15 Commits

Author SHA1 Message Date
d52596f253 mike:GameState: Removed outdated comment 2017-07-30 21:49:41 -07:00
fa1dfa4928 mike:GameState: Changed dofile to love.filesystem.load()() for clarity and compatability 2017-07-30 21:49:18 -07:00
b91883b3b8 Mike: created ability to do 'table = GameState.load(SAVE_FILE) 2017-07-30 21:03:49 -07:00
d75e61bba9 Mike: Save/Load should work now; TODO updated 2017-07-30 20:33:43 -07:00
80a67f16b9 mike: Added stupid stuff 2017-07-25 22:19:56 -07:00
5408419d30 mike: removed Tserial.lua lib 2017-07-25 21:34:58 -07:00
46c7910eaa mike: placed ball and player into an 'actors' table; blocks will also go here 2017-07-25 21:31:57 -07:00
e6c1ecb364 mike: implemented my own saving; added .gitignore for savefiles 2017-07-25 21:25:45 -07:00
48611008dc mike: Added testing file slated to replace tserial 2017-07-25 20:20:57 -07:00
091e055841 mike: Now resepcts delta time (dt) 2017-07-25 18:41:25 -07:00
beb04e1451 mike: Rewrote paddle col detection; removed comments; less reliance on global variables 2017-07-25 18:31:15 -07:00
c866e889d7 mike: changed col_detect to screen_col_detect; speed up ball; paddle now has collison detection and reversing ability 2017-07-22 16:43:07 -07:00
841c7a8706 mike: Added function to create object; created bouncing ball 2017-07-22 15:45:12 -07:00
3953d079d6 mike: Added half movement speed key; added variables for keys 2017-07-22 14:54:36 -07:00
f028d9d4fe love:mike moved function into it's own library; moved libs to lib folder 2017-07-05 07:22:58 -07:00