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mollusk 2018-11-20 17:23:43 -07:00
commit dd955b6166
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LICENSE Normal file
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MIT License
Copyright (c) 2018 Justin Moore
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

0
README.md Normal file
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11
lib/dock.jl Normal file
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#!/usr/bin/julia
include("player.jl")
function main_dock()
print("\nWill be the main dock\n")
end

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lib/flight.jl Executable file
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#!/usr/bin/julia
include("player.jl")
function take_off(playerName, shipName)
local p = Pilot()
local s = Ship()
local p.Name = playerName
local s.Name = shipName
print(p.Name, " starts the ship and takes off in ", s.Name, "!\n")
end
take_off("Jerry", "Falcon")

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lib/player.jl Executable file
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#!/usr/bin/julia
include("saveGame.jl")
mutable struct Pilot
Name::String
Planet::String
Pilot() = new()
end
mutable struct Ship
Name::String
Class::String
Speed::Float64
Ship() = new()
end
function create_pilot()
print("\nWhat name for new pilot?: ")
pname = readline()
print("What name for ship?: ")
sname = readline()
pilot = Pilot()
ship = Ship()
playerId = "100"
pilot.Name = pname
ship.Name = sname
print("\nYour Pilot's Name is: ", pilot.Name, "\n")
print("Your Ship's name is: ", ship.Name, "\n\n")
print("Is this correct? [Y/n]: ")
pconfirm = readline()
if pconfirm == "y"
if isdir(saveDir) == true && isfile(saveFile) == true
print("Do you want to overwrite previous game?[y/N]: " )
overwrite = readline()
if overwrite == "y"
savegame(playerId, pilot.Name, ship.Name, true)
println("Game saved to: ", saveFile)
else
exit(0)
end
else
savegame(playerId, pilot.Name, ship.Name, true)
println("Game saved to: ", saveFile)
end
else
println("Exiting")
exit(0)
end
end

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lib/saveGame.jl Normal file
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saveDir = "~/.config/spacetrack"
function savegame(
playerid::String,
playerName::String,
shipName::String,
createSave::Bool
)
local io = IOBuffer()
if createSave == true
mkpath(saveDir)
print("Name youe save file: ")
saveFileName = readline()
if isempty(saveFileName) == true
global saveFile = untitled.conf
else
saveFile = saveFileName
end
open("$saveDir/$saveFile", "w") do io
write(io, "player-id = ", playerid, "\n")
write(io, "pilot-name = ", playerName, "\n");
write(io, "ship-name = ", shipName, "\n");
end;
close(io)
end
return saveFile
end
saveFile = saveFile

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src/spacetrack.jl Executable file
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#!/usr/bin/julia
include("../lib/player.jl")
function main_menu()
create_pilot()
end
main_menu()