fixed non-working player

This commit is contained in:
Jalen Winslow
2018-01-23 12:08:30 -07:00
parent 423243302c
commit 93fd0c714d
2 changed files with 9 additions and 93 deletions

View File

@@ -17,7 +17,7 @@ type Player struct {
}
func NewPlayer(win *pixelgl.Window, spriteSheet pixel.Picture) (*Player){
var p *Player
var p Player
p.X = win.Bounds().Max.X/2
p.Y = win.Bounds().Max.Y/2
p.PlayerVec = pixel.Vec{
@@ -29,45 +29,38 @@ func NewPlayer(win *pixelgl.Window, spriteSheet pixel.Picture) (*Player){
p.sprFrames = createSpriteFrames(spriteSheet)
p.sprite = pixel.NewSprite(spriteSheet, p.sprFrames[p.sprFrame])
p.speed = 10.0
return p
return &p
}
func (p *Player) Update(win *pixelgl.Window, dt int64) {
var vecX, vecY float64 = 0, 0
speed := p.speed
if win.Pressed(pixelgl.KeyA) { //left
p.sprFrame = 6
p.X -= speed
vecX -= speed
}
if win.Pressed(pixelgl.KeyD) { //Right
p.sprFrame = 3
p.X += speed
vecX += speed
}
if win.Pressed(pixelgl.KeyS) { //Down
p.sprFrame = 9
p.Y -= speed
vecY -= speed
}
if win.Pressed(pixelgl.KeyW) { //up
p.sprFrame = 0
p.Y += speed
vecY += speed
}
p.sprite.Set(p.spriteSheet, p.sprFrames[p.sprFrame])
//p.PlayerVec.X += vecX
//p.PlayerVec.Y += vecY
p.PlayerVec = pixel.Vec {
X: p.X,
Y: p.Y,
}
//fmt.Println(p.PlayerVec.X,p.PlayerVec.Y)
p.PlayerVec.X += vecX
p.PlayerVec.Y += vecY
}
func (p *Player) Render(win *pixelgl.Window) { //include batch later
p.sprite.Draw(win, pixel.IM.Scaled(pixel.ZV, 4).Moved(p.PlayerVec))
}