30 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Add more hitboxes to paddle than simply half left, half right, middle nothing
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| Add speed variations
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| add blocks -- don't forget to put them into the actors container
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| Either find or write a better way to save table information, tserial fails when given a table of tables.
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|   Done. However, needs more error checking than simply whether the file is there or not
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| Also, possibly find a way to use love.filesystem.write() instead of just doing it myself
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| Game crashes if I try to save without running it from the dir code: "love ." But love "mike" will crash
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| -- Fixed, but the source code could use some cleanup.
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| -- I'd also like to make it so I can do "actors = GameState.load(SAVE_FILE)" instead of having the variable (actors) in the save file
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| -- Should be doable with love.filesystem.read(SAVE_FILE), just need to stop adding in the "VARIABLE =" at the beginning of my save file
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| -- Also remove the need to put in a string at all this way.
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| -- Previous idea didn't work, but have created the ability to do "actors = GameState.load(SAVE_FILE)"
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| Seperate out (or add debug mode) to the print_table function so saving is a seperate thing from printing
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| make keys.lua more simple by turning more of the code into functions and stuff it in functions.lua
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| Add continue after pressing Q during gameplay. (timer should keep going)
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| Reset gamestate when player starts a new game.
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| move save and load to the title screen
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| make the title screen better looking
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| change the title screen to be a selection instead of just pressing keys
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| remove "q" from qutting the gameplay. Change it to "esc" and have it be a menu instead of insta-quit.
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| This will also have the benefit of fixing the issue of having to use key_released for save load.
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