/*This source code copyrighted by Lazy Foo' Productions (2004-2015) and may not be redistributed without written permission.*/ //Using SDL and standard IO #include #include //Screen dimension constants const int SCREEN_WIDTH = 640; const int SCREEN_HEIGHT = 480; int main( int argc, char* args[] ) { //The window we'll be rendering to SDL_Window* window = NULL; //The surface contained by the window SDL_Surface* screenSurface = NULL; //Initialize SDL if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) { printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() ); } else { //Create window window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN ); if( window == NULL ) { printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() ); } else { //Get window surface screenSurface = SDL_GetWindowSurface( window ); //Fill the surface white SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 0xFF, 0xFF, 0xFF ) ); //Update the surface SDL_UpdateWindowSurface( window ); //Wait two seconds SDL_Delay( 2000 ); } } //Destroy window SDL_DestroyWindow( window ); //Quit SDL subsystems SDL_Quit(); return 0; }