#!/usr/bin/env python3 import glob import json import os import re import sys import random import subprocess import requests import keyring # Run natively on Wayland if available, fall back to X11 otherwise if os.environ.get("WAYLAND_DISPLAY"): os.environ.setdefault("QT_QPA_PLATFORM", "wayland") from PyQt6.QtWidgets import (QApplication, QMainWindow, QWidget, QVBoxLayout, QHBoxLayout, QPushButton, QLabel, QComboBox, QDialog, QDialogButtonBox, QLineEdit, QMessageBox) from PyQt6.QtCore import Qt, QSettings, QThread, QTimer, pyqtSignal from PyQt6.QtGui import QPixmap, QFont, QIcon VERSION = "v0.1.0" def _get_version(): try: short = subprocess.check_output( ["git", "rev-parse", "--short", "HEAD"], cwd=os.path.dirname(os.path.abspath(__file__)), stderr=subprocess.DEVNULL, ).decode().strip() return f"{VERSION}-{short}" except Exception: return VERSION def _scan_installed_appids(): """Return a set of appids currently installed across all Steam library folders.""" steam_root = os.path.expanduser("~/.local/share/Steam") library_paths = [os.path.join(steam_root, "steamapps")] vdf_path = os.path.join(steam_root, "steamapps", "libraryfolders.vdf") try: with open(vdf_path) as f: for path in re.findall(r'"path"\s+"([^"]+)"', f.read()): library_paths.append(os.path.join(path, "steamapps")) except Exception: pass installed = set() for lib in library_paths: for acf in glob.glob(os.path.join(lib, "appmanifest_*.acf")): m = re.search(r"appmanifest_(\d+)\.acf", acf) if m: installed.add(int(m.group(1))) return installed # Steam's stable numeric genre IDs. Cross-referenced with the appdetails API. # Unknown IDs (e.g. 34, 73, internal/deprecated) are silently dropped. STEAM_GENRE_NAMES = { 1: "Action", 2: "Strategy", 3: "RPG", 4: "Casual", 9: "Racing", 18: "Sports", 23: "Indie", 25: "Adventure", 28: "Simulation", 29: "Massively Multiplayer", 37: "Free To Play", 51: "Animation & Modeling", 52: "Audio Production", 53: "Design & Illustration", 54: "Education", 55: "Photo Editing", 56: "Software Training", 57: "Utilities", 58: "Video Production", 59: "Web Publishing", 60: "Game Development", 70: "Early Access", } APPINFO_PATHS = [ "~/.local/share/Steam/appcache/appinfo.vdf", "~/.steam/steam/appcache/appinfo.vdf", "~/.steam/root/appcache/appinfo.vdf", ] def _load_genres_from_appinfo(owned_appids): """Read genre data for owned games from Steam's local appinfo.vdf. Returns {appid_str: [genre_names]} or None if unavailable.""" try: from steam.utils.appcache import parse_appinfo except ImportError: return None wanted = set(owned_appids) for path in (os.path.expanduser(p) for p in APPINFO_PATHS): if not os.path.exists(path): continue try: with open(path, "rb") as f: _, apps_iter = parse_appinfo(f, mapper=dict) result = {} for app in apps_iter: appid = app.get("appid") if appid not in wanted: continue common = (app.get("data", {}) .get("appinfo", {}) .get("common", {})) raw = common.get("genres") or {} names = [] if isinstance(raw, dict): for v in raw.values(): try: gid = int(v) except (TypeError, ValueError): continue name = STEAM_GENRE_NAMES.get(gid) if name and name not in names: names.append(name) result[str(appid)] = names return result except Exception: continue return None def _genre_cache_path(): cache_dir = os.environ.get("XDG_CACHE_HOME") or os.path.expanduser("~/.cache") return os.path.join(cache_dir, "steam-dice", "genres.json") def _load_genre_cache(): try: with open(_genre_cache_path()) as f: data = json.load(f) return data if isinstance(data, dict) else {} except (FileNotFoundError, json.JSONDecodeError, OSError): return {} def _save_genre_cache(cache): """Merge `cache` into the on-disk cache so concurrent writers don't shrink it.""" path = _genre_cache_path() os.makedirs(os.path.dirname(path), exist_ok=True) merged = _load_genre_cache() merged.update(cache) tmp = path + ".tmp" with open(tmp, "w") as f: json.dump(merged, f) os.replace(tmp, path) IMG_W = 460 IMG_H = 215 MARGIN = 20 TOP_ROW_H = 46 # refresh button (28) + gap (4) + cooldown label (14) TITLE_H = 30 STATUS_H = 20 DICE_H = 100 SPACING = 12 PLAY_BTN_H = 34 REFRESH_COOLDOWN = 60 # seconds WIN_W = IMG_W + MARGIN * 2 WIN_H = (MARGIN + TOP_ROW_H + SPACING + TITLE_H + SPACING + IMG_H + SPACING + PLAY_BTN_H + SPACING + STATUS_H + SPACING + DICE_H + MARGIN) DICE_FACES = "⚀⚁⚂⚃⚄⚅" STYLE = """ QMainWindow, QWidget { background-color: #1b2838; } """ DICE_STYLE = """ QPushButton { background: transparent; border: none; color: #c7d5e0; } QPushButton:hover { color: #ffffff; } QPushButton:pressed { color: #888; } QPushButton:disabled { color: #4a5a6a; } """ COMBO_STYLE = """ QComboBox { background-color: #2a3f5f; color: #c6d4df; border: 1px solid #3d5a7a; border-radius: 4px; padding: 2px 8px; min-width: 115px; } QComboBox:hover { border-color: #5a8ab0; } QComboBox:disabled { color: #4a5a6a; border-color: #2a3a50; } QComboBox::drop-down { border: none; width: 20px; } QComboBox::down-arrow { border-left: 4px solid transparent; border-right: 4px solid transparent; border-top: 5px solid #c6d4df; width: 0; height: 0; } QComboBox QAbstractItemView { background-color: #2a3f5f; color: #c6d4df; selection-background-color: #3d6b9e; border: 1px solid #3d5a7a; outline: none; } """ REFRESH_STYLE = """ QPushButton { background: transparent; border: none; padding: 2px; border-radius: 4px; } QPushButton:hover { background: rgba(255, 255, 255, 0.08); } QPushButton:pressed { background: rgba(255, 255, 255, 0.04); } QPushButton:disabled { opacity: 0.3; } """ class FetchLibraryThread(QThread): done = pyqtSignal(list) error = pyqtSignal(str) def __init__(self, api_key, steam_id): super().__init__() self.api_key = api_key self.steam_id = steam_id def run(self): try: url = ( "https://api.steampowered.com/IPlayerService/GetOwnedGames/v1/" f"?key={self.api_key}&steamid={self.steam_id}&include_appinfo=1&format=json" ) r = requests.get(url, timeout=15) r.raise_for_status() games = r.json()["response"].get("games", []) self.done.emit(games) except Exception as e: msg = str(e).replace(self.api_key, "[REDACTED]") self.error.emit(msg) class FetchImageThread(QThread): done = pyqtSignal(QPixmap) def __init__(self, appid): super().__init__() self.appid = appid def run(self): url = f"https://cdn.cloudflare.steamstatic.com/steam/apps/{self.appid}/header.jpg" try: r = requests.get(url, timeout=10) r.raise_for_status() pixmap = QPixmap() pixmap.loadFromData(r.content) self.done.emit(pixmap) except Exception: self.done.emit(QPixmap()) class FetchGenresThread(QThread): progress = pyqtSignal(int, int, dict) # done, total, cache snapshot finished_ok = pyqtSignal(dict) # final cache REQUEST_INTERVAL_MS = 2000 # ~30 req/min, well under Steam's ~200/5min cap SAVE_EVERY = 10 def __init__(self, appids, existing_cache): super().__init__() self.appids = list(appids) self.cache = dict(existing_cache) self._stop = False def stop(self): self._stop = True def run(self): total = len(self.appids) for i, appid in enumerate(self.appids): if self._stop: break try: url = ( "https://store.steampowered.com/api/appdetails" f"?appids={appid}&filters=genres" ) r = requests.get(url, timeout=10) if r.status_code == 429: self.msleep(60_000) continue r.raise_for_status() entry = r.json().get(str(appid), {}) if entry.get("success") and entry.get("data"): self.cache[str(appid)] = [ g["description"] for g in entry["data"].get("genres", []) ] else: self.cache[str(appid)] = [] except Exception: pass # leave unfetched; retry on next session if (i + 1) % self.SAVE_EVERY == 0: _save_genre_cache(self.cache) self.progress.emit(i + 1, total, dict(self.cache)) self.msleep(self.REQUEST_INTERVAL_MS) _save_genre_cache(self.cache) self.finished_ok.emit(self.cache) class GenreComboBox(QComboBox): """QComboBox that intercepts the dropdown popup until permission is granted.""" popup_blocked = pyqtSignal() def __init__(self, parent=None): super().__init__(parent) self._allow_popup = False def set_allow_popup(self, allow): self._allow_popup = allow def showPopup(self): if not self._allow_popup: self.popup_blocked.emit() return super().showPopup() DIALOG_STYLE = """ QDialog, QWidget { background-color: #1b2838; } QLabel { color: #c6d4df; } QLineEdit { background-color: #2a3f5f; color: #c6d4df; border: 1px solid #3d5a7a; border-radius: 4px; padding: 4px 8px; } QLineEdit:focus { border-color: #5a8ab0; } QPushButton { background-color: #2a3f5f; color: #c6d4df; border: 1px solid #3d5a7a; border-radius: 4px; padding: 4px 14px; min-width: 60px; } QPushButton:hover { background-color: #3d5a7a; } QPushButton:pressed { background-color: #1e3050; } a { color: #5a8ab0; } """ class SettingsDialog(QDialog): def __init__(self, parent=None): super().__init__(parent) self.setWindowTitle("Steam Dice — Settings") self.setModal(True) self.setFixedWidth(440) self.setStyleSheet(DIALOG_STYLE) layout = QVBoxLayout(self) layout.setSpacing(6) layout.setContentsMargins(20, 20, 20, 20) # --- API Key --- layout.addWidget(QLabel("Steam API Key")) key_row = QHBoxLayout() key_row.setSpacing(6) settings = QSettings("butter", "steam-dice") self.key_edit = QLineEdit(keyring.get_password("steam-dice", "api_key") or "") self.key_edit.setEchoMode(QLineEdit.EchoMode.Password) self.key_edit.setPlaceholderText("Paste your 32-character key here…") key_row.addWidget(self.key_edit) show_btn = QPushButton() show_btn.setIcon(QIcon.fromTheme("password-show-on")) show_btn.setFixedSize(30, 30) show_btn.setCheckable(True) show_btn.setToolTip("Show / hide key") show_btn.toggled.connect(lambda on: self.key_edit.setEchoMode( QLineEdit.EchoMode.Normal if on else QLineEdit.EchoMode.Password )) key_row.addWidget(show_btn) layout.addLayout(key_row) key_help = QLabel( 'Get your free key at ' 'steamcommunity.com/dev/apikey.' '
Log in with Steam, enter any domain name (e.g. localhost), and copy the key shown.' ) key_help.setOpenExternalLinks(True) key_help.setWordWrap(True) key_help.setStyleSheet("color: #8f98a0; font-size: 9pt; padding-bottom: 10px;") layout.addWidget(key_help) # --- Steam ID --- layout.addWidget(QLabel("Steam ID (64-bit)")) self.id_edit = QLineEdit(settings.value("steam_id", "")) self.id_edit.setPlaceholderText("17-digit number only, e.g. 76561198000000000") layout.addWidget(self.id_edit) id_help = QLabel( 'Paste the 17-digit number only — not the full URL. ' 'Find it by opening your Steam profile in a browser: the number in ' 'steamcommunity.com/profiles/XXXXXXXXXXXXXXXXX is your ID.
' 'Using a custom profile URL? Look it up at ' 'steamid.io.' ) id_help.setOpenExternalLinks(True) id_help.setWordWrap(True) id_help.setStyleSheet("color: #8f98a0; font-size: 9pt; padding-bottom: 10px;") layout.addWidget(id_help) # --- Buttons --- buttons = QDialogButtonBox( QDialogButtonBox.StandardButton.Save | QDialogButtonBox.StandardButton.Cancel ) buttons.accepted.connect(self._save) buttons.rejected.connect(self.reject) layout.addWidget(buttons) def _save(self): api_key = self.key_edit.text().strip() steam_id = self.id_edit.text().strip() self.key_edit.setStyleSheet("") self.id_edit.setStyleSheet("") key_valid = bool(re.fullmatch(r"[0-9A-Fa-f]{32}", api_key)) id_valid = bool(re.fullmatch(r"\d{17}", steam_id)) if not key_valid or not id_valid: if not key_valid: self.key_edit.setStyleSheet("border: 1px solid #a04040;") if not id_valid: self.id_edit.setStyleSheet("border: 1px solid #a04040;") return keyring.set_password("steam-dice", "api_key", api_key) settings = QSettings("butter", "steam-dice") settings.remove("api_key") # migrate away from plaintext storage settings.setValue("steam_id", steam_id) self.accept() class SteamDice(QMainWindow): def __init__(self): super().__init__() self.all_games = [] self.games = [] self.installed_appids = set() self.image_thread = None self.cooldown_remaining = 0 self.current_appid = None self.genre_cache = _load_genre_cache() self.genres_thread = None self.setWindowTitle("Steam Dice") self.setFixedSize(WIN_W, WIN_H) self.setStyleSheet(STYLE) central = QWidget() self.setCentralWidget(central) layout = QVBoxLayout(central) layout.setAlignment(Qt.AlignmentFlag.AlignHCenter | Qt.AlignmentFlag.AlignVCenter) layout.setContentsMargins(MARGIN, MARGIN, MARGIN, MARGIN) layout.setSpacing(SPACING) # Top row: filter dropdown (left) | stretch | refresh button (right) top_row = QHBoxLayout() top_row.setContentsMargins(0, 0, 0, 0) self.filter_combo = QComboBox() self.filter_combo.addItems(["All games", "Installed", "Not installed"]) self.filter_combo.setFixedHeight(28) self.filter_combo.setStyleSheet(COMBO_STYLE) self.filter_combo.setEnabled(False) self.filter_combo.currentIndexChanged.connect(self._apply_filter) top_row.addWidget(self.filter_combo, alignment=Qt.AlignmentFlag.AlignTop) # Genre filter (with progress sub-label for first-time fetch) genre_col = QVBoxLayout() genre_col.setSpacing(4) genre_col.setContentsMargins(0, 0, 0, 0) self.genre_combo = GenreComboBox() self.genre_combo.addItem("All genres") self.genre_combo.setFixedHeight(28) self.genre_combo.setStyleSheet(COMBO_STYLE) self.genre_combo.setEnabled(False) self.genre_combo.currentIndexChanged.connect(self._apply_filter) self.genre_combo.popup_blocked.connect(self._prompt_genre_fetch) genre_col.addWidget(self.genre_combo) self.genre_progress_label = QLabel() self.genre_progress_label.setFixedHeight(14) progress_font = QFont() progress_font.setPointSize(8) self.genre_progress_label.setFont(progress_font) self.genre_progress_label.setStyleSheet("color: #4a5a6a;") self.genre_progress_label.setVisible(False) genre_col.addWidget(self.genre_progress_label) top_row.addLayout(genre_col) # When the cache already has data, allow the dropdown to open immediately. if self.genre_cache: self.genre_combo.set_allow_popup(True) top_row.addStretch() refresh_col = QVBoxLayout() refresh_col.setSpacing(4) refresh_col.setContentsMargins(0, 0, 0, 0) btn_row = QHBoxLayout() btn_row.setSpacing(4) btn_row.setContentsMargins(0, 0, 0, 0) self.settings_btn = QPushButton() self.settings_btn.setIcon(QIcon.fromTheme("configure")) self.settings_btn.setFixedSize(28, 28) self.settings_btn.setStyleSheet(REFRESH_STYLE) self.settings_btn.setCursor(Qt.CursorShape.PointingHandCursor) self.settings_btn.setToolTip("Settings") self.settings_btn.clicked.connect(self._open_settings) btn_row.addWidget(self.settings_btn) self.refresh_btn = QPushButton() self.refresh_btn.setIcon(QIcon.fromTheme("view-refresh")) self.refresh_btn.setFixedSize(28, 28) self.refresh_btn.setStyleSheet(REFRESH_STYLE) self.refresh_btn.setCursor(Qt.CursorShape.PointingHandCursor) self.refresh_btn.setToolTip("Refresh game library") self.refresh_btn.setEnabled(False) self.refresh_btn.clicked.connect(self._refresh) btn_row.addWidget(self.refresh_btn) refresh_col.addLayout(btn_row) self.cooldown_label = QLabel() self.cooldown_label.setFixedHeight(14) cooldown_font = QFont() cooldown_font.setPointSize(8) self.cooldown_label.setFont(cooldown_font) self.cooldown_label.setStyleSheet("color: #4a5a6a;") self.cooldown_label.setAlignment(Qt.AlignmentFlag.AlignRight) self.cooldown_label.setVisible(False) refresh_col.addWidget(self.cooldown_label) top_row.addLayout(refresh_col) layout.addLayout(top_row) self._cooldown_timer = QTimer() self._cooldown_timer.setInterval(1000) self._cooldown_timer.timeout.connect(self._on_cooldown_tick) # Game title self.title_label = QLabel() self.title_label.setAlignment(Qt.AlignmentFlag.AlignCenter) title_font = QFont() title_font.setPointSize(13) title_font.setBold(True) self.title_label.setFont(title_font) self.title_label.setStyleSheet("color: #c7d5e0;") self.title_label.setFixedHeight(TITLE_H) self.title_label.setVisible(False) layout.addWidget(self.title_label) # Game image self.image_label = QLabel() self.image_label.setAlignment(Qt.AlignmentFlag.AlignCenter) self.image_label.setFixedSize(IMG_W, IMG_H) self.image_label.setStyleSheet("color: #8f98a0;") self.image_label.setVisible(False) layout.addWidget(self.image_label) # Play button self.play_btn = QPushButton(" Play") self.play_btn.setIcon(QIcon.fromTheme("media-playback-start")) play_font = QFont() play_font.setPointSize(11) play_font.setBold(True) self.play_btn.setFont(play_font) self.play_btn.setFixedHeight(34) self.play_btn.setCursor(Qt.CursorShape.PointingHandCursor) self.play_btn.setStyleSheet(""" QPushButton { background-color: #4c6b22; color: #c6d4df; border: none; border-radius: 4px; padding: 0 16px; } QPushButton:hover { background-color: #5a7d27; } QPushButton:pressed { background-color: #3d5620; } """) self.play_btn.setVisible(False) self.play_btn.clicked.connect(self._launch_game) layout.addWidget(self.play_btn) # Status / loading text self.status_label = QLabel("Loading library…") self.status_label.setAlignment(Qt.AlignmentFlag.AlignCenter) self.status_label.setFixedHeight(STATUS_H) status_font = QFont() status_font.setPointSize(10) self.status_label.setFont(status_font) self.status_label.setStyleSheet("color: #8f98a0;") layout.addWidget(self.status_label) # Bottom row: version (left) | spacer | dice (center) | spacer (right) bottom_row = QHBoxLayout() bottom_row.setContentsMargins(0, 0, 0, 0) version_label = QLabel(_get_version()) ver_font = QFont() ver_font.setPointSize(8) version_label.setFont(ver_font) version_label.setStyleSheet("color: #4a5a6a;") version_label.setFixedWidth(80) bottom_row.addWidget(version_label, alignment=Qt.AlignmentFlag.AlignBottom) bottom_row.addStretch() self.dice_btn = QPushButton("⚄") dice_font = QFont() dice_font.setPointSize(52) self.dice_btn.setFont(dice_font) self.dice_btn.setFixedSize(DICE_H, DICE_H) self.dice_btn.setStyleSheet(DICE_STYLE) self.dice_btn.setCursor(Qt.CursorShape.PointingHandCursor) self.dice_btn.setEnabled(False) self.dice_btn.clicked.connect(self.roll) bottom_row.addWidget(self.dice_btn) bottom_row.addStretch() bottom_row.addSpacing(80) # mirror version label width to keep dice centered layout.addLayout(bottom_row) # Auto-open settings on first launch if credentials are missing s = QSettings("butter", "steam-dice") if not keyring.get_password("steam-dice", "api_key") or not s.value("steam_id"): QTimer.singleShot(0, self._open_settings) else: self._fetch_library() def _fetch_library(self): settings = QSettings("butter", "steam-dice") api_key = keyring.get_password("steam-dice", "api_key") or "" steam_id = settings.value("steam_id", "") if not api_key or not steam_id: self.status_label.setText("No credentials — click ⚙ to configure.") return if hasattr(self, "fetch_thread") and self.fetch_thread.isRunning(): self.fetch_thread.done.disconnect() self.fetch_thread.error.disconnect() self.fetch_thread = FetchLibraryThread(api_key, steam_id) self.fetch_thread.done.connect(self._on_library_loaded) self.fetch_thread.error.connect(self._on_library_error) self.fetch_thread.start() def _open_settings(self): dlg = SettingsDialog(self) if dlg.exec() == QDialog.DialogCode.Accepted: self.status_label.setText("Loading library…") self.dice_btn.setEnabled(False) self.filter_combo.setEnabled(False) self.refresh_btn.setEnabled(False) self.cooldown_remaining = REFRESH_COOLDOWN self.cooldown_label.setText(f"{self.cooldown_remaining}s") self.cooldown_label.setVisible(True) self._cooldown_timer.start() self._fetch_library() def _on_library_loaded(self, games): self.all_games = games self.installed_appids = _scan_installed_appids() self.filter_combo.setEnabled(True) self.genre_combo.setEnabled(True) # Try Steam's local appinfo.vdf cache first — instant, no network. owned_ids = {g["appid"] for g in games} local_genres = _load_genres_from_appinfo(owned_ids) if local_genres: for aid, names in local_genres.items(): self.genre_cache.setdefault(aid, names) try: _save_genre_cache(self.genre_cache) except OSError: pass self.genre_combo.set_allow_popup(True) self._rebuild_genre_combo() self.refresh_btn.setEnabled(True) self._apply_filter() def _on_library_error(self, msg): self.status_label.setText(f"Error loading library: {msg}") self._cooldown_timer.stop() self.cooldown_label.setVisible(False) self.refresh_btn.setEnabled(True) def _apply_filter(self): idx = self.filter_combo.currentIndex() if idx == 1: games = [g for g in self.all_games if g["appid"] in self.installed_appids] elif idx == 2: games = [g for g in self.all_games if g["appid"] not in self.installed_appids] else: games = list(self.all_games) genre = self.genre_combo.currentData() if genre: games = [ g for g in games if genre in self.genre_cache.get(str(g["appid"]), []) ] self.games = games count = len(self.games) if count: self.status_label.setText(f"{count} games — roll the dice!") else: self.status_label.setText("No games match this filter.") self.dice_btn.setEnabled(bool(self.games)) def _rebuild_genre_combo(self): """Rebuild the genre dropdown from the current cache, preserving selection.""" current = self.genre_combo.currentData() all_genres = sorted({ g for genres in self.genre_cache.values() for g in genres }) self.genre_combo.blockSignals(True) self.genre_combo.clear() self.genre_combo.addItem("All genres", None) for g in all_genres: self.genre_combo.addItem(g, g) if current: idx = self.genre_combo.findData(current) if idx >= 0: self.genre_combo.setCurrentIndex(idx) self.genre_combo.blockSignals(False) def _prompt_genre_fetch(self): if self.genres_thread and self.genres_thread.isRunning(): return if not self.all_games: QMessageBox.information( self, "Steam Dice", "Library is still loading — try again in a moment." ) return missing = [g["appid"] for g in self.all_games if str(g["appid"]) not in self.genre_cache] if not missing: self.genre_combo.set_allow_popup(True) self.genre_combo.showPopup() return seconds = (len(missing) * FetchGenresThread.REQUEST_INTERVAL_MS) // 1000 minutes = seconds // 60 eta = f"~{minutes} min" if minutes >= 1 else f"~{seconds} sec" reply = QMessageBox.question( self, "Load genres from Steam?", f"Genre filtering needs to fetch genre data for {len(missing)} games " f"from Steam's store API.\n\n" f"This takes {eta} (rate-limited to one request every " f"{FetchGenresThread.REQUEST_INTERVAL_MS // 1000}s) and is cached " f"afterward. The app stays usable while it runs.\n\nContinue?", QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No, QMessageBox.StandardButton.No, ) if reply != QMessageBox.StandardButton.Yes: return self.genres_thread = FetchGenresThread(missing, self.genre_cache) self.genres_thread.progress.connect(self._on_genres_progress) self.genres_thread.finished_ok.connect(self._on_genres_done) self.genre_combo.set_allow_popup(True) self.genre_progress_label.setVisible(True) self.genre_progress_label.setText(f"0 / {len(missing)}") self.genres_thread.start() def _on_genres_progress(self, done, total, cache_snapshot): self.genre_cache.update(cache_snapshot) self.genre_progress_label.setText(f"{done} / {total}") # Refresh the dropdown periodically as new genres are discovered. if done % FetchGenresThread.SAVE_EVERY == 0: self._rebuild_genre_combo() def _on_genres_done(self, cache): self.genre_cache.update(cache) self.genre_progress_label.setVisible(False) self._rebuild_genre_combo() self._apply_filter() def _refresh(self): self.refresh_btn.setEnabled(False) self.dice_btn.setEnabled(False) self.status_label.setText("Refreshing library…") self.cooldown_remaining = REFRESH_COOLDOWN self.cooldown_label.setText(f"{self.cooldown_remaining}s") self.cooldown_label.setVisible(True) self._cooldown_timer.start() self._fetch_library() def _on_cooldown_tick(self): self.cooldown_remaining -= 1 if self.cooldown_remaining <= 0: self._cooldown_timer.stop() self.cooldown_label.setVisible(False) self.refresh_btn.setEnabled(True) else: self.cooldown_label.setText(f"{self.cooldown_remaining}s") def roll(self): if not self.games: return game = random.choice(self.games) self.current_appid = game["appid"] self.dice_btn.setText(random.choice(DICE_FACES)) self.dice_btn.setEnabled(False) self.title_label.setText(game["name"]) self.title_label.setVisible(True) self.image_label.setText("Loading…") self.image_label.setVisible(True) self.play_btn.setVisible(False) self.status_label.setText("") if self.image_thread is not None: self.image_thread.done.disconnect() self.image_thread = FetchImageThread(game["appid"]) self.image_thread.done.connect(self._on_image_loaded) self.image_thread.start() def _on_image_loaded(self, pixmap): self.dice_btn.setEnabled(True) self.play_btn.setVisible(True) if pixmap.isNull(): self.image_label.setText("No image available") else: self.image_label.setPixmap( pixmap.scaled( IMG_W, IMG_H, Qt.AspectRatioMode.KeepAspectRatio, Qt.TransformationMode.SmoothTransformation, ) ) def _launch_game(self): if self.current_appid is not None: subprocess.Popen(["xdg-open", f"steam://rungameid/{self.current_appid}"]) def closeEvent(self, a0): if self.genres_thread and self.genres_thread.isRunning(): self.genres_thread.stop() self.genres_thread.wait(12000) # cover in-flight 10s HTTP timeout + final save super().closeEvent(a0) if __name__ == "__main__": app = QApplication(sys.argv) app.setDesktopFileName("io.github.silvernode.SteamDice") icon = QIcon.fromTheme("io.github.silvernode.SteamDice") if icon.isNull(): local_icon = os.path.join( os.path.dirname(os.path.abspath(__file__)), "io.github.silvernode.SteamDice.svg", ) if os.path.exists(local_icon): icon = QIcon(local_icon) app.setWindowIcon(icon) win = SteamDice() win.show() sys.exit(app.exec())