project-rpg/main.go

71 lines
1.1 KiB
Go

// main
package main
import (
"image"
_ "image/png"
"os"
"time"
"github.com/faiface/pixel"
"github.com/faiface/pixel/pixelgl"
"golang.org/x/image/colornames"
)
func loadPicture(path string) (pixel.Picture, error) {
file, err := os.Open(path)
if err != nil {
return nil, err
}
defer file.Close()
img, _, err := image.Decode(file)
if err != nil {
return nil, err
}
return pixel.PictureDataFromImage(img), nil
}
func run() {
cfg := pixelgl.WindowConfig{
Title: "Pixel Rocks!",
Bounds: pixel.R(0, 0, 1024, 768),
VSync: true,
}
win, err := pixelgl.NewWindow(cfg)
if err != nil {
panic(err)
}
win.SetSmooth(true)
pic, err := loadPicture("hiking.png")
if err != nil {
panic(err)
}
sprite := pixel.NewSprite(pic, pic.Bounds())
angle := 0.0
last := time.Now()
for !win.Closed() {
dt := time.Since(last).Seconds()
last = time.Now()
angle += 3 * dt
win.Clear(colornames.Firebrick)
mat := pixel.IM
mat = mat.Rotated(pixel.ZV, angle)
mat = mat.Moved(win.Bounds().Center())
sprite.Draw(win, mat)
win.Update()
}
}
func main() {
pixelgl.Run(run)
}