package main import ( "fmt" "image" "math" "os" "time" _ "image/png" "github.com/faiface/pixel" "github.com/faiface/pixel/pixelgl" "golang.org/x/image/colornames" ) func loadPicture(path string) (pixel.Picture, error) { file, err := os.Open(path) if err != nil { return nil, err } defer file.Close() img, _, err := image.Decode(file) if err != nil { return nil, err } return pixel.PictureDataFromImage(img), nil } func run() { cfg := pixelgl.WindowConfig{ Title: "Pixel Rocks!", Bounds: pixel.R(0, 0, 1024, 768), VSync: true, } win, err := pixelgl.NewWindow(cfg) if err != nil { panic(err) } spritesheet, err := loadPicture("sprites.png") if err != nil { panic(err) } background, err := loadPicture("background.png") if err != nil { panic(err) } //batch := pixel.NewBatch(&pixel.TrianglesData{}, spritesheet) var spritesFrames []pixel.Rect for x := spritesheet.Bounds().Min.X; x < spritesheet.Bounds().Max.X; x += 32 { for y := spritesheet.Bounds().Min.Y; y < spritesheet.Bounds().Max.Y; y += 32 { spritesFrames = append(spritesFrames, pixel.R(x, y, x+79, y+92)) } } var ( camPos = pixel.ZV camSpeed = 500.0 camZoom = 0.3 camZoomSpeed = 1.2 ) var ( frames = 0 second = time.Tick(time.Second) ) playerX := win.Bounds().Max.X / 2 playerY := win.Bounds().Max.Y / 2 var ( playerXY = pixel.Vec{ playerX, playerY, } ) last := time.Now() for !win.Closed() { dt := time.Since(last).Seconds() last = time.Now() playerXY = pixel.Vec{ playerX, playerY, } cam := pixel.IM.Scaled(camPos, camZoom).Moved(win.Bounds().Center().Sub(camPos)) win.SetMatrix(cam) bg := pixel.NewSprite(background, background.Bounds()) Sprite := pixel.NewSprite(spritesheet, spritesFrames[3]) //mouse := cam.Unproject(win.MousePosition()) win.Clear(colornames.Forestgreen) bg.Draw(win, pixel.IM.Moved(win.Bounds().Center())) Sprite.Draw(win, pixel.IM.Scaled(pixel.ZV, 4).Moved(playerXY)) if win.Pressed(pixelgl.KeyA) { playerX -= camSpeed * dt } camPos.X = playerX camPos.Y = playerY if win.Pressed(pixelgl.KeyD) { playerX += camSpeed * dt } if win.Pressed(pixelgl.KeyS) { playerY -= camSpeed * dt } if win.Pressed(pixelgl.KeyW) { playerY += camSpeed * dt } camZoom *= math.Pow(camZoomSpeed, win.MouseScroll().Y) //batch.Draw(win) win.Update() frames++ select { case <-second: win.SetTitle(fmt.Sprintf("%s | FPS: %d", cfg.Title, frames)) frames = 0 default: } } } func main() { pixelgl.Run(run) }