Gamestates = {}

-- Title screen
function Gamestates.title_draw()
	love.graphics.setColor(255,0,0)
	love.graphics.print(string.format("Press space to start!\n Or 'q' to exit."), screen.width/2, screen.height/2)	
end

function Gamestates.title_update()
	if love.keyboard.isDown("space") then
		gamestate.draw = Gamestates.main_draw
		gamestate.update = Gamestates.main_update
	end

	if love.keyboard.isDown(QUIT_KEY) then
		love.event.quit()
	end
end

-- Main game loop
function Gamestates.main_draw()
  -- Draw paddle
  love.graphics.setColor(255,255,255)
  love.graphics.rectangle("line", actors.player.x, actors.player.y,
                                  actors.player.width, actors.player.height)
  -- Draw ball
  love.graphics.setColor(255,0,0)
  love.graphics.circle("line", actors.ball.x, actors.ball.y,
                                  actors.ball.width, actors.ball.height)
  -- FPS counter
  love.graphics.setColor(128,72,25)
  love.graphics.print("FPS: "..tostring(love.timer.getFPS( )), 10, 10)
  -- Ball Score
  love.graphics.setColor(255,0,0)
  love.graphics.print("Score: "..actors.ball.score, screen.width -80, 10)
  -- Timer
  love.graphics.setColor(125,42,19)
  love.graphics.print(string.format("Time M: %.2f", actors.end_timer/60), screen.width -85, 50)
  love.graphics.print(string.format("Time S: %.2f", actors.end_timer), screen.width -85, 30)
end

function Gamestates.main_update(dt)
  actors.player = check_keys(actors.player, screen, dt)
  actors.ball = ball_bounce(actors.player, actors.ball, dt)
  actors.end_timer = love.timer.getTime() - actors.start
end