mike: Rewrote paddle col detection; removed comments; less reliance on global variables
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@@ -10,18 +10,18 @@ function love.load()
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screen.height = love.graphics.getHeight()
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-- Create a table to hold all the player data
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player = create_object(screen.width /2, screen.height - 50, 25, 5, 10)
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player = create_object(screen.width /2, screen.height - 50, 30, 5, 10)
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-- Create a table to hold ball data
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ball = create_object(screen.width /2, screen.height /2, 1, 1, 10)
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ball.x_speed = ball.speed /2
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ball.y_speed = ball.speed /2
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ball.x_speed = (ball.speed /2)
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ball.y_speed = (ball.speed /2)
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end
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function love.update(dt)
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player = check_keys(player)
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ball = ball_bounce(ball)
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player = check_keys(player, screen)
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ball = ball_bounce(player, ball)
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end
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function love.draw()
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