransformationMode.SmoothTransformation,
|
|
)
|
|
)
|
|
|
|
def _launch_game(self):
|
|
if self.current_appid is not None:
|
|
subprocess.Popen(["xdg-open", f"steam://rungameid/{self.current_appid}"])
|
|
|
|
|
|
if __name__ == "__main__":
|
|
app = QApplication(sys.argv)
|
|
app.setWindowIcon(QIcon.fromTheme("codes.nora.gDiceRoller"))
|
|
win = SteamDice()
|
|
win.show()
|
|
sys.exit(app.exec())
|