#!/usr/bin/env python3 import glob import os import re import sys import random import subprocess import requests # Run natively on Wayland if available, fall back to X11 otherwise if os.environ.get("WAYLAND_DISPLAY"): os.environ.setdefault("QT_QPA_PLATFORM", "wayland") from PyQt6.QtWidgets import QApplication, QMainWindow, QWidget, QVBoxLayout, QHBoxLayout, QPushButton, QLabel, QComboBox from PyQt6.QtCore import Qt, QThread, QTimer, pyqtSignal from PyQt6.QtGui import QPixmap, QFont, QIcon VERSION = "v0.1.0" def _get_version(): try: short = subprocess.check_output( ["git", "rev-parse", "--short", "HEAD"], cwd=os.path.dirname(os.path.abspath(__file__)), stderr=subprocess.DEVNULL, ).decode().strip() return f"{VERSION}-{short}" except Exception: return VERSION def _scan_installed_appids(): """Return a set of appids currently installed across all Steam library folders.""" steam_root = os.path.expanduser("~/.local/share/Steam") library_paths = [os.path.join(steam_root, "steamapps")] vdf_path = os.path.join(steam_root, "steamapps", "libraryfolders.vdf") try: with open(vdf_path) as f: for path in re.findall(r'"path"\s+"([^"]+)"', f.read()): library_paths.append(os.path.join(path, "steamapps")) except Exception: pass installed = set() for lib in library_paths: for acf in glob.glob(os.path.join(lib, "appmanifest_*.acf")): m = re.search(r"appmanifest_(\d+)\.acf", acf) if m: installed.add(int(m.group(1))) return installed STEAM_API_KEY = "A2B1B59F6F16FA3CD3107378AE737C3D" STEAM_ID = "76561198000382373" IMG_W = 460 IMG_H = 215 MARGIN = 20 TOP_ROW_H = 46 # refresh button (28) + gap (4) + cooldown label (14) TITLE_H = 30 STATUS_H = 20 DICE_H = 100 SPACING = 12 PLAY_BTN_H = 34 REFRESH_COOLDOWN = 60 # seconds WIN_W = IMG_W + MARGIN * 2 WIN_H = (MARGIN + TOP_ROW_H + SPACING + TITLE_H + SPACING + IMG_H + SPACING + PLAY_BTN_H + SPACING + STATUS_H + SPACING + DICE_H + MARGIN) DICE_FACES = "⚀⚁⚂⚃⚄⚅" STYLE = """ QMainWindow, QWidget { background-color: #1b2838; } """ DICE_STYLE = """ QPushButton { background: transparent; border: none; color: #c7d5e0; } QPushButton:hover { color: #ffffff; } QPushButton:pressed { color: #888; } QPushButton:disabled { color: #4a5a6a; } """ COMBO_STYLE = """ QComboBox { background-color: #2a3f5f; color: #c6d4df; border: 1px solid #3d5a7a; border-radius: 4px; padding: 2px 8px; min-width: 115px; } QComboBox:hover { border-color: #5a8ab0; } QComboBox:disabled { color: #4a5a6a; border-color: #2a3a50; } QComboBox::drop-down { border: none; width: 20px; } QComboBox::down-arrow { border-left: 4px solid transparent; border-right: 4px solid transparent; border-top: 5px solid #c6d4df; width: 0; height: 0; } QComboBox QAbstractItemView { background-color: #2a3f5f; color: #c6d4df; selection-background-color: #3d6b9e; border: 1px solid #3d5a7a; outline: none; } """ REFRESH_STYLE = """ QPushButton { background: transparent; border: none; padding: 2px; border-radius: 4px; } QPushButton:hover { background: rgba(255, 255, 255, 0.08); } QPushButton:pressed { background: rgba(255, 255, 255, 0.04); } QPushButton:disabled { opacity: 0.3; } """ class FetchLibraryThread(QThread): done = pyqtSignal(list) error = pyqtSignal(str) def run(self): try: url = ( "https://api.steampowered.com/IPlayerService/GetOwnedGames/v1/" f"?key={STEAM_API_KEY}&steamid={STEAM_ID}&include_appinfo=1&format=json" ) r = requests.get(url, timeout=15) r.raise_for_status() games = r.json()["response"].get("games", []) self.done.emit(games) except Exception as e: self.error.emit(str(e)) class FetchImageThread(QThread): done = pyqtSignal(QPixmap) def __init__(self, appid): super().__init__() self.appid = appid def run(self): url = f"https://cdn.cloudflare.steamstatic.com/steam/apps/{self.appid}/header.jpg" try: r = requests.get(url, timeout=10) r.raise_for_status() pixmap = QPixmap() pixmap.loadFromData(r.content) self.done.emit(pixmap) except Exception: self.done.emit(QPixmap()) class SteamDice(QMainWindow): def __init__(self): super().__init__() self.all_games = [] self.games = [] self.installed_appids = set() self.image_thread = None self.cooldown_remaining = 0 self.current_appid = None self.setWindowTitle("Steam Dice") self.setFixedSize(WIN_W, WIN_H) self.setStyleSheet(STYLE) central = QWidget() self.setCentralWidget(central) layout = QVBoxLayout(central) layout.setAlignment(Qt.AlignmentFlag.AlignHCenter | Qt.AlignmentFlag.AlignVCenter) layout.setContentsMargins(MARGIN, MARGIN, MARGIN, MARGIN) layout.setSpacing(SPACING) # Top row: filter dropdown (left) | stretch | refresh button (right) top_row = QHBoxLayout() top_row.setContentsMargins(0, 0, 0, 0) self.filter_combo = QComboBox() self.filter_combo.addItems(["All games", "Installed", "Not installed"]) self.filter_combo.setFixedHeight(28) self.filter_combo.setStyleSheet(COMBO_STYLE) self.filter_combo.setEnabled(False) self.filter_combo.currentIndexChanged.connect(self._apply_filter) top_row.addWidget(self.filter_combo, alignment=Qt.AlignmentFlag.AlignTop) top_row.addStretch() refresh_col = QVBoxLayout() refresh_col.setSpacing(4) refresh_col.setContentsMargins(0, 0, 0, 0) self.refresh_btn = QPushButton() self.refresh_btn.setIcon(QIcon.fromTheme("view-refresh")) self.refresh_btn.setIconSize(self.refresh_btn.sizeHint()) self.refresh_btn.setFixedSize(28, 28) self.refresh_btn.setStyleSheet(REFRESH_STYLE) self.refresh_btn.setCursor(Qt.CursorShape.PointingHandCursor) self.refresh_btn.setToolTip("Refresh game library") self.refresh_btn.setEnabled(False) self.refresh_btn.clicked.connect(self._refresh) refresh_col.addWidget(self.refresh_btn, alignment=Qt.AlignmentFlag.AlignRight) self.cooldown_label = QLabel() self.cooldown_label.setFixedHeight(14) cooldown_font = QFont() cooldown_font.setPointSize(8) self.cooldown_label.setFont(cooldown_font) self.cooldown_label.setStyleSheet("color: #4a5a6a;") self.cooldown_label.setAlignment(Qt.AlignmentFlag.AlignRight) self.cooldown_label.setVisible(False) refresh_col.addWidget(self.cooldown_label) top_row.addLayout(refresh_col) layout.addLayout(top_row) self._cooldown_timer = QTimer() self._cooldown_timer.setInterval(1000) self._cooldown_timer.timeout.connect(self._on_cooldown_tick) # Game title self.title_label = QLabel() self.title_label.setAlignment(Qt.AlignmentFlag.AlignCenter) title_font = QFont() title_font.setPointSize(13) title_font.setBold(True) self.title_label.setFont(title_font) self.title_label.setStyleSheet("color: #c7d5e0;") self.title_label.setFixedHeight(TITLE_H) self.title_label.setVisible(False) layout.addWidget(self.title_label) # Game image self.image_label = QLabel() self.image_label.setAlignment(Qt.AlignmentFlag.AlignCenter) self.image_label.setFixedSize(IMG_W, IMG_H) self.image_label.setStyleSheet("color: #8f98a0;") self.image_label.setVisible(False) layout.addWidget(self.image_label) # Play button self.play_btn = QPushButton(" Play") self.play_btn.setIcon(QIcon.fromTheme("media-playback-start")) play_font = QFont() play_font.setPointSize(11) play_font.setBold(True) self.play_btn.setFont(play_font) self.play_btn.setFixedHeight(34) self.play_btn.setCursor(Qt.CursorShape.PointingHandCursor) self.play_btn.setStyleSheet(""" QPushButton { background-color: #4c6b22; color: #c6d4df; border: none; border-radius: 4px; padding: 0 16px; } QPushButton:hover { background-color: #5a7d27; } QPushButton:pressed { background-color: #3d5620; } """) self.play_btn.setVisible(False) self.play_btn.clicked.connect(self._launch_game) layout.addWidget(self.play_btn) # Status / loading text self.status_label = QLabel("Loading library…") self.status_label.setAlignment(Qt.AlignmentFlag.AlignCenter) self.status_label.setFixedHeight(STATUS_H) status_font = QFont() status_font.setPointSize(10) self.status_label.setFont(status_font) self.status_label.setStyleSheet("color: #8f98a0;") layout.addWidget(self.status_label) # Bottom row: version (left) | spacer | dice (center) | spacer (right) bottom_row = QHBoxLayout() bottom_row.setContentsMargins(0, 0, 0, 0) version_label = QLabel(_get_version()) ver_font = QFont() ver_font.setPointSize(8) version_label.setFont(ver_font) version_label.setStyleSheet("color: #4a5a6a;") version_label.setFixedWidth(80) bottom_row.addWidget(version_label, alignment=Qt.AlignmentFlag.AlignBottom) bottom_row.addStretch() self.dice_btn = QPushButton("⚄") dice_font = QFont() dice_font.setPointSize(52) self.dice_btn.setFont(dice_font) self.dice_btn.setFixedSize(DICE_H, DICE_H) self.dice_btn.setStyleSheet(DICE_STYLE) self.dice_btn.setCursor(Qt.CursorShape.PointingHandCursor) self.dice_btn.setEnabled(False) self.dice_btn.clicked.connect(self.roll) bottom_row.addWidget(self.dice_btn) bottom_row.addStretch() bottom_row.addSpacing(80) # mirror version label width to keep dice centered layout.addLayout(bottom_row) self._fetch_library() def _fetch_library(self): self.fetch_thread = FetchLibraryThread() self.fetch_thread.done.connect(self._on_library_loaded) self.fetch_thread.error.connect(self._on_library_error) self.fetch_thread.start() def _on_library_loaded(self, games): self.all_games = games self.installed_appids = _scan_installed_appids() self.filter_combo.setEnabled(True) self.refresh_btn.setEnabled(True) self._apply_filter() def _on_library_error(self, msg): self.status_label.setText(f"Error loading library: {msg}") self.refresh_btn.setEnabled(True) def _apply_filter(self): idx = self.filter_combo.currentIndex() if idx == 1: self.games = [g for g in self.all_games if g["appid"] in self.installed_appids] elif idx == 2: self.games = [g for g in self.all_games if g["appid"] not in self.installed_appids] else: self.games = list(self.all_games) count = len(self.games) if count: self.status_label.setText(f"{count} games — roll the dice!") else: self.status_label.setText("No games match this filter.") self.dice_btn.setEnabled(bool(self.games)) def _refresh(self): self.refresh_btn.setEnabled(False) self.dice_btn.setEnabled(False) self.status_label.setText("Refreshing library…") self.cooldown_remaining = REFRESH_COOLDOWN self.cooldown_label.setText(f"{self.cooldown_remaining}s") self.cooldown_label.setVisible(True) self._cooldown_timer.start() self._fetch_library() def _on_cooldown_tick(self): self.cooldown_remaining -= 1 if self.cooldown_remaining <= 0: self._cooldown_timer.stop() self.cooldown_label.setVisible(False) self.refresh_btn.setEnabled(True) else: self.cooldown_label.setText(f"{self.cooldown_remaining}s") def roll(self): if not self.games: return game = random.choice(self.games) self.current_appid = game["appid"] self.dice_btn.setText(random.choice(DICE_FACES)) self.dice_btn.setEnabled(False) self.title_label.setText(game["name"]) self.title_label.setVisible(True) self.image_label.setText("Loading…") self.image_label.setVisible(True) self.play_btn.setVisible(False) self.status_label.setText("") self.image_thread = FetchImageThread(game["appid"]) self.image_thread.done.connect(self._on_image_loaded) self.image_thread.start() def _on_image_loaded(self, pixmap): self.dice_btn.setEnabled(True) self.play_btn.setVisible(True) if pixmap.isNull(): self.image_label.setText("No image available") else: self.image_label.setPixmap( pixmap.scaled( IMG_W, IMG_H, Qt.AspectRatioMode.KeepAspectRatio, Qt.TransformationMode.SmoothTransformation, ) ) def _launch_game(self): if self.current_appid is not None: subprocess.Popen(["xdg-open", f"steam://rungameid/{self.current_appid}"]) if __name__ == "__main__": app = QApplication(sys.argv) app.setWindowIcon(QIcon.fromTheme("codes.nora.gDiceRoller")) win = SteamDice() win.show() sys.exit(app.exec())