animated sprite

This commit is contained in:
Jalen Winslow 2018-01-23 06:06:35 -07:00
parent 297e33d89e
commit 748f605bff

20
main.go
View File

@ -96,6 +96,8 @@ func run() {
var now int64
var dt int64
frameCounter := 0
// Game Loop
for !win.Closed() {
now = time.Now().UnixNano()
@ -126,23 +128,33 @@ func run() {
//mouse := cam.Unproject(win.MousePosition())
frameCounter += 1
if frameCounter >= 3 {
frameCounter = 0
}
speed := 10.0
sprFrame := 0
if win.Pressed(pixelgl.KeyA) { //left
sprFrame = 6
playerX -= speed
Sprite.Set(spritesheet, spritesFrames[6])
//Sprite.Set(spritesheet, spritesFrames[sprFrame+frameCounter])
}
if win.Pressed(pixelgl.KeyD) { //Right
sprFrame = 3
playerX += speed
Sprite.Set(spritesheet, spritesFrames[3])
//Sprite.Set(spritesheet, spritesFrames[3])
}
if win.Pressed(pixelgl.KeyS) { //Down
sprFrame = 9
playerY -= speed
Sprite.Set(spritesheet, spritesFrames[9])
//Sprite.Set(spritesheet, spritesFrames[9])
}
if win.Pressed(pixelgl.KeyW) { //up
sprFrame = 0
playerY += speed
Sprite.Set(spritesheet, spritesFrames[0])
//Sprite.Set(spritesheet, spritesFrames[0])
}
Sprite.Set(spritesheet, spritesFrames[sprFrame+frameCounter])
camPos.X = playerX
camPos.Y = playerY
camZoom *= math.Pow(camZoomSpeed, win.MouseScroll().Y)