project-rpg/main.go
2018-01-23 12:08:30 -07:00

121 lines
2.2 KiB
Go

package main
import (
"fmt"
"image"
"math"
"os"
"time"
_ "image/png"
"github.com/faiface/pixel"
"github.com/faiface/pixel/pixelgl"
"golang.org/x/image/colornames"
"gitbutter.pw/zolfite/project-rpg/gameobjects"
)
func loadPicture(path string) (pixel.Picture, error) {
file, err := os.Open(path)
if err != nil {
return nil, err
}
defer file.Close()
img, _, err := image.Decode(file)
if err != nil {
return nil, err
}
return pixel.PictureDataFromImage(img), nil
}
func run() {
cfg := pixelgl.WindowConfig{
Title: "Project RPG",
Bounds: pixel.R(0, 0, 1024, 768),
VSync: true,
}
win, err := pixelgl.NewWindow(cfg)
if err != nil {
panic(err)
}
spritesheet, err := loadPicture("sprites.png")
if err != nil {
panic(err)
}
//batch := pixel.NewBatch(&pixel.TrianglesData{}, spritesheet)
background, err := loadPicture("background.png")
if err != nil {
panic(err)
}
bg := pixel.NewSprite(background, background.Bounds())
//batch := pixel.NewBatch(&pixel.TrianglesData{}, spritesheet)
var (
camPos = pixel.ZV
camZoom = 0.3
camZoomSpeed = 1.2
)
var (
frames = 0
second = time.Tick(time.Second)
)
player := gameobjects.NewPlayer(win, spritesheet)
var fps int64 = 60
timePerFrame := 1000000000 / fps
var lastTime int64 = time.Now().UnixNano()
var now int64
var dt int64
// Game Loop
for !win.Closed() {
now = time.Now().UnixNano()
dt += (now - lastTime)
lastTime = time.Now().UnixNano()
//Execute a frame.
if dt >= timePerFrame {
// *** Update begins *** //
cam := pixel.IM.Scaled(camPos, camZoom).Moved(win.Bounds().Center().Sub(camPos))
win.SetMatrix(cam)
player.Update(win, dt)
camPos.X = player.PlayerVec.X
camPos.Y = player.PlayerVec.Y
camZoom *= math.Pow(camZoomSpeed, win.MouseScroll().Y)
// *** Update Ends *** //
// *** Render begin *** //
win.Clear(colornames.Forestgreen)
bg.Draw(win, pixel.IM.Moved(win.Bounds().Center()))
player.Render(win)
//batch.Draw(win)
win.Update()
// *** Render End *** //
frames++
select {
case <-second:
win.SetTitle(fmt.Sprintf("%s | FPS: %d", cfg.Title, frames))
frames = 0
default:
}
}
}
}
func main() {
pixelgl.Run(run)
}