tommy: added engine kill switch
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@ -5,3 +5,5 @@ arrow keys to move
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's' to save
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's' to save
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'l' to load
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'l' to load
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'k' to kill engines to ignore "gravity" Any movement will re-engage engines.
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@ -47,6 +47,9 @@ function love.load()
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player.current_speed.right = 0
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player.current_speed.right = 0
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player.current_speed.up = 0
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player.current_speed.up = 0
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player.current_speed.down = 0
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player.current_speed.down = 0
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player.current_speed.x = 0
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player.current_speed.y = 0
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player.kill_engines = false
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--Must be less than 1
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--Must be less than 1
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--if I understand correctly, the second number should be how many frames
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--if I understand correctly, the second number should be how many frames
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--it takes to get to top speed
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--it takes to get to top speed
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@ -70,44 +73,68 @@ function love.keyreleased(key)
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end
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end
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end
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end
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if key == "z" then
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if player.kill_engines == false then
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player.kill_engines = true
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else
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player.kill_engines = false
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end
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end
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end
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end
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function love.update(dt)
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function love.update(dt)
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--Move character left or right
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--Move character left or right
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if love.keyboard.isDown("right") then
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if love.keyboard.isDown("right") then
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player.kill_engines = false
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player.current_speed.right = move(true, player.current_speed.right, "right")
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player.current_speed.right = move(true, player.current_speed.right, "right")
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print ("RIGHT ".. player.current_speed.right)
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elseif love.keyboard.isDown("left") then
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elseif love.keyboard.isDown("left") then
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player.kill_engines = false
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player.current_speed.left = move(true, player.current_speed.left, "left")
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player.current_speed.left = move(true, player.current_speed.left, "left")
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print (player.current_speed.left)
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print ("LEFT ".. player.current_speed.left)
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-- player.x = player.x - player.current_speed.left*dt
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-- player.x = player.x - player.current_speed.left*dt
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end
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end
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player.x = player.x + (player.current_speed.right + player.current_speed.left)*dt
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--Also able to move or up down at the same time as one of the above
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if love.keyboard.isDown("up") then
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player.kill_engines = false
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player.current_speed.up = move(true, player.current_speed.up, "up")
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elseif love.keyboard.isDown ("down") then
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player.killengines = false
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player.current_speed.down = move(true, player.current_speed.down, "down")
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end
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player.y = player.y + (player.current_speed.up + player.current_speed.down)*dt
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-- Decel
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if not player.kill_engines then
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if not love.keyboard.isDown("up") then
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player.current_speed.up = move(false, player.current_speed.up, "up")
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end
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if not love.keyboard.isDown("down") then
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player.current_speed.down = move(false, player.current_speed.down, "down")
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end
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if not love.keyboard.isDown("right") then
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if not love.keyboard.isDown("right") then
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player.current_speed.right = move(false, player.current_speed.right, "right")
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player.current_speed.right = move(false, player.current_speed.right, "right")
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end
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end
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if not love.keyboard.isDown("left") then
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if not love.keyboard.isDown("left") then
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player.current_speed.left = move(false, player.current_speed.left, "left")
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player.current_speed.left = move(false, player.current_speed.left, "left")
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end
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end
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player.x = player.x + (player.current_speed.right + player.current_speed.left)*dt
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--Also able to move or up down at the same time as one of the above
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if love.keyboard.isDown("up") then
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player.current_speed.up = move(true, player.current_speed.up, "up")
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elseif love.keyboard.isDown ("down") then
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player.current_speed.down = move(true, player.current_speed.down, "down")
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end
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end
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if not love.keyboard.isDown("up") then
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player.current_speed.up = move(false, player.current_speed.up, "up")
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end
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if not love.keyboard.isDown("down") then
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player.current_speed.down = move(false, player.current_speed.down, "down")
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end
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player.y = player.y + (player.current_speed.up + player.current_speed.down)*dt
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end
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end
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function love.draw()
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function love.draw()
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