Add more hitboxes to paddle than simply half left, half right, middle nothing Add speed variations add blocks -- don't forget to put them into the actors container Either find or write a better way to save table information, tserial fails when given a table of tables. Done. However, needs more error checking than simply whether the file is there or not Also, possibly find a way to use love.filesystem.write() instead of just doing it myself Game crashes if I try to save without running it from the dir code: "love ." But love "mike" will crash -- Fixed, but the source code could use some cleanup. -- I'd also like to make it so I can do "actors = GameState.load(SAVE_FILE)" instead of having the variable (actors) in the save file -- Should be doable with love.filesystem.read(SAVE_FILE), just need to stop adding in the "VARIABLE =" at the beginning of my save file -- Also remove the need to put in a string at all this way. -- Previous idea didn't work, but have created the ability to do "actors = GameState.load(SAVE_FILE)" Seperate out (or add debug mode) to the print_table function so saving is a seperate thing from printing make keys.lua more simple by turning more of the code into functions and stuff it in functions.lua Add continue after pressing Q during gameplay. (timer should keep going) Reset gamestate when player starts a new game. move save and load to the title screen make the title screen better looking change the title screen to be a selection instead of just pressing keys remove "q" from qutting the gameplay. Change it to "esc" and have it be a menu instead of insta-quit. This will also have the benefit of fixing the issue of having to use key_released for save load.