#!/usr/bin/julia include("saveGame.jl") using Main.saveGame mutable struct Pilot Name::String Planet::String Pilot() = new() end mutable struct Ship Name::String Class::String Speed::Float64 Ship() = new() end function create_pilot() print("\nWhat name for new pilot?: ") pname = readline() print("What name for ship?: ") sname = readline() pilot = Pilot() ship = Ship() playerId = "100" pilot.Name = pname ship.Name = sname print("\nYour Pilot's Name is: ", pilot.Name, "\n") print("Your Ship's name is: ", ship.Name, "\n\n") print("Is this correct? [Y/n]: ") pconfirm = readline() if pconfirm == "y" if isdir(saveDir) == true && isfile(saveFile) == true print("Do you want to overwrite previous game?[y/N]: " ) overwrite = readline() if overwrite == "y" savegame(playerId, pilot.Name, ship.Name, true) println("Game saved to: ", saveFile) else exit(0) end else savegame(playerId, pilot.Name, ship.Name, true) println("Game saved to: ", saveFile) end else println("Exiting") exit(0) end end