/*This source code copyrighted by Lazy Foo' Productions (2004-2015) and may not be redistributed without written permission.*/ //Using SDL and standard IO #include #include #include //Screen dimensions const int SCREEN_WIDTH = 640; const int SCREEN_HEIGHT = 480; //Key press surfaces constants //enum makes everything a const int //and sets it to numbers sequentaly starting with 0 enum KeyPressSurfaces { KEY_PRESS_SURFACE_DEFAULT, KEY_PRESS_SURFACE_UP, KEY_PRESS_SURFACE_DOWN, KEY_PRESS_SURFACE_LEFT, KEY_PRESS_SURFACE_RIGHT, KEY_PRESS_SURFACE_TOTAL }; //Starts up SDL and creates window bool init(); //Loads media bool loadMedia(); //Frees media and shuts down SDL void close(); //Loads individual image SDL_Surface* loadSurface( std::string path ); //The window we'll be rendering to SDL_Window* gWindow = NULL; //The surface contained by the window SDL_Surface* gScreenSurface = NULL; //The images that correspond to a keypress SDL_Surface* gKeyPressSurfaces[ KEY_PRESS_SURFACE_TOTAL ]; //Current displayed image SDL_Surface* gCurrentSurface = NULL; SDL_Surface* loadSurface( std::string path ) { //Load image at specified path SDL_Surface* loadedSurface = SDL_LoadBMP( path.c_str() ); if( loadedSurface == NULL ) { printf( "Unable to load image %s! SDL Error: %s\n", path.c_str(), SDL_GetError() ); } return loadedSurface; } bool init(){ //Initialization flag bool success = true; //Initialize SDL if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) { printf("SDL could not init! SDL_Error: %s\n", SDL_GetError() ); success = false; } else { //Create window gWindow = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN ); if( gWindow == NULL ) { printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() ); success = false; } else { //Get window surface gScreenSurface = SDL_GetWindowSurface( gWindow ); } } return success; } bool loadMedia() { //Loading success flag bool success = true; //Load default surface gKeyPressSurfaces[ KEY_PRESS_SURFACE_DEFAULT ] = SDL_LoadBMP( "images/press.bmp" ); if( gKeyPressSurfaces[ KEY_PRESS_SURFACE_DEFAULT ] == NULL ) { printf( "Failed to load default image!\n" ); success = false; } gKeyPressSurfaces[ KEY_PRESS_SURFACE_UP] = SDL_LoadBMP( "images/up.bmp" ); if( gKeyPressSurfaces[ KEY_PRESS_SURFACE_UP ] == NULL ) { printf( "Failed to load up image!\n" ); success = false; } gKeyPressSurfaces[ KEY_PRESS_SURFACE_DOWN] = loadSurface( "images/down.bmp" ); if( gKeyPressSurfaces[ KEY_PRESS_SURFACE_DOWN ] == NULL ) { printf( "Failed to load down image!\n" ); success = false; } gKeyPressSurfaces[ KEY_PRESS_SURFACE_LEFT] = loadSurface( "images/left.bmp" ); if( gKeyPressSurfaces[ KEY_PRESS_SURFACE_LEFT ] == NULL ) { printf( "Failed to load left image!\n" ); success = false; } gKeyPressSurfaces[ KEY_PRESS_SURFACE_RIGHT] = loadSurface( "images/right.bmp" ); if( gKeyPressSurfaces[ KEY_PRESS_SURFACE_RIGHT ] == NULL ) { printf( "Failed to load right image!\n" ); success = false; } return success; } void close() { //Deallocate surface for ( int i=0; i < KEY_PRESS_SURFACE_TOTAL; ++i ) { SDL_FreeSurface( gKeyPressSurfaces[ i ] ); gKeyPressSurfaces[ i ] = NULL; } //Destroy window SDL_DestroyWindow( gWindow ); gWindow = NULL; //Quit SDL subsystems SDL_Quit(); } int main( int argc, char* args[] ) { //Start up SDL and create window if( !init() ) { printf( "Failed to init!\n" ); } else { //Load media if( !loadMedia() ) { printf( "Failed to load media!\n"); } else { //Main loop flag bool quit = false; //Event handler SDL_Event e; //Set default current surface gCurrentSurface = gKeyPressSurfaces[ KEY_PRESS_SURFACE_DEFAULT ]; //While application is running while( !quit ) { //Handle events on queue while( SDL_PollEvent( &e ) !=0 ) { //User requests quit if( e.type == SDL_QUIT ) { quit = true; } //User presses a key else if( e.type == SDL_KEYDOWN ) { //Select surfaces based on key press switch( e.key.keysym.sym ) { case SDLK_UP: gCurrentSurface = gKeyPressSurfaces[ KEY_PRESS_SURFACE_UP ]; break; case SDLK_DOWN: gCurrentSurface = gKeyPressSurfaces[ KEY_PRESS_SURFACE_DOWN ]; break; case SDLK_LEFT: gCurrentSurface = gKeyPressSurfaces[ KEY_PRESS_SURFACE_LEFT ]; break; case SDLK_RIGHT: gCurrentSurface = gKeyPressSurfaces[ KEY_PRESS_SURFACE_RIGHT ]; break; default: gCurrentSurface = gKeyPressSurfaces[ KEY_PRESS_SURFACE_DEFAULT ]; break; } } } //Apply the current image SDL_BlitSurface( gCurrentSurface, NULL, gScreenSurface, NULL ); //Update the surface SDL_UpdateWindowSurface( gWindow ); } } } //Free resources and close SDL close(); return 0; }