#include "SDL.h" int main( int argc, char* argv[] ) { /* initialize SDL */ SDL_Init(SDL_INIT_VIDEO); /* set the title bar */ SDL_WM_SetCaption("SDL Test", "SDL Test"); /* create window */ SDL_Surface* screen = SDL_SetVideoMode(640, 480, 0, 0); /* load bitmap to temp surface */ SDL_Surface* temp = SDL_LoadBMP("sdl_logo.bmp"); /* convert bitmap to display format */ SDL_Surface* bg = SDL_DisplayFormat(temp); /* free the temp surface */ SDL_FreeSurface(temp); SDL_Event event; int gameover = 0; /* message pump */ while (!gameover) { /* look for an event */ if (SDL_PollEvent(&event)) { /* an event was found */ switch (event.type) { /* close button clicked */ case SDL_QUIT: gameover = 1; break; /* handle the keyboard */ case SDL_KEYDOWN: switch (event.key.keysym.sym) { case SDLK_ESCAPE: case SDLK_q: gameover = 1; break; } break; } } /* draw the background */ SDL_BlitSurface(bg, NULL, screen, NULL); /* update the screen */ SDL_UpdateRect(screen, 0, 0, 0, 0); } /* free the background surface */ SDL_FreeSurface(bg); /* cleanup SDL */ SDL_Quit(); return 0; }