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43
structus/main.c
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43
structus/main.c
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#include <stdio.h>
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int gain(int current, int amount_gained);
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void gain_by_pointer(int *current, int amount_gained);
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int main(){
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struct players{
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int life;
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int magic;
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};
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struct players player1;
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player1.life = 5;
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player1.magic = 0;
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printf(" Hi\n player1's life is currently: %d\n", player1.life);
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printf(" player1's magic is currently: %d\n", player1.magic);
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player1.magic = gain(player1.magic, 5);
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player1.life = gain(player1.life, 32);
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printf("\n player1's new magic is %d: \n", player1.magic);
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printf(" player1's new life is %d: \n", player1.life);
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printf(" Adding 1 to both life and magic through pointer magic! \n");
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gain_by_pointer(&player1.magic, 1);
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gain_by_pointer(&player1.life, 1);
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printf("\n Thanks to pointer magic, life is now %d, magic is now, %d\n", player1.life, player1.magic);
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}
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void gain_by_pointer(int *current, int amount_gained){
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*current += amount_gained;
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}
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int gain(int current, int amount_gained){
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int new_current;
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new_current = current + amount_gained;
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return new_current;
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}
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