Initial commit: Steam Dice PyQt6 app
Random game picker with Steam Web API integration, Wayland-native Qt6 support, and Steam-style dark theme.
This commit is contained in:
196
steam_dice.py
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196
steam_dice.py
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#!/usr/bin/env python3
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import os
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import sys
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import random
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import requests
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# Run natively on Wayland if available, fall back to X11 otherwise
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if os.environ.get("WAYLAND_DISPLAY"):
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os.environ.setdefault("QT_QPA_PLATFORM", "wayland")
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from PyQt6.QtWidgets import QApplication, QMainWindow, QWidget, QVBoxLayout, QPushButton, QLabel
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from PyQt6.QtCore import Qt, QThread, pyqtSignal
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from PyQt6.QtGui import QPixmap, QFont
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STEAM_API_KEY = "A2B1B59F6F16FA3CD3107378AE737C3D"
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STEAM_ID = "76561198000382373"
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IMG_W = 460
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IMG_H = 215
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MARGIN = 20
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TITLE_H = 30
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STATUS_H = 20
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DICE_H = 100
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SPACING = 12
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WIN_W = IMG_W + MARGIN * 2
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WIN_H = MARGIN + TITLE_H + SPACING + IMG_H + SPACING + STATUS_H + SPACING + DICE_H + MARGIN
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DICE_FACES = "⚀⚁⚂⚃⚄⚅"
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STYLE = """
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QMainWindow, QWidget {
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background-color: #1b2838;
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}
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"""
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DICE_STYLE = """
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QPushButton {
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background: transparent;
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border: none;
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color: #c7d5e0;
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}
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QPushButton:hover { color: #ffffff; }
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QPushButton:pressed { color: #888; }
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QPushButton:disabled { color: #4a5a6a; }
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"""
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class FetchLibraryThread(QThread):
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done = pyqtSignal(list)
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error = pyqtSignal(str)
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def run(self):
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try:
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url = (
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"https://api.steampowered.com/IPlayerService/GetOwnedGames/v1/"
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f"?key={STEAM_API_KEY}&steamid={STEAM_ID}&include_appinfo=1&format=json"
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)
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r = requests.get(url, timeout=15)
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r.raise_for_status()
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games = r.json()["response"].get("games", [])
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self.done.emit(games)
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except Exception as e:
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self.error.emit(str(e))
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class FetchImageThread(QThread):
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done = pyqtSignal(QPixmap)
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def __init__(self, appid):
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super().__init__()
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self.appid = appid
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def run(self):
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url = f"https://cdn.cloudflare.steamstatic.com/steam/apps/{self.appid}/header.jpg"
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try:
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r = requests.get(url, timeout=10)
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r.raise_for_status()
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pixmap = QPixmap()
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pixmap.loadFromData(r.content)
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self.done.emit(pixmap)
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except Exception:
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self.done.emit(QPixmap())
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class SteamDice(QMainWindow):
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def __init__(self):
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super().__init__()
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self.games = []
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self.image_thread = None
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self.setWindowTitle("Steam Dice")
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self.setFixedSize(WIN_W, WIN_H)
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self.setStyleSheet(STYLE)
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central = QWidget()
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self.setCentralWidget(central)
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layout = QVBoxLayout(central)
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layout.setAlignment(Qt.AlignmentFlag.AlignHCenter | Qt.AlignmentFlag.AlignVCenter)
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layout.setContentsMargins(MARGIN, MARGIN, MARGIN, MARGIN)
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layout.setSpacing(SPACING)
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# Game title
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self.title_label = QLabel()
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self.title_label.setAlignment(Qt.AlignmentFlag.AlignCenter)
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title_font = QFont()
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title_font.setPointSize(13)
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title_font.setBold(True)
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self.title_label.setFont(title_font)
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self.title_label.setStyleSheet("color: #c7d5e0;")
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self.title_label.setFixedHeight(TITLE_H)
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self.title_label.setVisible(False)
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layout.addWidget(self.title_label)
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# Game image
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self.image_label = QLabel()
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self.image_label.setAlignment(Qt.AlignmentFlag.AlignCenter)
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self.image_label.setFixedSize(IMG_W, IMG_H)
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self.image_label.setStyleSheet("color: #8f98a0;")
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self.image_label.setVisible(False)
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layout.addWidget(self.image_label)
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# Status / loading text
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self.status_label = QLabel("Loading library…")
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self.status_label.setAlignment(Qt.AlignmentFlag.AlignCenter)
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self.status_label.setFixedHeight(STATUS_H)
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status_font = QFont()
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status_font.setPointSize(10)
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self.status_label.setFont(status_font)
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self.status_label.setStyleSheet("color: #8f98a0;")
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layout.addWidget(self.status_label)
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# Dice button
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self.dice_btn = QPushButton("⚄")
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dice_font = QFont()
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dice_font.setPointSize(52)
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self.dice_btn.setFont(dice_font)
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self.dice_btn.setFixedSize(DICE_H, DICE_H)
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self.dice_btn.setStyleSheet(DICE_STYLE)
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self.dice_btn.setCursor(Qt.CursorShape.PointingHandCursor)
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self.dice_btn.setEnabled(False)
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self.dice_btn.clicked.connect(self.roll)
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layout.addWidget(self.dice_btn, alignment=Qt.AlignmentFlag.AlignHCenter)
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self._fetch_library()
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def _fetch_library(self):
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self.fetch_thread = FetchLibraryThread()
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self.fetch_thread.done.connect(self._on_library_loaded)
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self.fetch_thread.error.connect(self._on_library_error)
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self.fetch_thread.start()
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def _on_library_loaded(self, games):
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self.games = games
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self.status_label.setText(f"{len(games)} games — roll the dice!")
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self.dice_btn.setEnabled(True)
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def _on_library_error(self, msg):
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self.status_label.setText(f"Error loading library: {msg}")
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def roll(self):
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if not self.games:
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return
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game = random.choice(self.games)
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self.dice_btn.setText(random.choice(DICE_FACES))
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self.dice_btn.setEnabled(False)
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self.title_label.setText(game["name"])
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self.title_label.setVisible(True)
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self.image_label.setText("Loading…")
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self.image_label.setVisible(True)
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self.status_label.setText("")
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self.image_thread = FetchImageThread(game["appid"])
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self.image_thread.done.connect(self._on_image_loaded)
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self.image_thread.start()
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def _on_image_loaded(self, pixmap):
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self.dice_btn.setEnabled(True)
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if pixmap.isNull():
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self.image_label.setText("No image available")
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else:
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self.image_label.setPixmap(
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pixmap.scaled(
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IMG_W, IMG_H,
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Qt.AspectRatioMode.KeepAspectRatio,
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Qt.TransformationMode.SmoothTransformation,
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)
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)
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if __name__ == "__main__":
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app = QApplication(sys.argv)
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win = SteamDice()
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win.show()
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sys.exit(app.exec())
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