tommy: added engine kill switch

This commit is contained in:
Logen Kain 2016-11-25 16:32:28 -07:00
parent d9c349b1c0
commit d178307d1e
2 changed files with 45 additions and 16 deletions

View File

@ -5,3 +5,5 @@ arrow keys to move
's' to save
'l' to load
'k' to kill engines to ignore "gravity" Any movement will re-engage engines.

View File

@ -47,6 +47,9 @@ function love.load()
player.current_speed.right = 0
player.current_speed.up = 0
player.current_speed.down = 0
player.current_speed.x = 0
player.current_speed.y = 0
player.kill_engines = false
--Must be less than 1
--if I understand correctly, the second number should be how many frames
--it takes to get to top speed
@ -70,44 +73,68 @@ function love.keyreleased(key)
end
end
if key == "z" then
if player.kill_engines == false then
player.kill_engines = true
else
player.kill_engines = false
end
end
end
function love.update(dt)
--Move character left or right
if love.keyboard.isDown("right") then
player.kill_engines = false
player.current_speed.right = move(true, player.current_speed.right, "right")
print ("RIGHT ".. player.current_speed.right)
elseif love.keyboard.isDown("left") then
player.kill_engines = false
player.current_speed.left = move(true, player.current_speed.left, "left")
print (player.current_speed.left)
print ("LEFT ".. player.current_speed.left)
-- player.x = player.x - player.current_speed.left*dt
end
if not love.keyboard.isDown("right") then
player.current_speed.right = move(false, player.current_speed.right, "right")
end
if not love.keyboard.isDown("left") then
player.current_speed.left = move(false, player.current_speed.left, "left")
end
player.x = player.x + (player.current_speed.right + player.current_speed.left)*dt
player.x = player.x + (player.current_speed.right + player.current_speed.left)*dt
--Also able to move or up down at the same time as one of the above
if love.keyboard.isDown("up") then
player.kill_engines = false
player.current_speed.up = move(true, player.current_speed.up, "up")
elseif love.keyboard.isDown ("down") then
player.killengines = false
player.current_speed.down = move(true, player.current_speed.down, "down")
end
if not love.keyboard.isDown("up") then
player.current_speed.up = move(false, player.current_speed.up, "up")
end
if not love.keyboard.isDown("down") then
player.current_speed.down = move(false, player.current_speed.down, "down")
player.y = player.y + (player.current_speed.up + player.current_speed.down)*dt
-- Decel
if not player.kill_engines then
if not love.keyboard.isDown("up") then
player.current_speed.up = move(false, player.current_speed.up, "up")
end
if not love.keyboard.isDown("down") then
player.current_speed.down = move(false, player.current_speed.down, "down")
end
if not love.keyboard.isDown("right") then
player.current_speed.right = move(false, player.current_speed.right, "right")
end
if not love.keyboard.isDown("left") then
player.current_speed.left = move(false, player.current_speed.left, "left")
end
end
player.y = player.y + (player.current_speed.up + player.current_speed.down)*dt
end
function love.draw()